{"title":"GMT Games","description":"\u003cp\u003eGMT Games is a leader in historical and strategy board games, producing fan favorites like \u003cem data-start=\"3491\" data-end=\"3510\"\u003eTwilight Struggle\u003c\/em\u003e and \u003cem data-start=\"3515\" data-end=\"3534\"\u003eCommands \u0026amp; Colors\u003c\/em\u003e. Known for rich gameplay and deep strategy, these games appeal to new and veteran players alike.\u003c\/p\u003e","products":[{"product_id":"gmt-games-battles-of-the-warrior-queen-board-game-1805","title":"GMT Games Battles of the Warrior Queen Board Game 1805","description":"\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cp\u003eIt is AD60, and Governor of Britannia C. Suetonius Paulinus stands ready to deal his final blow against a vicious insurgency in Rome’s new province. Inspired by Rome’s implacable opponents, the Druids, the remaining fanatical warriors of a two-year insurgency hold out on the island of Anglesey. Having made an amphibious landing on the island’s shores, Paulinus and his legionaries must cut their way through fierce opposition on the beach.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eWhile his cohorts ravage the island, a messenger reaches Paulinus with news of a tribe that is rampaging the eastern fringes of his province. The Iceni, led by Queen Boudicca, are reported to have murdered local Roman officials and their guards. Other reports soon arrive that the Iceni’s revolt is gathering both force and momentum as local tribes are responding to Boudicca’s call for open revolt. A large warrior force is said to be devastating Roman villas and farmsteads as it heads south towards the first Roman colony in Britannia, Camulodunum.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003ePaulinus realizes that with all four of his legions posted in the north and west, this new menace has the potential to ravage Roman colonies and cut his lines of communication. He faces the very real prospect of being Governor of Britannia in name only.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eBattles of the Warrior Queen covers the major engagements during the rebellion of the Iceni tribe and Boudicca’s allies against the legions of Emperor Nero. Led by Queen Boudicca, the rebellion would be the greatest British threat to nearly four centuries of Roman domination of Britain.\u003c\/p\u003e\n\u003cp\u003eBattle of Mona Insulis\u003c\/p\u003e\n\u003cp\u003eSeparated from mainland Britain by the treacherous waters of the Menai Straits, Paulinus faced the challenge of making an opposed beach landing on the Welsh island of Mona Insulis (today’s Anglesey). The Britons, arrayed along the shore in a dense and heavily armed line of battle, awaited the assault. Helping whip them into a battle frenzy were the Druid priests, for whom the island was their last sanctuary.\u003c\/p\u003e\n\u003cp\u003eBattle of Camulodunum\u003c\/p\u003e\n\u003cp\u003eOn learning that the Iceni tribe had risen in revolt and were heading towards the Roman colony of Camulodunum (modern-day Colchester), the IXth Legion (named as “Hispana”) set off from its base in Lindum (modern-day Lincoln), under the command of legate Petillius Cerialis. Cerialis was a mercurial individual who had escaped the brink of military disaster before. His luck would be tried once again in his encounter with the Britons.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv title=\"Page 2\"\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cp\u003eBattle of Bannaventa\u003c\/p\u003e\n\u003cp\u003eAfter arriving on the mainland, Paulinus rode east and south in great haste. Outside Londinium news of the defeat of Cerialis and his IXth Legion reached him. Ordering evacuation of the city, Paulinus withdrew hurriedly northwards to the midlands and urgently concentrated the XIVth Gemina and the XXth Legions.\u003cbr\u003eAs Boudicca’s horde approached, Paulinus drew up his troops in close order in a defile, protected on his flanks and in his rear by dense forest. He new that the Queen of the Iceni would struggle to keep her disparate coalition in check for long, and would soon be compelled to attack. Whichever way it went, this would likely be the final, climatic battle of Boudicca’s rebellion against Rome.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eTo play this module you will need the maps, counters and rules that come with this module and the rules and some counters from Caesar, Conquest of Gaul. Battles of the Warrior Queen can also be played with the Simple Great Battles of History (SGBoH) rules.\u003c\/p\u003e\n\u003cp\u003eComponents\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cli\u003eOne 32” and 24” back printed map sheet (one full and two half size game maps) \u003c\/li\u003e\n\u003cli\u003e140 counters\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469078544446,"sku":"GMT 1805","price":27.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1805-1.jpg?v=1742518539"},{"product_id":"gmt-games-next-war-poland-board-game-1714","title":"Next War: Poland (2nd Edition)","description":"\u003cb\u003eNext War: Poland\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n\"Next War: Poland\", volume four in GMT's \"Next War\" series, moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds.\n\u003cbr\u003e\u003cbr\u003e\nA large portion of Poland is represented by the Operational (hex) map, while the Baltics are represented by a Strategic Display (similar to \"Next War: Taiwan\"). The Russians are not the behemoth of the Cold War, but they possess good material and a much better trained army than before. The Baltics, using new rules and mechanics, may fall quickly, although their forces may put up some resistance and make an appearance as reinforcements, while the front quickly establishes itself in eastern Poland as the Russian 6th and 20th Armies push forward to seal the Suwalki Gap while NATO rushes forces into the area spearheaded by the Allied Rapid Reaction Corps and followed up by whatever nation’s troops respond to the Article 5 declaration. The question is, can NATO stop the Russians or will Poland be overrun while Russia presents the world with a fait accompli?\n\u003cbr\u003e\u003cbr\u003e\nNote: the Next War series is not an introductory wargame. Rather, we have intended herein to create a system that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset which we think will be considered easy to learn by experienced wargamers. Players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game where you get much more control over airpower and can more clearly see each side's strengths and weaknesses.\n\u003cbr\u003e\u003cbr\u003e\nOwnership of any previous Next War series game will NOT be required to play, although ownership of Supplement 1 and Supplement 2 adds to the games.\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 1-2\n\u003cbr\u003eProduct Part Number: 1714","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469085130814,"sku":"GMT 1714","price":102.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/846.jpg?v=1772845365"},{"product_id":"gmt-0012","title":"Battle Line - Alexander the Great Card Game","description":"\u003cb\u003eBattle Line - Alexander the Great Card Game\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nBattle Line is a two-player card game built around the theme of warfare during the age of Alexander the Great. Battle Line features 60 full-color cards depicting the prominent formations of the period (War Elephants, Heavy Cavalry, Phalanx, etc.) and 10 full-color tactics \"wildcards\" that give players extra flexibility and choices and help make each new battle wildly different from the last.\n\u003cbr\u003e\u003cbr\u003e\nBattle Line takes about 30 minutes to play. To win, you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten, Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions.\n\u003cbr\u003e\u003cbr\u003e\nHow will you muster your battle line? Will you use your elephants to trample a hole in the enemy front, or send Alexander to the front to win a critical flag? Maybe you'll dispatch the Companion cavalry to lead or reinforce a crucial point in the line, or perhaps you\"ll rely on your spies to determine the enemy\"s strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play, you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances.\n\u003cbr\u003e\u003cbr\u003e\nIn Battle Line, you and your opponent lead the combined arms of the greatest units of the era. Will you, like Alexander, reign supreme? Play Battle Line, and find out. \n\u003cbr\u003e\n\u003cbr\u003eProduct Part Number: 0012","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469228621886,"sku":"GMT 0012","price":27.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/0012-21_4f1dbd33-5274-4f44-8a6f-3eaba2e1bbaf.jpg?v=1764198640"},{"product_id":"gmt-0609","title":"GMT Games Combat Commander: Europe 5th Printing","description":"\u003cb\u003eGMT Games Combat Commander: Europe 5th Printing\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003ePlayers attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. Command \u0026amp; Control is extremely important in Combat Commander, being modeled via the “Command” number on Leader units. Command serves both to enhance the abilities of Squads and Teams stacked with the Leader, as well as allowing for multiple activations with a single Order.\n \u003cbr\u003e\u003cbr\u003e\nCombat Commander includes twelve historical scenarios as well as a “roll your own” scenario system that provides an almost unending variety of map configurations, combat situations, and historically-based force structures. Each scenario is played on one of twelve maps, each with a 10x15 hexgrid depicting various terrain at a scale of approximately 100 feet per hex.\n \u003cbr\u003e\u003cbr\u003e\nTime scale: several minutes per turn\n\u003cbr\u003eMap scale: 30 meters per hex\n\u003cbr\u003eUnit scale: Squads, Fire Teams, and Leaders\n\u003cbr\u003eNumber of players: 2\n \u003cbr\u003e\u003cbr\u003e\nCOMPONENTS: 632 full color counters, Six 17\" x 22\" full-color backprinted mapsheets, 220 Cards, One full-color Rule Book, One full-color Scenario Book, One full-color Track display, Four full-color Player Aid cards","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469229146174,"sku":"GMT 0609","price":92.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_200609-image1.png?v=1764198634"},{"product_id":"gmt-0709","title":"GMT Games Combat Commander: Mediterranean 3rd Printing","description":"\u003cb\u003eGMT Games Combat Commander: Mediterranean 3rd Printing\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eFeatures: \u003cbr\u003e-COMPONENTS: 352 large counters (5\/8\"), 140 small counters (1\/2\"), 216 2.5\" x 3.5\" cards, Six 2-sided 17\" x 22\" maps (twelve maps in total), Three 2-sided player aid cards, One 32-page Playbook.\u003cbr\u003e\u003cbr\u003e\n\nCombat Commander: Volume II - Mediterranean (or \"CC:M\") is the sequel to Combat Commander: Volume I - Europe (\"CC:E\"). CC:M's main theme is the addition of three new \"nationalities\" to the Combat Commander family:\nBritain \u0026amp; the Commonwealth\nFrance \u0026amp; the Allied Minors\nItaly \u0026amp; the Axis Minors\nThis second game in theCombat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.