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Little Big Wars
Compass Games Presents War for America: The American Revolution 1775-1782
Compass Games Presents War for America: The American Revolution 1775-1782
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War for America: The American Revolution 1775-1782
The time is April 1775. The colony of Massachusetts is in open rebellion to the parliament of Great Britain. As the British player, you must try and crush the rebellion before it expands to the other colonies. If it does, and the Colonists get recognition from a foreign power such as France or Spain, the war will expand and be much more difficult to win. The Colonial player must build a ‘Continental Army’ to battle with the British in order to prevent any sister colony from being overrun. This is going to take time and he must ‘hold on’ and try to defeat a major British force, to impress the old enemies of Great Britain.
War for America attempts to show the conflict from the British perspective and how a ‘rebellion’ turned into a World War. Great Britain is alone, without allies, but the Colonies don’t have it easy either. Despite their inexperience and individual identities, they must come together to create and maintain a Continental army. This is a ‘large game’ but also contains a shorter scenario starting in 1778, taking about half the time to play.
Product Information:
- Complexity: Medium
- Time Scale: Seasonal turns (6 turns per year)
- Map Scale: Area point-to-point map
- Unit Scale: 1,000 men per strength point, individual capital ships, and leaders
- Players: 2
- Solitaire: Medium
- Playing Time: 8 hours (15+ hours for Campaign Game)
Components:
- 2 Map sheets
- 2.5 Countersheets of 9/16″ and 5/8″ unit-counters (432 counters total)
- 6 Player Aid Cards
- 1 Sequence of Play Card
- 2 Army Organization Displays
- 1 Setup Card
- 51 Action Cards
- 1 Rulebook
- 1 Playbook
Product Part Number: CPA 1140
The time is April 1775. The colony of Massachusetts is in open rebellion to the parliament of Great Britain. As the British player, you must try and crush the rebellion before it expands to the other colonies. If it does, and the Colonists get recognition from a foreign power such as France or Spain, the war will expand and be much more difficult to win. The Colonial player must build a ‘Continental Army’ to battle with the British in order to prevent any sister colony from being overrun. This is going to take time and he must ‘hold on’ and try to defeat a major British force, to impress the old enemies of Great Britain.
War for America attempts to show the conflict from the British perspective and how a ‘rebellion’ turned into a World War. Great Britain is alone, without allies, but the Colonies don’t have it easy either. Despite their inexperience and individual identities, they must come together to create and maintain a Continental army. This is a ‘large game’ but also contains a shorter scenario starting in 1778, taking about half the time to play.
Product Information:
- Complexity: Medium
- Time Scale: Seasonal turns (6 turns per year)
- Map Scale: Area point-to-point map
- Unit Scale: 1,000 men per strength point, individual capital ships, and leaders
- Players: 2
- Solitaire: Medium
- Playing Time: 8 hours (15+ hours for Campaign Game)
Components:
- 2 Map sheets
- 2.5 Countersheets of 9/16″ and 5/8″ unit-counters (432 counters total)
- 6 Player Aid Cards
- 1 Sequence of Play Card
- 2 Army Organization Displays
- 1 Setup Card
- 51 Action Cards
- 1 Rulebook
- 1 Playbook
Product Part Number: CPA 1140
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