OPERATION MERCURY maintains the same level of detail and scale as other Grand Tactical Series (GTS) games. Players command divisions and maneuver company-sized units to fight one of the most desperate battles of the war. Using the GTS 2.0 rules, OPERATION MERCURY offers two players or teams a wide range of scenarios ranging from a single small map with a few units on each side to the full battle including up to two German divisions and several Commonwealth and Greek brigades. OPERATION MERCURY covers all the major airdrops and fighting across the island from Heraklion in the east, through Rethymnon, and from Maleme to Suda Bay then south to the Askifou Plain, scene of the last major fight during the withdrawal.
Thirteen scenarios include:
Separate one-map battles for the airdrops at Rethymnon, Heraklion, and the Maleme/Canea sector.
A one-map battle for the New Zealand counter-attack to retake Maleme airfield.
One-, two-, and three-map battles for the difficult German advance and Commonwealth delay and withdrawal.
The full campaign on all five maps or just the main event from Maleme to Askifou Plain on three maps.
Hypothetical German precision drops as well as a German free drop scenario.
OPERATION MERCURY includes:
Grand Tactical Series Rulebook 2.0 (36 pages, color)
Operation Mercury Exclusive Rules (56 pages, color)
Rules Summary (16 pages, B&W)
Operation Mercury TRC/TEC set (2 cards, color)
Operation Mercury Divisional Charts set (4 cards, color)
Operation Mercury Off-Map Display (1 card, color)
Five 22” x 34” maps (sample, with counters!)
Two 17” x 22” maps
Two 8-1/2” x 11” maps
Eight countersheets (5/8”)
Four 10-sided dice
One 3” box & lid (*Note: this is our standard 3” box and is not the same style of box used for The Devil’s Cauldron, Where Eagles Dare, and The Greatest Day).