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GMT Games A World at War 3rd Printing GMT 0303-18
GMT Games A World at War 3rd Printing GMT 0303-18
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First published by GMT in 2003, A World at Waris a grand strategy game based on the award-winning Advanced Third Reich/Empire of the Rising Sun gaming system. A World at Warsimulates the military, economic, political, diplomatic, research and production aspects of the Second World War and lets the players find out for themselves what might have happened if:
- Germany had tried to execute Sea Lion, the invasion of Britain.
- Admiral Raeder’s Mediterranean strategy had been adopted and the British position in
the Middle East had crumbled. - Russia had been prepared for the German attack.
- “General Winter” had not come to the aid of the hard-pressed Russian armies in late
1941. - The European Axis and Japan had cooperated in implementing a strategy aimed at
destroying the Western Allied lines of communication in the Indian Ocean. - The Battle of the Atlantic had been won by Germany.
- War had broken out between Russia and Japan in 1941 or 1942.
- Japan had avoided disaster at Midway in 1942 and instead invaded Australia or India.
- Japan had knocked China out of the war.
- the U.S had mobilized more armor units and fewer air units, or more infantry and less armor, or...
- the Western Allies had tried Churchill's Balkan strategy
- the Western Allies had tried to invade France in 1943 or earlier, leaving Italy for later.
- the Western Allies had failed to develop the atomic bomb - but Germany had.
- the Western Allies had developed jets or rockets.
- YOU had been in command.
Contents:
- 2,800 full-color die-cut counters
- Four 22"x30" full-color mapsheets
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12 Player Aid Cards
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196-page Rulebook
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72-page Status Sheet booklet
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24-page Research and Diplomacy booklet
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24-page Scenario booklet
-
8 six-sided dice
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