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GMT Games: Atlantic Chase 2nd Printing
GMT Games: Atlantic Chase 2nd Printing
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GMT Games: Atlantic Chase 2nd Printing
Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare. This system also has the benefit of allowing the game to be played solitaire, and to be played quickly.
COMPONENTS
•22 x 34" mounted game board
•Two 8.5"x11" Inset Maps
•Three 11"x17" player aid cards
•Two 8.5"x11" player aid cards
•Two Task Force Displays
•Sheet and a half of counters
•240 wood segments and cylinders
•Rule book
•Advanced Battle Rules
•Tutorial booklet
•Solitaire Scenario booklet
•Two-player Scenario booklet
•Four six-sided dice
Note on 2nd Printing: This is identical to the 1st Printing, except that any known errata has been corrected.
Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare. This system also has the benefit of allowing the game to be played solitaire, and to be played quickly.
COMPONENTS
•22 x 34" mounted game board
•Two 8.5"x11" Inset Maps
•Three 11"x17" player aid cards
•Two 8.5"x11" player aid cards
•Two Task Force Displays
•Sheet and a half of counters
•240 wood segments and cylinders
•Rule book
•Advanced Battle Rules
•Tutorial booklet
•Solitaire Scenario booklet
•Two-player Scenario booklet
•Four six-sided dice
Note on 2nd Printing: This is identical to the 1st Printing, except that any known errata has been corrected.
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