Arnhem: The Farthest Bridge - Decision Games Folio Series


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Arnhem: The Farthest Bridge - Decision Games Folio Series

Arnhem utilizes the Fire and Movement combat system that allows players to augment their units with “support fire” during the course of the turns. From mortars to self-propelled artillery, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, perhaps supported by tanks, could be tasked to assault a lone enemy paratrooper battalion defending a landing zone. As that attack gets underway, however, the recon battalion may find itself strafed by enemy fighter-bombers. More support will be necessary to take the landing zone, but assets are limited.

The attritional design of the Combat Results Table simulates the true nature of battles in Europe. Units are typically two-sided counters that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting for Arnhem. Winning the battle is a matter of maneuver, firepower and asset management.

Game Contents:
- 17×22 inch map sheet
- 120 die-cut 1/2-inch counters
- 8-page system rules booklet
- 4-page scenario rules booklet

Players: 2
Playtime: 1 - 2 hours
Level: Battalion
Hex Scale: 1.25 miles / 2 km
Complexity: Low
Solitaire: High
Product Part Number: 1608


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