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Warhammer 40,000 Codex: Tyranids (Hardcover) GWS 51-01-60

Warhammer 40,000 Codex: Tyranids (Hardcover) GWS 51-01-60

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Rules Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here: - 39 datasheets containing rules for every Tyranid unit and miniature; - Army abilities reflecting the Tyranids' methods of war on the tabletop; - Weapons of the Hive Fleets: wargear both ranged and close-combat for use by Tyranid Swarms; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - The Shadow in the Warp: rules for Battle-forged armies, including: - Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos; - 6 unique Warlord Traits available for any Tyranid commander; - 7 Warlord Traits specific to the above-named Hive Fleets; - 28 unique Stratagems; - Bio-artefacts of the Tyranids: a selection of 12 rare weapons, spawned by the Hive Mind to ensure the galaxy's doom; - Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword; - 6 unique Tactical Objectives.
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