\n\u003cbr\u003e\u003cbr\u003e \nFATE CARDS: As for Germany, Russia, and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a \"1\" discard capability; etc.).\n\u003cbr\u003e\u003cbr\u003e \nCC:M's Playbook will include the following:\n12 new historical scenarios, each one including at least one of the three new nationalities.\nAn updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family.\nA complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!\nAssigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle.\nAdditional designer's notes and play hints.\nAnd more...\nCombat Commander is one of those rare exceptional values in wargaming—one that can be revisited time and time again, each with a new tale to tell.\n\u003cbr\u003e\u003cbr\u003e \nNOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.\n\u003cbr\u003e\n\u003cbr\u003e Time scale: several minutes per turn\n\u003cbr\u003e Map scale: 30 meters per hex\n\u003cbr\u003e Unit scale: Squads, Fire Teams, and Leaders\n\u003cbr\u003e Number of players: 2","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469229178942,"sku":"GMT 0709","price":92.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_200709-image1.png?v=1764184155"},{"product_id":"gmt-1008","title":"GMT Games Normandy '44 3rd Edition GMT 1008","description":"\u003cp\u003eNormandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen.\u003c\/p\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eEach turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades though most of the armor units are represented as battalions.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eThe game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and\/or Tiger tanks.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eThe game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eCOMPONENTS\n\u003cul\u003e\n\u003cli\u003eOne 22x34 inch full-color map\u003c\/li\u003e\n\u003cli\u003e2 countersheets (9\/16\")\u003c\/li\u003e\n\u003cli\u003e32-page Rulebook\u003c\/li\u003e\n\u003cli\u003e5 Player Aid cards\u003c\/li\u003e\n\u003cli\u003e1 6-sided die\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469229539390,"sku":"GMT 1008","price":65.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/759_1.jpg?v=1713477395"},{"product_id":"gmt-1012","title":"GMT Games - Labyrinth: The War on Terror","description":"\u003cb\u003eLabyrinth: The War on Terror, 2001 - ?\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nLabyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of card combinations similar to GMT Games's \"Twilight Struggle\", Labyrinth portrays both the effort to counter extremist terrorism and the wider ideological struggle—guerilla warfare, regime change, democratization, and more. From the designer of the award winning Wilderness War, Labyrinth combines an emphasis on card-driven game play with multifaceted simulation.\n\u003cbr\u003e\u003cbr\u003e\nIn the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalism. The other as the United States must neutralize terrorist cells while encouraging Muslim reform to cut off extremism at its roots.\n\u003cbr\u003e\u003cbr\u003e\nLabyrinth features asymmetrical game play and a maze of political, religious, military, and economic events. In the parallel wars of bombs and ideas, international coordination is key—but terrorist opportunities disrupt Western unity are many. The Towers have fallen, but the global struggle has just begun. Let's roll!\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 1 or 2\n\u003cbr\u003eProduct Part Number: 1012","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469229604926,"sku":"GMT 1012","price":78.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1023-1_3a9d11e8-3780-4b7b-9204-c3871b31359a.jpg?v=1769614141"},{"product_id":"gmt-1114","title":"Commands and Colors Napoleonics Expansion - The Spanish Army","description":"\u003cb\u003eCommands and Colors: Napoleonics - The Spanish Army Expansion\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n\"The Spanish Army\" is the first expansion for \"Commands and Colors: Napoleonics\".\n\u003cbr\u003e\u003cbr\u003e\nAt the time of the Napoleonic Wars, Spain was only a shadow of its former power. Spanish troops and leaders, as many Napoleonic historians point out, performed badly on a large number of occasions. Yet there are a number of battles, Bailen, Tamames, Alcaniz and San Marcial where the Spaniards fought valiantly and gained victory. Ironically, the point most historians overlook is the fact that the Spanish armies constituted a threat that the French simply could not ignore. As good as Wellington’s Anglo-Portuguese field army was, that army faced multiple French armies. They could only defeat one French army at a time. The Spanish Armies and the accompanying guerrilla warfare against French troops tied down the remainder, allowing the Anglo-Portuguese army to ultimately emerge victorious.\n\u003cbr\u003e\u003cbr\u003e\nIn this expansion you will find 18 historical scenarios that focus on Peninsular battles fought by the Spanish army from 1808 to 1813, plus all the new units you’ll need to field for these engagements.\n\u003cbr\u003e\u003cbr\u003e\nThe quality of Spanish troops varied, from very poor to good, and the Spanish National Unit Reference Card presents a wealth of subtle unit characteristics that set the Spanish Army apart from all other Coalition armies that opposed Napoleon. Command of the Spanish Army, therefore, will truly challenge even the most experienced \"Commands and Colors: Napoleonics\" player.\n\u003cbr\u003e\n\u003cbr\u003eProduct Part Number: 1114","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469229703230,"sku":"GMT 1114","price":79.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201114-image1.jpg?v=1697238396"},{"product_id":"gmt-1401","title":"Combat Commander: Sea Lion - Battle Pack #6","description":"\u003cb\u003eCombat Commander: Battle Pack #6 - Sea Lion\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n\"Sea Lion\" is the sixth themed collection of scenarios for use with the \"Combat Commander\" series of games. The theme of this Battle Pack carries forward from Battle Pack #5 and presents a \"what if?\" situation of a successful invasion of Great Britain.  The early and successful conclusion to the Battle of Britain allows the Luftwaffe to dominate the skies over southern England and the Channel Ports of Southampton and Portsmouth. The actions represented in the battle pack cover the period of late September through December 1940 and showcase the initial invasion, the Axis advance towards London, its eventual capture, the early entry of the United States into the war, and finally the British counter offensive, Operation Tremor, to drive the hated enemy from its shores. \"Combat Commander – Sea Lion\" features ten new scenarios printed on card stock and ten new maps.\n\u003cbr\u003e\u003cbr\u003e\nThe new maps depict specific locations in southern England, several of which the designer has personally visited.  The player will get to fight over critical areas such as Portsmouth, the Medway River, Trafalgar Square and Holloway Prison in London, and the Port of Dover.  Can you command the troops at your disposal to crush the British spirit and win the war for Germany or muster the remnants of the forces rescued from Dunkirk and the Home Guard to repel the invader and send him back across the Channel?  Operation Sea Lion is active and commences now.\n\u003cbr\u003e\u003cbr\u003e\n\u003cb\u003eNOTE: \"Combat Commander – Sea Lion\" is not a complete game and requires ownership of \"Combat Commander: Europe\" and \"Combat Commander: Mediterranean\" to play.\u003c\/b\u003e\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 1-2\n\u003cbr\u003eProduct Part Number: 1401","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469230227518,"sku":"GMT 1401","price":28.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/777.jpg?v=1736380043"},{"product_id":"gmt-1404","title":"Drive to the Rhine: The Second Front - Panzer Expansion #3","description":"\u003cb\u003ePanzer: Drive to the Rhine - The Second Front (Expansion 3)\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nPanzer Expansion 3 shifts the action to the Western Front where the US and British forces drive the beleaguered German units across Western Europe and into the very heart of Germany.\n\u003cbr\u003e\u003cbr\u003e\nThe Reference and Scenario book includes a host of new optional rules as well as complete rules and reference tables for airborne and glider operations. A few new special units, like the Churchill Crocodile flamethrower tank, stoke up the action to a new level.\n\u003cbr\u003e\u003cbr\u003e\nThe ten scenarios include seven historically based and three actual historical scenarios that cover a wide range of action on the Western Front between US, British, and German units including the two clashes between the British 7th Armoured Division, Panzer Lehr, and the SS Tiger tanks at Villers-Bocage.\n\u003cbr\u003e\u003cbr\u003e\nAlso included is a detailed Tables of Organization and Equipment (TOandE) book outlining eight US and British (Commonwealth) divisions. The German formations include Panzer Lehr, two Panzer Brigades, and s.SS-Panzer Abteilung 101.\n\u003cbr\u003e\u003cbr\u003e\nFinally, this expansion includes four double-sided geomorphic mapboards, modeling the terrain found in the close confines of the French boscage country and many other features as the Allied forces push into the heart of Germany. These geomorphic mapboards are fully compatible with the six geomorphic mapboards included in Expansions 1 and 2 for added play and many possible battle combinations.\n\u003cbr\u003e\u003cbr\u003e\n\u003cb\u003ePlease note: this product requires a copy of the \"Panzer\" base game for play. Expansions 1 and 2 are independant products which are compatible with Expansion 3 but are not required for play.\u003c\/b\u003e\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 2+\n\u003cbr\u003eProduct Part Number: 1404","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469230260286,"sku":"GMT 1404","price":87.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1404-1.jpg?v=1711040678"},{"product_id":"gmt-1405","title":"Thunder Alley Board Game","description":"\u003cb\u003eThunder Alley Board Game\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nThunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Players controls not one car, but a team of 3-6 cars. Each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important but if you race one car to the finish line, your team might end up outside of the winner’s circle looking in.\n\u003cbr\u003e\u003cbr\u003e\nTurns are fast, each play is important and the track situation is fluid. Movement in Thunder Alley allows for many cars to move with one play of the card. If you position yourself incorrectly, you might get left alone outside of the draft. There are four different types of movement in the game and each has its place and time for use. Solo movement allows you to break away from the pack. Draft and pursuit movement are best used for keeping your team of cars together while lead movement can create a pack of cars that move toward the front - but the wrong movement in the wrong situation can be disastrous. Experienced players will be able to identify the best type of movement for the current situation.