Description
The game map covers the Taierzhuang district, which includes the walled town of Taierzhuang and its surrounding environs and villages. Units are battalion/company level representing both the Nationalist Chinese and Japanese forces. The game is played in 13 turns, each of which represents a day. The game uses an area movement/impulse action system made famous by Storm Over Arnhem, but heavily modified by a tactical chit system which is the heart of the game. There are two sets of tactical chits (Nationalist Chinese and Japanese) that represent various battlefield advantages and events. These are played by both sides to either help their attacks and defenses (or hinder those of their opponent). The game also contains random events and various optional rules to give a diverse range of variations to both sides' play. The game is designed to be easy to learn, re-playable and very interactive to play but still be a challenge for both sides.
Storm Over Taierzhuang and issue #25 of ATO
Map - One full color 22"x34" area mapsheet
Counters - 240 full color 1/2" die-cut pieces
Rules length - 8 pages
Charts and tables - 4 pages
Complexity - Low
Playing time - Up to 6 hours
How challenging is it solitaire? - Poor
Design – Terence Co
Development – Paul Rohrbaugh
Graphic Design - Craig Grando