Modern War #37: Putin Moves South Struggle for the Eurasian Heartland

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Mag & games. Operational/strategic level, 2-player game covering a hypothetical future war between Russia and a coalition of states contesting control of central Asia (such as Turkmenistan, Uzbekistan, Kyrgystan). Likely combatants include Russia, NATO, China, Iran, and various Persian Gulf nations. Key dynamic is Command & Control points which enable performing selected operations. Goal is to gain secure control of the area. Corp-level, with special forces, air & cyberwar. 176 counters, 100km/hex, 3-14 days/turn. Joseph Miranda'18 / ARTICLES ON: Potential Conflict in the Eurasian Heartland; Use of Mercenaris by Modern Libya; Kurdish Insurgency 1984-99; French Mobil Operations in Indochina, 1950-54; the Chadian Army; NATO in the Arctic Ocean; Chinese War Games; Badakhshan Converging Tensions; End of the US Littoral Combat Ship Program; Bob Denard, Mercenary; Europeon Air Force Aircraft,

  • Magazine of military history in the contemporary era, with a complete board game in each issue that complements the lead article
  • Game in this issue focuses on a hypothetical war for control of Central Asia (Turkmenistan to Kyrgystan) between Russia, Iran, China and NATO
  • Key dynamic of game is Command & Control points which enable units to perform operations
  • Goal is to secure control of the central Asia area
  • Corp-level, 176 counters, 100km/hex, 3-14 days/turn


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