\n\u003cbr\u003e\u003cbr\u003e\nCars will suffer wear over the course of a race and eventually pit stops will be necessary. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car.\n\u003cbr\u003e\u003cbr\u003e\nAn events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents, yellow flags, worsening track situations and deteriorating cars are all part of the game. Will a yellow flag save you or cut your momentum? Could all of your perfect strategy be derailed by those incoming rain clouds?\n\u003cbr\u003e\u003cbr\u003e\nIncluded in the game will be two very different race tracks, a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel to wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other. \n\u003cbr\u003e\n\u003cbr\u003ePlayers: 2-7\n\u003cbr\u003ePlaytime: 60-90 minutes\n\u003cbr\u003eProduct Part Number: 1405","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469230293054,"sku":"GMT 1405","price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201405.jpg?v=1727984103"},{"product_id":"gmt-1409","title":"Fire in the Lake: Insurgency in Vietnam","description":"\u003cb\u003eFire in the Lake: Insurgency in Vietnam\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nVietnam, 1964. The most wrenching US engagement of the Cold War would be far more than GI versus Charlie. The conflict had set tribesman against nationalist, Buddhist against Catholic, mandarin against villager, and of course Northerner against Southerner - even among the communists. As revolutionary change burned through that ancient civilization, Washington would apply its armament and its operations research. To get out, the US counterinsurgency would have to motor deeper and deeper in. In the end, culture and will would overcome technology and math and signal the end of the primacy of industrial might in modern warfare.\n\u003cbr\u003e\u003cbr\u003e\nVolume IV in GMT’s COIN series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.\n\u003cbr\u003e\u003cbr\u003e\nRenowned designer and modern warfare expert Mark Herman joins COIN series creator Volko Ruhnke for a collaborative production not to be missed. Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's \"Andean Abyss\", \"Cuba Libre\", and \"A Distant Plain\", with a pack of twists that take the series to another level.\n\u003cbr\u003e\u003cbr\u003e\nAs with earlier COIN series volumes, players of Fire in the Lake will face difficult strategic decisions with each card. Flow charts are at hand to run any faction missing a player - solitaire, 2-player, 3-player, or 4-player experiences are equally supported. Ride on up the river.\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 1-4 \n\u003cbr\u003eProduct Part Number: 1409","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469230424126,"sku":"GMT 1409","price":96.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1409-1.jpg?v=1742257715"},{"product_id":"gmt-1502","title":"The Gathering Storm: Prequel to a World at War","description":"\u003cb\u003eGathering Storm: Prequel to a World at War\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n\"Gathering Storm\", both a game in its own right and a prequel to GMT’s \"A World at War\", covers the period from 1935 to the outbreak of World War II, whenever that might be. Like \"A World at War\", \"Gathering Storm\" simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore several \"What if?\" scenarios.\n\u003cbr\u003e\u003cbr\u003e\n\"Gathering Storm\" can be played as a separate game in a single session, with its own victory conditions, but \"A World at War\" players will want to press on and see how the war they have created plays out. While using different mechanics, the structure of \"Gathering Storm\" is consistent with \"A World at War\" and allows for a seamless transition to whatever alternate war the players planned - or stumbled - into.\n\u003cbr\u003e\u003cbr\u003e\n\"Gathering Storm\" is a must-buy for any committed \"A World at War\" player, an excellent – and possibly dangerously time consuming – introduction to the \"A World at War\" universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.\n\u003cbr\u003e\n\u003cbr\u003eProduct Part Number: 1502","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469230686270,"sku":"GMT 1502","price":114.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1502-1.jpg?v=1742257712"},{"product_id":"gmt-1512","title":"Combat Commander: Leader of Men Tournament - Battle Pack #7","description":"\u003cb\u003eCombat Commander: Battle Pack #7 - Leader of Men\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nTournament approved, \"Leader of Men\" is the seventh themed collection of scenarios for use with the \"Combat Commander\" series of games. The growing and continued popularity of the \"Combat Commander\" series has increasingly found its inclusion in game conventions around the globe. In many instances, these conventions pit the players in a tournament setting. The question invariably arises - how do you implement and run such a tournament? In an effort to formalize these endeavors, the Combat Commander Tournament Battle Pack was created to provide a core set of tested scenarios and rules for use in the running of a Combat Commander tournament.\n\u003cbr\u003e\u003cbr\u003e\n\"Leader of Men\" features 12 scenarios (ten previously available online and two new) printed on cardstock as well as two new maps, a four-page tournament guidelines booklet, and tournament record card template printed on cardstock.\n\u003cbr\u003e\u003cbr\u003e\nEach scenario is designed specifically for tournament play with situations and scenario special rules crafted to test a player’s skill and Combat Commander knowledge. The twelve scenarios cover actions from 1939 to 1944 with each of the combatants in the Combat Commander Series represented in at least one scenario. The Tournament Guidelines Booklet contains the preferred rules the designer uses to implement and run tournaments at the World Boardgaming Championships and the PrezCon Game Convention. These guidelines are an out of the box solution for any potential tournament host but are also easily adapted to suit any style of tournament play.\n\u003cbr\u003e\u003cbr\u003e\n\u003cb\u003eNOTE: \"Combat Commander – Leader of Men\" is not a complete game and requires ownership of \"Combat Commander: Europe\" and \"Combat Commander: Mediterranean\" to play.\u003c\/b\u003e\n\u003cbr\u003e\n\u003cbr\u003eProduct Part Number: 1512","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469231112254,"sku":"GMT 1512","price":25.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/523.jpg?v=1736380115"},{"product_id":"gmt-1519","title":"MBT: Tank to Tank Combat","description":"\u003cb\u003eMBT: Tank to Tank Combat\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nMBT is a complete game system modeling the US 7th Army and the GSFG Soviet mechanized forces of 1987. It is M1 Abrams (105mm and 120mm armed versions) versus a whole stable of Soviet armor with their T-80s, T-72s, T-64s, and upgraded models of the T-62 and T-55. There is even M60A3s sprinkled in to balance out the US tank inventory. Bradley IFVs and CFVs mechanized units are set to take on their counterparts mounted in BMP-1, 2s and even a few 3s. Not to be overlooked, M113A2s and BTRs and MT-LBs are also set to make their appearance.\n\u003cbr\u003e\u003cbr\u003e\nThe scale is right down in the weeds with individual vehicles, infantry squads, half-squads and sections. Each hex is just 100 meters across, so it is going to be nose-to-nose action at its finest.\n\u003cbr\u003e\u003cbr\u003e\nThe rules cover the total realm of modern mechanized combat with ATGMs, including TOW and deadly Soviet gun launched missiles like the AT-11 Sniper and AT-8 Songster, special armor (including ERA), advanced night fighting with thermal imagers and image intensifiers, advanced artillery with ICM and laser guided shells, helicopters, including the AH-64A Apache and Mi-24P Hind-F, attack aircraft, including the A-10A Warthog and Su-25 Frogfoot, and missile and gun armed AA units to counter the deadly air threats. It is all included in this total package.\n\u003cbr\u003e\u003cbr\u003e\nBattle it out in 10 scenarios over the 5 double-sided geomorphic maps, covering open and wooded terrain and urban settings.\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 2+\n\u003cbr\u003eProduct Part Number: 1519","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469231243326,"sku":"GMT 1519","price":107.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201519-1.png?v=1772845256"},{"product_id":"gmt-1603","title":"Clash of Giants: Civil War - Second Bull Run and Gettysburg","description":"\u003cb\u003eClash of Giants: Civil War - Second Bull Run and Gettysburg\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n\"Clash of Giants: Civil War\" takes the game system from Ted S. Raicer’s popular and critically acclaimed \"Clash of Giants: WWI\" series to two of the storied battles of the American Civil War: Second Bull Run and Gettysburg. \"Clash of Giants: Civil War\" uses a modified version of the chit-pull Activation system of \"Clash of Giants II: Campaigns of Galicia and First Ypres, 1914\" while retaining the CoG combat system. Every unit has a Tactical Efficiency Rating based on its morale, training, leadership, and experience, but even a poor unit can have a heroic moment, while the Iron Brigade might not always be made of iron. It is a true player’s system, which produces realistic results without a lot of fiddly procedures, and allows players to concentrate on the game rather than the rules.\n\u003cbr\u003e\u003cbr\u003e\nUnits in \"Clash of Giants: Civil War\" are mostly infantry brigades, (with the odd cavalry brigade or demi-brigade). Each day is divided into four day turns and one night turn. The maps depict woods, hills, steep hexsides, railway cuts and embankments, roads, rivers, creeks, bridges, towns, marshy ground, and the Devil’s Den at Gettysburg.\n\u003cbr\u003e\u003cbr\u003e\nThe Activation rules, which combines random formation activation (mostly corps for the Union and divisions for the Confederates) with variable movement allowances, creates the fog of war and friction so important to Civil War battles. Ordering your corps commander to take a hill is one thing - getting him to act as you wish is another. And because these effects are achieved without hidden counter\/dummy unit mechanics, \"Clash of Giants: Civil War\" is not only a fast-paced two-player game, but excellent as well for solo play.  Some Activation markers also allow you to coordinate more than one formation, such as Longstreet at Gettysburg. But don’t expect Old Pete to do so early in the day!