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Little Big Wars
Sword and Spear: Fantasy Rulebook
Sword and Spear: Fantasy Rulebook
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Sword and Spear: Fantasy Rulebook
The Sword and Spear: Fantasy ruleset is based on the Sword and Spear: Ancient and Medieval ruleset. These Fantasy rules are an evolution of the original Ancient and Medieval, adding rules to cover the required fantasy elements while keeping the same core mechanisms. As such, even the Fantasy rules have basis in reality and can be expected to give fairly realistic outcomes - or at least, outcomes that seem reasonable compared to actual historical battles and the fantasy battles of literature and film.
Sword and Spear: Fantasy is meant to be a system that players can pick up and play with relative ease. Although the turn structure is unusual when compared to similar games, the activation mechanics can be easily understood even during your first game. On their turn, each player activates their units one after the next, with all of an individual unit's actions taken at once before starting the next unit's actions. Movement and combat mechanics have been kept simple to keep the focus on the game on command and control.
Because of these relatively simple rules, many players need less than a handful of games before they can play a full match without referencing the rulebook and an experienced player will hardly even need to refer to the quick-reference sheet.
Product Part Number: SAS002
The Sword and Spear: Fantasy ruleset is based on the Sword and Spear: Ancient and Medieval ruleset. These Fantasy rules are an evolution of the original Ancient and Medieval, adding rules to cover the required fantasy elements while keeping the same core mechanisms. As such, even the Fantasy rules have basis in reality and can be expected to give fairly realistic outcomes - or at least, outcomes that seem reasonable compared to actual historical battles and the fantasy battles of literature and film.
Sword and Spear: Fantasy is meant to be a system that players can pick up and play with relative ease. Although the turn structure is unusual when compared to similar games, the activation mechanics can be easily understood even during your first game. On their turn, each player activates their units one after the next, with all of an individual unit's actions taken at once before starting the next unit's actions. Movement and combat mechanics have been kept simple to keep the focus on the game on command and control.
Because of these relatively simple rules, many players need less than a handful of games before they can play a full match without referencing the rulebook and an experienced player will hardly even need to refer to the quick-reference sheet.
Product Part Number: SAS002
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