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Compass Games Air & Armour V Corps
Compass Games Air & Armour V Corps
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$95.00
Regular price
$95.00
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$95.00
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Compass Games Air & Armour V Corps
Air & Armor: V Corps, Tactical Armored Warfare in Europe is the second game in the Air & Armor series. It is a highly realistic game system designed to simulate modern warfare at a grand tactical level. This game covers the entire US V Corps sector, where the famed “Fulda Gap” was located. V Corps employs a highly interactive game system with asymmetric rules, modeling each alliance’s command-and-control capabilities. The game simulates all major aspects of modern warfare and includes 12 scenarios, each depicting a unique battle situation, most of which are playable in a single sitting.
Product Information:
Complexity: High
Time Scale: 1 Turn = 2 Hours
Map Scale: 1 Mile/hex
Unit Scale: Companies to Regiments
Players: 1-11 players
Solitaire Suitability: High
Playing Time: 3 to 12 hours based on Scenario
Components: One Rule Book; One Play Book; Three 22” x 34” Maps; Seven Counter Sheets, 234 counters each; Two identical Charts & Tables Booklets; Two identical sets of Sequences Cards; Five 8.5” x 11” WP TO&E Cards; Three 8.5” x 11” NATO TO&E Cards; One 8.5” x 11” WP Tracks Cards; One 8.5” x 11” NATO Tracks Card; Two 8.5” x 11” WP Planning Cards; One 8.5” x 11” NATO HQ Tracks Card; Two 8.5” x 11” WP Pool Cards; One 8.5” x 11” NATO Pool Card; Two 10-Sided Dice (one black and one white).
Air & Armor: V Corps, Tactical Armored Warfare in Europe is the second game in the Air & Armor series. It is a highly realistic game system designed to simulate modern warfare at a grand tactical level. This game covers the entire US V Corps sector, where the famed “Fulda Gap” was located. V Corps employs a highly interactive game system with asymmetric rules, modeling each alliance’s command-and-control capabilities. The game simulates all major aspects of modern warfare and includes 12 scenarios, each depicting a unique battle situation, most of which are playable in a single sitting.
Product Information:
Complexity: High
Time Scale: 1 Turn = 2 Hours
Map Scale: 1 Mile/hex
Unit Scale: Companies to Regiments
Players: 1-11 players
Solitaire Suitability: High
Playing Time: 3 to 12 hours based on Scenario
Components: One Rule Book; One Play Book; Three 22” x 34” Maps; Seven Counter Sheets, 234 counters each; Two identical Charts & Tables Booklets; Two identical sets of Sequences Cards; Five 8.5” x 11” WP TO&E Cards; Three 8.5” x 11” NATO TO&E Cards; One 8.5” x 11” WP Tracks Cards; One 8.5” x 11” NATO Tracks Card; Two 8.5” x 11” WP Planning Cards; One 8.5” x 11” NATO HQ Tracks Card; Two 8.5” x 11” WP Pool Cards; One 8.5” x 11” NATO Pool Card; Two 10-Sided Dice (one black and one white).
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