Games Workshop Warhammer 40k Speed Freeks GWS SF-60

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  • SKU: GWS SF-60
  • Vendor: Little Big Wars

Description

Contained in da box: Rules A 24-page core rules manual describes in anarchic detail everything you need to know in order to get a good rumble going: - Start Yer Enginz!: a description of the scrap-strewn wastelands of Vigilus – the perfect breeding ground for a Speedwaaagh! and the setting for your games. Ork adrenaline junkies (i.e. all of them…) come from far and wide to cobble together the very best wagons they can, in the hope of catching up with Wazdakka Gutsmek – the fastest Ork of all time; - General Rulez: a quick overview of basic items to use and an easy to follow glossary; - The Game Round: explanations of the 4 basic Phases of the game – Kunnin’ Phase, Speedin’ Phase, Shootin’ Phase and Fightin’ Phase – including rules on movement, resolving attacks, ramming, drifting, using gubbinz and going as fast as Orkishly possible; - Rukks: 4 scenarios to play out, mostly involving smashing into each other really, really fast, with a little advice on creating your own; - Additional Rules: some optional rules which, while not necessary to playing Speed Freeks, can be used to add extra depth. This includes rules for specific Clans, as well as guidance on paying local Mekboyz to add more and more gubbinz to your vehicle; - Campaignz: a guide to playing campaigns, surprisingly enough – narrative, ladder and linear campaigns are covered, with tips on running your own racing championships; - Da Showroom: a selection of beautifully painted Citadel miniatures, showing you just how killy and fast your own Ork contraptions can look. All the extras, accessories and bits you need to play games are here: - 12 datacards, providing the rules and stats for vehicles; - 48 damage cards, drawn when a vehicle is smashed about in combat; - 24 Kustom Job cards, describing upgrades models can gain; - 4 folded card double-sided gameboards, which can be set up in a variety of configurations; - 2 Speed Freeks dashboards and screens, used to keep your dice allocation secret from your opponent; - 2 sheets of tokens, fire arc markers and movement templates; - A plastic range ruler; - 20 special 6-sided Speed Freeks dice (10 red, 10 yellow); - 1 8-sided dice – this is used to (hopefully) pass your drivin’ test, amongst other things...

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