\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 1-2\n\u003cbr\u003eProduct Part Number: 1603","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469231374398,"sku":"GMT 1603","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1603-1.jpg?v=1742518716"},{"product_id":"gmt-1612","title":"Wing Leader: Supremacy 1943-1945","description":"\u003cb\u003eWing Leader: Supremacy 1943-1945\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nAs the World War reaches its climax, great air fleets clash in the skies above Europe and the Pacific. Formations of heavy bombers meet sleek interceptors in desperate battles for survival. Escorts jockey for altitude, then fall on enemy fighters in fierce engagements. Shot-up pilots bail out of their aircraft while their squadrons are scattered to the winds. Bombers battle their way through heavy flak to their targets, which they annihilate with precision bombing.\n\u003cbr\u003e\u003cbr\u003e\n\"Wing Leader: Supremacy\" is the second volume in the \"Wing Leader\" game series. It is a game of massed air battles where players command squadron- and flight-sized units in formations of wing-strength or greater. One side takes the role of raiders, leading a force of bombers through to the target. The other side defends with fighters, trying to claw for altitude and intercept the enemy.\n\u003cbr\u003e\u003cbr\u003e\nThe game employs a side-view of the air battle, in which the forces maneuver vertically and end-to-end along the path of the raid. Players must gain height, exploit the Sun and cloud for advantage, and mass or divide their formations to stop the enemy. If you fail, the enemy bombers will rain down bombs on the armies, fleets, and cities below. You are the Wing Leader.\n\u003cbr\u003e\u003cbr\u003e\n\"Wing Leader: Supremacy\" features 48 aircraft of the major combatants of the late war, with fighters, bombers, dive bombers, and torpedo bombers. Twenty-three exciting scenarios range from D-Day to the skies over Germany, the Japanese Home Islands, Rabaul, Okinawa, and the Eastern Front. The late war fighting features kamikaze attacks against picket ships and jet battles with B-17s.\n\u003cbr\u003e\u003cbr\u003e\nThe rules cover air combat, situational awareness, command\/control, and aerial bombing. They detail aircrew quality, doctrine, Experte pilots, jets, and special weapons such rockets, gun pods, and torpedoes.\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 2\n\u003cbr\u003ePlaytime: 1-3 hours\n\u003cbr\u003eProduct Part Number: 1612","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469231538238,"sku":"GMT 1612","price":94.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt1612-1.jpg?v=1701295817"},{"product_id":"gmt-1705","title":"Wild Blue Yonder: Down in Flames","description":"\u003cb\u003eWild Blue Yonder: Down in Flames\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n\"Wild Blue Yonder\" is a true deluxe \"Down in Flames\" product. It contains over a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets, etc. needed for play. All of this will be packaged in a large box similar to the ones for the Combat Commander games.\n\u003cbr\u003e\u003cbr\u003e\nMany of the campaigns will be on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they will not be simple reprints of those campaigns.\n\u003cbr\u003e\u003cbr\u003e\nIn addition, \"Wild Blue Yonder\" will contain three different types of campaigns: Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). The first type will be the familiar “standard” DiF campaign that players of the system are used to. Progressive Campaigns, though, will give both players a fixed “order of battle” along with reinforcements and replacements that they will have to use throughout the campaign. This will reflect the more attritional nature of these air campaigns. Finally, the game will include at least one solitaire campaign for players who don’t have an opponent available.\n\u003cbr\u003e\u003cbr\u003e\n\"Wild Blue Yonder\" promises to be the best \"Down in Flames\" game yet. So strap on your parachute and get ready to take to the skies!\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 2+\n\u003cbr\u003ePlaytime: varies by objective, 15 or 60 minutes\n\u003cbr\u003eProduct Part Number: 1705","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469231702078,"sku":"GMT 1705","price":88.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/297_1.jpg?v=1700103607"},{"product_id":"gmt-1707","title":"Manoevre - Distant Lands Expansion","description":"\u003cb\u003eManoevre - Distant Lands Expansion\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n\"Manoeuvre: Distant Lands\" is an expansion for \"Manoeuvre\". Four new armies are included to allow you to bring the fight from the frozen north to the sub-continent and the mythic east.\n\u003cbr\u003e\u003cbr\u003e\nSweden: The Swedes are reminiscent of the more traditional European powers and fit nicely into the current game hierarchy to allow for more balanced tournament play. The Swedish army fits the mold of both the Prussians and Russians but falls into line just below them in overall strength.\n\u003cbr\u003e\u003cbr\u003e\nIndians: The Kingdoms of the Marathas, Mughals, Mysore and Sikhs from the Punjab have banded together to overthrow the colonial powers of the day. Their problem is overcoming the lack of a true leader that makes it difficult to set aside their rivalries and squabbling. They have speed rivaling the Ottomans but far less of a capacity to use it well. They are a true guerilla force adept at denying their opponents resources or freedom to maneuver.\n\u003cbr\u003e\u003cbr\u003e\nTokugawa Shogunate: The Shogunate is crumbling. The army seeks to modernize against the will of the Shogun and in a few years Japan will step into the Industrial age. However, at the turn of the 19th Century, insular clans still dominated the military. Every Daimyo leads his own army into battle with their own guns, cavalry, samurai and teppo. Only the Shogun can be called on to make any Clan work with another. Beware the deadly fury of the Banzai charge and even cornered units will fight to the bitter end and the last man.\n\u003cbr\u003e\u003cbr\u003e\nChina: The Chinese 8-Banner army boasts a core of elite units, including three cavalry units that can stand their ground against any European foe. Unfortunately, the Han conscripts and the peasants that form the Tuan Lian are ill-suited and under-equipped in relation to their Manchu and Mongol horsemen. Will rockets and witchcraft bring disruption to the orderly European battlefield.\n\u003cbr\u003e\n\u003cbr\u003eProduct Part Number: 1707","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469231734846,"sku":"GMT 1707","price":45.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201707.jpg?v=1714767816"},{"product_id":"gmt-1717","title":"Space Empires: Replicators Expansion (2nd Printing)","description":"\u003cb\u003eSpace Empires: Replicators Expansion\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n\"Space Empires: Replicators\" is the 2nd expansion in the \"Space Empires\" series, adding a new playable empire designed to add decisions and some extra replay-ability without adding time to the game.\n\u003cbr\u003e\u003cbr\u003e\nVon-Neumann Machines, also known as Replicators, are an empire that behaves, researches, and reproduces differently than any other empire. They can be used as a 5th player, an alternate empire in standard 2-4 player games, an opponent in a co-op game, or as a tutorial empire for newer players.\n\u003cbr\u003e\u003cbr\u003e\nPlease note that this product is expansion content. \"Space Empires\" base game is required for play.\n\u003cbr\u003e\n\u003cbr\u003eProduct Part Number: 1717","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469231898686,"sku":"GMT 1717","price":70.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201717-image1.png?v=1757452044"},{"product_id":"gmt-1718","title":"Welcome to Centerville","description":"\u003cb\u003eWelcome to Centerville\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nWelcome to Centerville is a fast-playing board game for 2-4 players. Welcome to Centerville abstractly models the growth and management of a small city — perhaps not unlike the one you’re in right now.\n\u003cbr\u003e\u003cbr\u003e\nPlayers act as entrepreneurs, tycoons, politicians and other local movers and shakers working to develop a modern urban area. Fortunes will be made and fame will rise. As time goes by, personal milestones will enrich the players even further.\n\u003cbr\u003e\u003cbr\u003e\nThroughout the game players will roll six dice, keeping some and rerolling others, then implementing the various die faces on the game board. This will result in political offices gained and lost, new vocations learned, acquisition of new land, or the erecting of new buildings.\n\u003cbr\u003e\u003cbr\u003e\nThe end result will be a vibrant community that is revered near and wide — but only the player who has best balanced his wealth and prestige will emerge the final victor.\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 2-4\n\u003cbr\u003ePlaytime: 20 minutes per player\n\u003cbr\u003eProduct Part Number: 1718","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469231931454,"sku":"GMT 1718","price":63.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1718-1.jpg?v=1742518669"},{"product_id":"gmt-1801","title":"Wing Leader: Blitz 1939-1942 Expansion #1","description":"\u003cb\u003eWing Leader: Blitz 1939-1942 Expansion #1\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n\"Wing Leader: Blitz\" is the first expansion for GMT’s \"Wing Leader\" system. \"Blitz\" adds more aircraft and scenarios to play while expanding the game into new theaters of war. Fly Dewoitine D.520 fighters into the cauldron of battle against German Heinkels. Lead Japanese Ki-27s against the Soviets in the skies over Nomonhan. Direct Royal Navy Fulmars and Martlets at Italian torpedo bombers in Operation Pedestal. Launch P-39D Airacobras against Japanese invasion forces approaching New Guinea.\n\u003cbr\u003e\u003cbr\u003e\nIn addition to new aircraft and scenarios, \"Wing Leader: Blitz\" features a brand-new campaign system, which recreates air actions in the early weeks of the German invasion of the Soviet Union. The campaign comes with its own 11 x 17” campaign map, while special markers for tracking bomb damage are included for the first time. The campaign will confront the German and Soviet players with tough decisions on targeting, attack planning and raid execution in the desperate days of Operation Barbarossa.\n\u003cbr\u003e\u003cbr\u003e\n\"Wing Leader: Blitz\" brings the major air combats of the Blitzkrieg right to your gaming table!\n\u003cbr\u003e\u003cbr\u003e\nPlease note that this product is expansion content. \"Wing Leader: Victories\" base game is required for play.\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 2\n\u003cbr\u003ePlaytime: 1-3 hours\n\u003cbr\u003eProduct Part Number: 1801","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469231996990,"sku":"GMT 1801","price":38.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/612_1.jpg?v=1742243135"},{"product_id":"gmt-1806","title":"Gallipoli, 1915, Churchill's Greates Gamble GMT 1806","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003eGallipoli 1915: Churchill's Greatest Gamble\u003c\/em\u003e\u003c\/strong\u003e realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed – but not reckless haste – is the key to success.