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GMT Games Silent Victory, 3rd Printing
GMT Games Silent Victory, 3rd Printing
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$69.99
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GMT Games Silent Victory, 3rd Printing
Silent Victory is a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations - all while remembering you have to make it home.
Silent Victory is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible.
Conducting patrols is the heart of the system, as you will be resolving encounters against individual ships, convoys, or even enemy aircraft and submarines. Situations you face and decisions you make suddenly come in quick succession
The game delivers an historical narrative as 720 ship targets are uniquely identified (including tonnage) with their historical counterparts that were sunk during the war, including freighters, tankers, Japanese submarines, and warships.
COMPONENTS: One 1/2 inch full-color, double-sided counter sheet; One 3/4 inch full-color, double sided counter sheet; Five Submarine Display Mats; Two Submarine Patrol Maps; Five Player Aid Cards; Submarine Patrol Log Sheet; Submarine Combat Mat; Eight Captain Cards; Three 6-sided , two 10-sided dice, and one 20-sided die.
Silent Victory is a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations - all while remembering you have to make it home.
Silent Victory is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible.
Conducting patrols is the heart of the system, as you will be resolving encounters against individual ships, convoys, or even enemy aircraft and submarines. Situations you face and decisions you make suddenly come in quick succession
The game delivers an historical narrative as 720 ship targets are uniquely identified (including tonnage) with their historical counterparts that were sunk during the war, including freighters, tankers, Japanese submarines, and warships.
COMPONENTS: One 1/2 inch full-color, double-sided counter sheet; One 3/4 inch full-color, double sided counter sheet; Five Submarine Display Mats; Two Submarine Patrol Maps; Five Player Aid Cards; Submarine Patrol Log Sheet; Submarine Combat Mat; Eight Captain Cards; Three 6-sided , two 10-sided dice, and one 20-sided die.
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