\u003c\/p\u003e\n\u003cp\u003eThe map covers the entire peninsula from north of Anzac Cove to Cape Helles, based on the 1922 British Ordnance Survey. Players can choose to land at the historical beaches, or create their own plans.\u003c\/p\u003e\n\u003cp\u003eThe game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.\u003c\/p\u003e\n\u003cp\u003eInfantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e6 Counter sheets\u003c\/li\u003e\n\u003cli\u003eTwo 34\" x 22\" maps\u003c\/li\u003e\n\u003cli\u003eRifle \u0026amp; Spade Series Rule book\u003c\/li\u003e\n\u003cli\u003eGame booklet with historical commentary and bibliography\u003c\/li\u003e\n\u003cli\u003eScenario booklet\u003c\/li\u003e\n\u003cli\u003eTwo 8-page player aid booklets\u003c\/li\u003e\n\u003cli\u003eFive ten-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232128062,"sku":"GMT 1806","price":114.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1806-1.jpg?v=1742518539"},{"product_id":"gmt-1808","title":"Fort Sumter: The Secession Crisis 1860-1861 A Card Driven Game GMT Games 1808","description":"\u003cp\u003eFort Sumter is a two-player game portraying the secession crisis of 1860 leading to the bombardment of Fort Sumter and the start of the American Civil War. Fort Sumter pits a Unionist player versus a Secessionist player in a 20-40 minute game using a small footprint 20\" by 14\" mounted map.\u003c\/p\u003e\n\u003cp\u003eThe heart of Fort Sumter is Mark Herman's Card Driven Game (CDG) system. It uses Strategy cards for their historic events to control the crisis through political capital. With a new Final Crisis mechanic, players accelerate the action by breaching crisis zones (escalation, tension, and final crisis). Beware, aggressive play can gain political advantage, but it can also activate moderates who will attempt to thwart your zeal.\u003c\/p\u003e\n\u003cp\u003eCard play allows you to acquire Political Capital tokens used to compete for control over the crisis' four dimensions. The likes of William Llyod Garrison, Sam Houston, Jefferson Davis, and Abraham Lincoln also walk on stage as the Southern States dissolve the Union.\u003c\/p\u003e\n\u003cp\u003eFort Sumter puts you in the halls of the crisis that almost destroyed the United States of America. Can you repeat Lincoln's genius to win the crisis and galvanize the Union for war? Or will you as Davis fire on Fort Sumter thereby winning the advantage of the war's first move? Play Fort Sumter to find out!\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e50 Wooden tokens (25 Gray and 25 Blue)\u003cbr\u003eI Peace Commissioner Meeple\u003cbr\u003e2 Wooden Scoring Cylinders\u003cbr\u003e1 Wooden Round Cylinder\u003cbr\u003e1 Mounted Board\u003cbr\u003e40 Strategy Cards\u003cbr\u003e12 Objective Cards\u003cbr\u003e1 Rules Booklet\u003cbr\u003e1 Historical and Design Notes Playbook\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232160830,"sku":"GMT 1808","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1808-1.jpg?v=1742518671"},{"product_id":"gmt-1809","title":"GMT Games Fight Formations: Grossdeutchland Division's Battle for Kharkov 1809","description":"\u003cp\u003e\u003cem\u003eFighting Formations: Grossdeutschland Division's Battle for Kharkov \u003c\/em\u003eexpands uponthe original Fighting Formations gameby taking the Grossdeutschland Division into 1943 and the winter of 1944. This expansion features ten new scenarios, many using new units for the German and Soviet sides, played on ten new maps.\u003c\/p\u003e\n\u003cp\u003e The new \u003cem\u003eBattle for Kharkov\u003c\/em\u003e playbook includes the following:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e10 new scenarios, including many smaller and shorter engagements\u003c\/li\u003e\n\u003cli\u003eUpdated order of battle for GD, encompassing units and hardware added in 1943\u003c\/li\u003e\n\u003cli\u003eHistorical notes covering GD’s fighting in the Ukraine\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIn addition to the new playbook, the game includes 3 large and 2 small back-printed game maps (10 maps total), and a half-sized counter sheet containing new pieces for both the German and Soviet arsenals. New units include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe Soviet SU-76M “Suka” open-topped assault gun;\u003c\/li\u003e\n\u003cli\u003eSU-85 tank destroyer;\u003c\/li\u003e\n\u003cli\u003eT-34C;\u003c\/li\u003e\n\u003cli\u003eT-26b light tank;\u003c\/li\u003e\n\u003cli\u003eThe German Mk VI Tiger I\u003c\/li\u003e\n\u003cli\u003ePzIII M;\u003c\/li\u003e\n\u003cli\u003e7.5cm PaK 40 anti-tank gun;\u003c\/li\u003e\n\u003cli\u003eLow quality troops representing GD artillerymen forced to fight on the front lines\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe new scenarios included in \u003cem\u003eBattle for Kharkov\u003c\/em\u003e are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eCut Off\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eWho’s Who\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eDuel\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eWelcome to Kharkov\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eCharge\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eCan We Hold?\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eOverrun\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eJust in Time\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eA Change of Orders\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eTigers\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCOMPONENTS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1 back-printed 8.5” x 11” player aid card\u003c\/li\u003e\n\u003cli\u003e3 back-printed 22˝ x 34˝ mapsheets\u003c\/li\u003e\n\u003cli\u003e2 back-printed 22˝ x 17˝ mapsheets\u003c\/li\u003e\n\u003cli\u003ea half sheet of die-cut counters\u003c\/li\u003e\n\u003cli\u003ea 24-page Playbook\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232193598,"sku":"GMT 1809","price":52.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1809-1.jpg?v=1742518539"},{"product_id":"gmt-1812","title":"SpaceCorp 2025-2300AD GMT Games 1812","description":"\u003cp\u003eSpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond.\u003c\/p\u003e\n\u003cp\u003e1-4 players\u003c\/p\u003e\n\u003cp\u003e1 hour play time per era\u003c\/p\u003e\n\u003cp\u003eAges 14+\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232259134,"sku":"GMT 1812","price":86.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201812.jpg?v=1740083258"},{"product_id":"gmt-1815","title":"GMT Games: Talon 1000 Expansion 1815","description":"\u003cdiv\u003e\u003cstrong\u003e\u003cem\u003eNOTE: Talon 1000 is NOT a solitaire only expansion. It adds many ships and scenarios for the base game and also includes dedicated solitaire ships and scenarios.\u003c\/em\u003e\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003chr\u003e\n\u003cp\u003eTalon 1000 is a dependant expansion for the game Talon. Talon is a tactical game of space fleet combat between the Terran Confederation and the invading Talon Empire. It is a quick playing game with simple, but not simplistic rules that innovatively allows you to play large space fleet battles quickly. By keeping all of the information in front of you on the board, it enables you to have lots of choices and interesting decisions without the brain burn.\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePlaybook\u003c\/li\u003e\n\u003cli\u003e5 laminated, double-sided, ship counter sheets\u003c\/li\u003e\n\u003cli\u003e1 Player Aid Card\u003c\/li\u003e\n\u003cli\u003e1 Solitaire Aid Card\u003c\/li\u003e\n\u003cli\u003eEmpire War Mat\u003c\/li\u003e\n\u003cli\u003e10-sided die\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232357438,"sku":"GMT 1815","price":41.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/606_1.jpg?v=1736408837"},{"product_id":"gmt-1817","title":"GMT Games Panzer Expansion #4 - The German Invasion of France, 1940  2nd Printing","description":"\u003cb\u003eGMT Games Panzer Expansion #4 - The German Invasion of France, 1940  2nd Printing\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eThe Panzer series is the creation of Jim Day, a designer with truly extensive knowledge of armored fighting vehicles. This expansion showcases the greatest German victory of the Second World War where their armored formation doctrine was so far ahead of the Allies that they won decisively despite often contending against better Allied tanks.\u003cbr\u003e\u003cbr\u003eFeatures: \u003cbr\u003e-In order to play this expansion, you will need a copy of the Panzer base game; ownership of Panzer Expansions 1, 2 or 3 is NOT required.\u003cbr\u003e-This expansion set includes the most significant French forces that saw action on the Western front in 1940. Also included are the German forces that invaded France and the Low Countries, flanked the Maginot Line, and finally pushed on into France.\u003cbr\u003e-The playbook includes rules for special units, new optional rules for Staggered Initiative, Command Span, and others, 12 riveting scenarios (including 2 historical scenarios depicting the fierce battle for Stonne), and unit summaries for the French and German units.\u003cbr\u003e-In addition to all the other features included in this expansion, there are two new exciting extras. The Panzer Leader rules and the respective 7\/8” Leader counters of various enlisted and commissioned ranks for all forces – French, German, US, British, and Soviet; and the unique hull and turret damage rules and the respective 5\/8” counters.\u003cbr\u003e-Ownership of Expansions 1, 2 or 3 is not required to field the German forces, they are all here including the STuG IIIA and Hs 123A-1 aircraft, which were not previously available.","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232390206,"sku":"GMT 1817","price":70.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201817-image1.png?v=1749867019"},{"product_id":"gmt-1901","title":"GMT Games: Commands \u0026 Colors - Medieval (2nd Printing)","description":"Commands and Colors: Medieval is based on the Commands and Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands and Colors system, which add historical depth and flavor. Some of the new concepts are:\u003cbr\u003e\n\u003cbr\u003eSuperior armor and status when battling\n\u003cbr\u003eCavalry units increase to 4 blocks\n\u003cbr\u003eHeavy infantry battle dice are reduced from 5 dice down to 4\n\u003cbr\u003eLight Bow Cavalry units can employ the Parthian Shot when they evade\n\u003cbr\u003e\u003cbr\u003eStill, some Commands and Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a fog of war and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.\n\u003cbr\u003e\u003cbr\u003eThe medieval battles showcased in the scenario book focus on the historical confrontations between the Byzantine Empire and Sassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). The Byzantine Empire during this period of medieval history was one of constant transition and reorganization. Its army tended to mirror its eastern adversaries by deploying an increasing number of armored cavalry formations (Cataphracts) and more missile troops. Yet, it was how the Byzantines adapted their battlefield tactics in relation to the enemy it faced that is perhaps the chief reason for the longevity of their Empire.\n\u003cbr\u003e\u003cbr\u003eAlthough the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232455742,"sku":"GMT 1901","price":97.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201901-image1.jpg?v=1756422484"},{"product_id":"gmt-1904","title":"GMT Games 1862 Railway Mania in the Eastern Counties GMT 1904","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003e1862: Railway Mania in the Eastern Counties\u003c\/em\u003e\u003c\/strong\u003e is set in this cauldron of railway construction. Players will vie to start railway companies, invest money in railway shares, and attempt to run the railways they control for personal gain, trying to keep them afloat in changeable economic times. Each game played will be unique. Out of 20 available railway companies, only 16 will be randomly selected for each game – and only eight will be available at start. Each company also starts with a randomly chosen Permit to run one of three different types of train. Players then begin the game by investing in some of the available companies. Each company will generate revenue for the majority shareholder by laying track on the board, placing station markers, running any trains it owns, paying dividends or retaining revenue from those trains, and then buying more and more advanced trains. As the game progresses, players can start more companies and can merge companies they control with other companies. When larger and more powerful trains are bought, older trains become obsolete and disappear, causing financial crisis for the unprepared. The game ends after the last band of trains is bought, and the wealthiest player, including shares, but not money in companies, is the winner.\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGame board showing East Anglia\u003c\/li\u003e\n\u003cli\u003eRule booklet\u003c\/li\u003e\n\u003cli\u003eSolitaire rules\u003c\/li\u003e\n\u003cli\u003e34 - Train cards\u003c\/li\u003e\n\u003cli\u003e8 - Phase cards and 2 - Train Manifest cards\u003c\/li\u003e\n\u003cli\u003e160 - Company Certificates\u003c\/li\u003e\n\u003cli\u003e8 - sheets of Track Tiles\u003c\/li\u003e\n\u003cli\u003e2 - (identical) Player Aids\u003c\/li\u003e\n\u003cli\u003e£15,000 in Paper Money\u003c\/li\u003e\n\u003cli\u003e4 - sheets of tokens\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232554046,"sku":"GMT 1904","price":85.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt1904-1.jpg?v=1712173510"},{"product_id":"gmt-1911","title":"Ancient Civilizations of the Inner Sea GMT Games 1911 1-6 Player Board Game","description":"\u003cp\u003eAncient Civilizations of the Inner is a 1-6 Player game that that allows for players to guide their Mediterranean civilization through one or more Epoch starting in the Bronze Age and going all the way through the Fall of Rome. Each civilizations and  scenarios has complete rules for both player and non-player control allowing for maximum replayablity as each time you play you can control a different faction or try a different scenario. \u003c\/p\u003e\n\u003cp\u003e1-6 Player game\u003c\/p\u003e\n\u003cp\u003eGame Contents: two 17x22 map boards that can be combined to create a map of the Mediterranean\u003c\/p\u003e\n\u003cp\u003e1 rule book and playbook\u003c\/p\u003e\n\u003cp\u003e1 Deck of Fate and Wonder Cards\u003c\/p\u003e\n\u003cp\u003e10 Civilization displays\u003c\/p\u003e\n\u003cp\u003e6 Sequence of play and player aid cards\u003c\/p\u003e\n\u003cp\u003e1 sticker sheet\u003c\/p\u003e\n\u003cp\u003e400 wooden counters\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232685118,"sku":"GMT 1911","price":84.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt1911-1.jpg?v=1701295816"},{"product_id":"gmt-1913","title":"GMT Games Stalingrad '42 Southern Russia, June-December, 1942 1913","description":"\u003cb\u003eGMT Games Stalingrad '42 Southern Russia, June-December, 1942 1913\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eStalingrad ’42 is a division-level game on the Axis 1942 summer offensive towards Stalingrad and the Caucasus. Historically, this epic struggle lasted for 6 months and saw the Axis armies reach the Volga and the Caucasus Mountains. But Soviet resistance stiffened and final victory eluded the German army at Stalingrad and in the Caucasus.The ensuing November Soviet offensive trapped the Wehrmacht’s largest army (the 6th) at Stalingrad and marked the beginning of the end for Axis fortunes in WW2.\n\u003cbr\u003e\u003cbr\u003e\nStalingrad ’42 uses the same scale and nearly all the rules of Ukraine ’43. Many modifications have been made to improve the system and to show crucial features of the campaign. New rules include leaders, elite panzer divisions, planned operations, hidden Soviet buildup, and Army\/Front offensive support.\n\u003cbr\u003e\u003cbr\u003e\nWith three maps and low unit density, the game delivers a grand view of the campaign, where decisions about movement and direction of attack have lasting effects that propel or curtail your future strategic plans. The effect is like watching a story unfold and noticing a growing emotional involvement with your forces and plans. In the end, whether in victory or defeat, players of Stalingrad ’42 will enjoy an epic gaming experience.\u003cbr\u003e\u003cbr\u003eSTALINGRAD '42 COMPONENTS: Two Full Map Sheets, Two Half Map Sheets, Three Countersheets (9\/16\" playing pieces), Five Scenario Cards, Two Identical Player Aid Cards, One Rules Booklet, One Playbook, Two Dice","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232750654,"sku":"GMT 1913","price":89.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201913-image1.png?v=1766534213"},{"product_id":"gmt-1916","title":"MBT Board Game Expansion 4CMBG Canadian Army Tank to Tank Combat in 1987 Germany","description":"\u003cp\u003eThis MBT Expansion allows you to add Canadian forces of the 4th Canadian Mechanized Brigade Group to your games of MBT. The expansion also adds rules for a new random recon system as well as adding five new scenarios featuring the Canadian forces.\u003c\/p\u003e\n\u003cp\u003eIn order to play this expansion the MBTbasic game is required; the BAOR and FRG Expansions are not.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469232783422,"sku":"GMT 1916","price":45.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/657.jpg?v=1743199281"},{"product_id":"gmt-games-wing-leader-eagles-1943-1945-expansion-nr-2-1910","title":"GMT Games Wing Leader Eagles 1943-1945 Expansion Nr.2 1910","description":"\u003cp\u003e-Kit for and requiring the Wing Leader Supremacy base game to play\u003cbr\u003e-Adds 23 new aircraft, 22 new scenarios \u0026amp; a campaign game system\u003cbr\u003e-Covers battle areas in both Europe \u0026amp; the Pacific later in World War II, including Budapest, Leyte Gulf, Tali-Ilhantala, Rabaul, the Kuban, and Operation Bagration\u003cbr\u003e-Packaged in a folio\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32110583742526,"sku":"GMT 1910","price":41.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1910.jpg?v=1742243135"},{"product_id":"gmt-games-labyrinth-expansion-the-forever-war-2015-1918","title":"GMT Games Labyrinth Expansion, The Forever War, 2015-? 1918","description":"\u003cp\u003eLabyrinth: The Forever War, 2015 - ? is a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history. Since publication of Labyrinth and its first expansion, fans of the game have expressed a desire to update it based on more recent events, and a variety of event card ideas and variants have been freely shared online. This second expansion to the Labyrinth game series fulfills that continuing interest by providing up-to-date event cards and allows the game to continue to serve as an effective strategic level model of the ongoing struggles in the Muslim worl\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32226327330878,"sku":"GMT 1918","price":31.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/769_1.jpg?v=1736380047"},{"product_id":"gmt-games-wing-leader-expansion-nr-3-origins-1936-1942-1919","title":"GMT Games Wing Leader Expansion Nr 3, Origins 1936-1942 GMT 1919","description":"\u003cdiv\u003e\n\u003cem\u003eWing Leader: Origins 1936-1942\u003c\/em\u003e is the third expansion for GMT’s \u003cem\u003eWing Leader\u003c\/em\u003e system. \u003cem\u003eOrigins\u003c\/em\u003e dives into the thrilling battles of the inter-war and early-war period. This expansion matches biplanes against fast monoplanes in combat over Spain, China, and Poland. Nationalist CR.32s face off against ‘Red’ I-15s over Madrid. Soviet volunteers fly ‘Chaikas’ against Japanese ‘Claudes’ above China. Bf 109s dive into streams of British Wellingtons, Halifaxes, and Manchesters while defending battleships in Brest.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eNew Aircraft range from pre-war German warplanes (such as the He 46 and He 51) to Polish fighters and bombers (such as the PZL P.11) and American Curtiss fighters (such as the CW-21 Interceptor).\u003c\/div\u003e\n\u003cp\u003ePlayers will need a copy of Wing Leader: Victories 1940-1942 to play \u003cem\u003eWing Leader: Origins\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eIn addition to new aircraft and scenarios, \u003cem\u003eWing Leader: Origins\u003c\/em\u003e features a whole campaign system, recreating two days of the German and Italian maximum effort against Malta in 1942. Titled \u003cem\u003eMalta Spitfires\u003c\/em\u003e, the campaign simulates the tough attrition battles over the islands.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWing Leader: Origins \u003c\/em\u003ebrings major air combats right to your gaming table!\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1 x Campaign rules and scenario book\u003c\/li\u003e\n\u003cli\u003e1 x countersheet\u003c\/li\u003e\n\u003cli\u003e5 x sheets of Aircraft Data Cards\u003c\/li\u003e\n\u003cli\u003e1 x Campaign player aid card\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32226327855166,"sku":"GMT 1919","price":48.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/778.jpg?v=1700081670"},{"product_id":"gmt-games-imperial-struggle-the-global-rivalry-britain-and-france-2001","title":"GMT Imperial Struggle the Global Rivalry Britain and France 2nd Printing GMT 2001","description":"\u003cp\u003eImperial Struggle is a 2 player game covering almost a century of the great power rivalry between France and England. Beginning in 1697 with the prelude to the War of Spanish Succession and continuing until the dawn of Revolutionary France. Multiple wars were fought across multiple continents as each side jockeyed for wealth, prestige, colonies and continental allies.\u003c\/p\u003e \u003cp\u003eBased on the game play concepts found in Twilight Struggle, Imperial Struggle uses many of the same systems and mechanics to portray events across the entire globe while keeping the game play accessible with an easy to grasp rules system.\u003c\/p\u003e \u003cp\u003eBox contents:\u003cbr\u003eMap Board\u003cbr\u003eRulebook\u003cbr\u003ePlaybook\u003cbr\u003e2 Player mats\u003cbr\u003e1 Investment tile display\u003cbr\u003e2 player aids\u003cbr\u003e2 double sided war displays\u003cbr\u003e4 counter sheets\u003cbr\u003e41 event cards\u003cbr\u003e26 ministry cards\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32230684295230,"sku":"GMT 2001","price":63.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/888_1.jpg?v=1736365515"},{"product_id":"gmt-games-the-battles-of-rhode-island-newport-august-29-1778-2003","title":"GMT Games The Battles of Rhode Island \u0026 Newport August 29, 1778 2003","description":"\u003cp\u003eThe Battle of Rhode Island is volume 9 in GMT’s Battles of the American Revolution series by designer Mark S. Miklos.  The map board depicts the northern half of the island including the fortified American positions around Butt's Hill. There are 64 America, British and Hessian combat units and leaders giving the game a counter density comparable to Saratoga in the series. Although the tactical situation is somewhat straightforward; Americans retreating and British pursuing primarily up two main roads, the nuanced play and game texture is like that found in all the games of the BoAR series. \u003cbr\u003e\u003cbr\u003eTo ensure replay-ability, each player has a unique deck of 26 Opportunity Cards that either enhance his side or diminish the enemy. Cards are drawn at-start and occasionally throughout play as governed by the turn track. There are also mechanisms for card draw tied to accumulated casualties or the possession of terrain objectives. Players may also spend Momentum to purchase additional cards. \u003cbr\u003e\u003cbr\u003eThe cards themselves may provide DRMs, adjustments to Army Morale, leader replacements, tactics advantages, step losses or step recovery, and additional units introduced into play among other outcomes. There is also the possibility of the game being extended one game turn into \"night\" wherein the British launch a surprise night attack. \u003cbr\u003e\u003cbr\u003eThere are only a handful of Exclusive Rules to provide chrome including a squadron of British warships which may conduct off-shore bombardment. Players familiar with the core game system will be off and running in no time. \u003c\/p\u003e \u003cp\u003eAs a bonus, volume 9 will include a second scenario; The Battle of Newport.  This hypothetical scenario features a second map board depicting the southern half of the island, the city of Newport and the British defensive works that surrounded it as well as the American siege lines. The French army is presumed to have stayed on the island to cooperate in a direct assault upon the town. It will make for a fascinating \"what-if\" study of the first attempt at cooperation in the war by Franco-American forces.  \u003c\/p\u003e \u003cp\u003eComponents List:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eOne 22\" x 34\" double-sided mounted mapboard (Battle of Rhode Island \u0026amp; Battle of Newport)**\u003c\/li\u003e \u003cli\u003e176 full-color 5\/8\" counters\u003c\/li\u003e \u003cli\u003eOne Series Rule Book \u0026amp; One Exclusive Rule Book\u003c\/li\u003e \u003cli\u003e52 Opportunity Cards \u0026amp; 16 Tactics Cards\u003c\/li\u003e \u003cli\u003eTwo Player Aid Cards\u003c\/li\u003e \u003cli\u003eTwo ten-sided dice\u003cbr\u003e\u003cbr\u003e**Bonus: We are going to include a double-sided UNMOUNTED map in the game as a bonus - for those who prefer that type of map.\u003c\/li\u003e \u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32345999474750,"sku":"GMT 2003","price":63.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/634.jpg?v=1743199270"},{"product_id":"gmt-games-space-empires-4x-fourth-printing-1108","title":"Space Empires 4X (5th Printing)","description":"\u003cb\u003eSpace Empires 4X\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n\"Space Empires 4X\" is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is rich in theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, doomsday machines - everything an epic space opera needs. Despite that, the rules are incredibly simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive.\n\u003cbr\u003e\u003cbr\u003e\n1 to 4 players eXplore the random map. Each space can reveal any of 12 different terrain effects like asteroids, nebulae, and planets. Terrain is important as it impacts both combat and movement, as well as how you will build your empire. Players then eXpand their empire by forming colonies (long term, steady growth), harvesting resources (quick income), and building a merchant fleet (trade income). This infrastructure must quickly be eXploited to build a fleet from up to 10 different classes of warships and researching critical technology from among 50 levels of advances at your disposal. The competing empires quickly come in contact and vie to eXterminate each other. This is where your technology and fleet decisions will be proven. Combat is simple (there are no complicated charts), but rewards good, balanced fleet construction. Building only the largest capital ship is not a good idea. Your fleets will actually feel like fleets!\n\u003cbr\u003e\u003cbr\u003e\nThere are multiple scenarios for both solitaire and 2-players. Multi-player scenarios have the option for team play, including 2 players against 1 in a 3-player game. Scenarios can be customized in length and some can be completed in as little as an hour. Many aspects of the game can be completed simultaneously by the players so that there is very little downtime. This is a game that can be completed in one sitting!\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 1-4\n\u003cbr\u003ePlaytime: varies by scenario; between 1 and 4 hours\n\u003cbr\u003eProduct Part Number: 1108","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32345999769662,"sku":"GMT 1108","price":87.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201108-image1.png?v=1757452044"},{"product_id":"gmt-games-1920-all-bridges-burning-red-revolt-and-white-guard-in-finland-1917-18","title":"GMT Games 1920 All Bridges Burning Red Revolt and White Guard in Finland 1917-18","description":"\u003cp\u003eThe year is 1917. Russia’s Tsar Nicholas II has abdicated and Russia slides toward an ever deepening internal crisis. On the western edge of the vast Russian Empire, the uncertainty in Russia is giving rise to a power vacuum in the semi-autonomous Grand Duchy of Finland. For many across the Finnish political spectrum, the turmoil in Russia looks like an opportunity to fulfill the dream of Finnish national independence. Yet the competing factions are unable to agree on a common political vision for the country. By January 1918, a bloody civil war will have broken out in Finland.\u003c\/p\u003e \u003cp\u003eAll Bridges Burning recreates the political and military affairs of the Finnish civil war in a new COIN System volume for three players. The Reds seek to stage a working class revolt and then hold onto their gains, while the White Senate forces seek to reassert control. A third, non-violent Social Democratic faction fights for the survival of moderate leftism and political reform. All three factions must keep the national sentiment conciliatory enough for a post-conflict settlement and national independence. In addition, the non-player powers of Germany and Russia offer military assistance to the Senate and the Reds, respectively. Excessive foreign involvement, however, could quash the dream of Finnish independence and prompt a collective loss of all three player factions. Historical events, asymmetrical action menus, as well as extensive historical design notes familiarize the players with the historical period.\u003c\/p\u003e \u003cp\u003eA unique sequence of play for three factions poses players – whether veteran or new to the COIN Series – fresh challenges in selecting from the asymmetric commands and special activities. The Reds will find themselves needing to split time and resources between competing tasks of solidifying the Red revolt by creating working organs of civilian administration on the one hand, and fighting an increasingly desperate war against a far more powerful enemy on the other. The White Senate faction, in contrast, has a more traditional war to fight. The Senate will want to enhance their military performance by capabilities such as armored trains, cannons, as well as the Finnish, German-trained 27th Jaeger Battalion. Meanwhile the Social Democrats will be focused on building and maintaining underground networks of information, distributing news across the fronts, and advancing a stagnating political process while fending off retributions from the two warring factions.\u003c\/p\u003e \u003cp\u003eA simple but effective card-driven non-player system enables the game to be played solitaire as well as in a two-player mode. The structure of the sequence of play, the character of the commands and special activities in the game, the smaller number of players, and compact size combine to enable All Bridges Burning to play fast. The solitaire system has been designed to preserve that speed and fluidity of play.\u003c\/p\u003e \u003cp\u003eContains:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eA 20\" x 251\/2\" mounted game board\u003c\/li\u003e \u003cli\u003eA deck of 47 Event cards\u003c\/li\u003e \u003cli\u003e17 Solitaire system cards\u003c\/li\u003e \u003cli\u003e88 wooden pieces\u003c\/li\u003e \u003cli\u003eA sheet of markers\u003c\/li\u003e \u003cli\u003eThe Rules of Play booklet\u003c\/li\u003e \u003cli\u003eA Playbook booklet\u003c\/li\u003e \u003cli\u003eThree 6-sided dice: 1 red, 1 white, 1 blue\u003c\/li\u003e \u003cli\u003e3 Faction player aid foldouts, each including the German Actions Flowchart\u003c\/li\u003e \u003cli\u003e1 Sequence of Play and Attack Procedure sheet\u003c\/li\u003e \u003cli\u003e1 Solitaire Play Aid Sheet\u003c\/li\u003e \u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32572174663742,"sku":"GMT 1920","price":78.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/675.jpg?v=1743199277"},{"product_id":"gmt-games-leaping-lemmings-board-game-1006","title":"Leaping Lemmings Board Game","description":"\u003cb\u003eLeaping Lemmings Board Game\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nLeaping Lemmings is a humorous hobby or family game for 2-6 players. Each player controls a cloned clan of lemmings that have been specially trained to compete with the other lemming clans, all trying to scurry down a canyon and hurl themselves over a cliff. Distance and style points are important. One lemming diving with style and élan is worth as many as five of the more mundane divers. But beware the hungry eagles circling overhead or your lemmings might not even make the cliff edge!\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 2-6\n\u003cbr\u003ePlaytime: 30-90 minutes (~15 minutes per player)\n\u003cbr\u003eProduct Part Number: 1006","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32572216672318,"sku":"GMT 1006","price":43.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201006.jpg?v=1743199270"},{"product_id":"gmt-dominant-species-gmt-1011","title":"Dominant Species Board Game","description":"\u003cb\u003eDominant Species Board Game\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n90,000 B.C. — A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. \n\u003cbr\u003e\u003cbr\u003e\nDominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.\n\u003cbr\u003e\u003cbr\u003e\nEach player will assume the role of one of six major Animal groups—Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won’t last: It is indeed “survival of the fittest.”\n\u003cbr\u003e\u003cbr\u003e\nThrough wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others.\n\u003cbr\u003e\u003cbr\u003e\nAll of this eventually leads to the end game – the final ascent of the Ice Age – where the player with the most Victory Points will have his Animal crowned the Dominant Species.\n\u003cbr\u003e\u003cbr\u003e\nBut somebody better become dominant quickly, because it’s getting mighty cold….\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 2-6\n\u003cbr\u003ePlaytime: 2-4 hours\n\u003cbr\u003eProduct Part Number: 1011","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32742239404094,"sku":"GMT 1011","price":92.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/909.jpg?v=1700016811"},{"product_id":"gmt-games-2004-versailles-1919-100th-anniversary","title":"GMT Games 2004 Versailles 1919 100th Anniversary","description":"\u003cdiv\u003eCOMPONENTS \u003cul\u003e \u003cli\u003e60 Issue Cards\u003c\/li\u003e \u003cli\u003e60 Event Cards\u003c\/li\u003e \u003cli\u003e4 sets of 15 cubes\u003c\/li\u003e \u003cli\u003e4 sets of 3 Squares\u003c\/li\u003e \u003cli\u003eMounted Mapboard (22\"x34\")\u003c\/li\u003e \u003cli\u003e4 8x10 player displays\u003c\/li\u003e \u003cli\u003e4 8x10 Playaids (identical)\u003c\/li\u003e \u003cli\u003eOne set of two sided mounted counters\u003c\/li\u003e \u003cli\u003e3 Special dice with custom symbols\u003c\/li\u003e \u003cli\u003e1 d6\u003c\/li\u003e \u003cli\u003e1 Rules booklet\u003c\/li\u003e \u003cli\u003e1 Playbookâ€‹\u003c\/li\u003e \u003c\/ul\u003e \u003c\/div\u003e \u003cdiv\u003e \u003cp\u003eOn November 11th, 1918 an armistice halted the killing field that was The War to End All Wars. To make peace, Woodrow Wilson (United States), David Lloyd George (United Kingdom), and Vittorio Orlando (Italy), were hosted by President George Clemenceau (France) in Paris, and sat down to write what would become the Versailles Treaty. The treaty was signed on June 28, 1919, after six months of acrimonious debate and bargaining between the great powers.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e \u003cp\u003eVersailles 1919, created by designers Mark Herman and Geoff Engelstein, allows you to experience this piece of history as one of the four leaders with a national agenda that must be satisfied. As one of the Big Four, you sit in a conference room gaining influence on the issues present in the room. Hovering in the waiting room sit other issues and personages who are waiting their turn to make their case to meet regional aspirations such as self-determination. Will you support Ho Chi Minh’s attempt to free Vietnam from French colonialism? Help Prince Feisal establish a new nation in Mesopotamia or Chaim Weitzman create a Zionist state? Work with TE Lawrence to reduce unrest in the Middle East or with Ataturk in Anatolia?\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eAs France, you are concerned with containing future German aggression while aligning with the British on reparations to pay for the destruction of the war. The British, however would like to see Germany restored as a trading partner while preserving their empire against the global aspiration for self-determination. Italy wants territorial concessions from the former Austro-Hungarian empire. Lurking in the background is the threat of Bolshevism. Towering above it all is President Woodrow Wilson with his 14 points that set global expectations soaring, ultimately ending in disappointment when the US does not join the League of Nations.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eVersailles 1919  introduces a new card bidding mechanic, where you use your influence to settle issues aligned with your agenda while keeping domestic constituents in support of your actions. You need to balance the need to demobilize your military forces while simultaneously keeping regional unrest under control. All of these decisions are set against the backdrop of regional crises and uprisings. The player who writes more of the treaty prevails in this contest of wills and national agendas. Can you save the world from the rise of nationalism? Can you make a better world while satisfying your domestic electorate? Play Versailles 1919 and relive making the flawed peace that was the Treaty of Versailles.\u003c\/p\u003e \u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39369993388094,"sku":"GMT 2004","price":96.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_202004.jpg?v=1707508421"},{"product_id":"gmt-games-2016-fire-in-the-lake-trung-bot-update-pack","title":"GMT Games 2016 Fire in the Lake Tru'ng Bot Update Pack","description":"\u003cp\u003eTru’ng is the name of a new bot system for Fire in the Lake. It follows in the footsteps of the innovative card-based bot system that was first developed for Gandhi, giving fans of Fire in the Lake more opportunities to get this great game to the table.\u003c\/p\u003e \u003cp\u003eTru’ng is quick to use and easy to implement, but is sophisticated enough to play the full Fire in the Lake game. When selecting Operations and Special Activities, cards are drawn from the Tru’ng deck—there are six cards for each Fire in the Lake faction. Each card examines the current state of the game and selects the appropriate action for the active faction. A single, faction-specific table then determines where that action will occur. The same table is used to select spaces for Operations, Special Activities, and Events, minimizing the need to flip between multiple player aids.\u003c\/p\u003e \u003cp\u003ePlaying against Tru’ng feels like playing against a human opponent. It is unpredictable yet responsive to strategic needs, it goes after its enemies while keeping an eye on its ally, and makes moves up to now limited to human players—like choosing a Limited Operation to block an opponent’s Event. Tru’ng can take the place of a human player for any Fire in the Lake faction, can be used with every Fire in the Lake scenario, and can be used in any combination of player and non-player setups.\u003c\/p\u003e \u003cp\u003eIn 40 CE, the Tru’ng sisters successfully fought to liberate their homeland from foreign occupation. They defeated the Chinese army that had been sent to pacify the region and for three years ruled as queens. In the past two millennia, the legend of the Tru’ng sisters has grown; they are now celebrated as exemplars of sacrifice and patriotism in defense of their homeland. It was the birth of Vietnamese national identity.\u003c\/p\u003e \u003cp\u003eNote: The Fire in the Lake Tru'ng Bot Update Pack is compatible with the First and Second Edition of Fire in the Lake as well as the Second Edition Upgrade Kit. This is a Solitaire system for Fire in the Lake only and is not the same as the Solitaire System included in Fall of Saigon, which is for Fall of Saigon scenarios only. Tru'ng can be combined with Fall of Saigon to enable players to play Solitaire across the entire scope of the Vietnam war.\u003c\/p\u003e \u003cp\u003eContents:\u003c\/p\u003e \u003cul\u003e \u003cli\u003e \u003cul\u003e \u003cli\u003e24 double sided operations cards (6 US, 6 ARVN, 6 NVA, 6 VC)\u003c\/li\u003e \u003cli\u003e1 11x17” Non-player aid card\u003c\/li\u003e \u003cli\u003e1 8.5”x11” instructions cards (NP Coup round instructions, Event instructions)\u003c\/li\u003e \u003cli\u003e1 Rulebook\u003c\/li\u003e \u003cli\u003e1 Reference Booklet\u003c\/li\u003e \u003c\/ul\u003e \u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eThis is a supplement to the Fire in the Lake board game. \u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39468321898558,"sku":"GMT 2016","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/856_1.jpg?v=1743199273"},{"product_id":"gmt-games-1507-19ud-wing-leader-air-combat-1939-45-2nd-edition-v2-2-rule-book","title":"GMT Games Wing Leader Victories Upgrade Kit 1939-1945 GMT 1507-19UD","description":"\u003cp\u003eThis ziplock update kit contains the following:\u003c\/p\u003e \u003cp\u003eWing Leader Air Combat 1939-1945 Rule Book Second Edition v2.2\u003cbr\u003eWing Leader Victories 1940-1942 Scenario Book Second Edition\u003cbr\u003eSix Data Card Sheets\u003cbr\u003eWing Leader Victories Update Kit directions\u003cbr\u003eFour Reference Cards\u003cbr\u003eOne Poster Map\u003c\/p\u003e \u003cp\u003eThis is a supplement to the Wing Leader board game. \u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39468343066686,"sku":"GMT 1507-19UD","price":48.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/674.jpg?v=1760646479"},{"product_id":"gmt-games-1989-dawn-of-freedom-1202-end-of-the-cold-war-in-1989","title":"1989: Dawn of Freedom","description":"\u003cb\u003e1989: Dawn of Freedom\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\n1989 is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card driven system similar to Twilight Struggle.\n\u003cbr\u003e\u003cbr\u003e\nOne player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are omnious clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.\n\u003cbr\u003e\u003cbr\u003e\nThe other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 2\n\u003cbr\u003eProduct Part Number: 1202","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39475130105918,"sku":"GMT 1202","price":70.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_201202.jpg?v=1707508264"},{"product_id":"gmt-next-war-vietnam-gmt-2014","title":"GMT Next War Vietnam GMT 2014","description":"\u003cp\u003eFor over 2000 years the Chinese have tried to dominate their neighbors to the south. The last time was 1979 when the PRC invaded Vietnam in response to the latter's invasion and occupation of Cambodia. That war lasted about four weeks before China withdrew, having declared its mission accomplished.\u003c\/p\u003e \u003cp\u003eNow, the old foes are at it once again. Sparring over the resource rich areas of the South China Sea, both sides have been slowly edging toward the precipice of war. That day has now come.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003e\u003cem\u003eNext War: Vietnam\u003c\/em\u003e\u003c\/strong\u003e is the fifth game in the Next War Series. This game returns the action to Asia and the powderkeg surrounding the South China Sea. This time the Chinese don't intend a limited, punitive expedition; they intend to squash the burgeoning threat from their southern border once and for all and prove, through force of arms, that the South China Sea is theirs. Building on the naval rules showcased \u003cstrong\u003e\u003cem\u003eNext War: Taiwan\u003c\/em\u003e\u003c\/strong\u003e, players will have a chance to fight over the Spratly and Paracel Islands once again, as well as the mountainous jungle of North Vietnam.\u003c\/p\u003e \u003cp\u003eIf the U.S. gets involved, it might finally land troops in Haiphong Harbor and march on Hanoi, albeit as a relief force and an ally to its former enemy. The question is what will the rest of the region do? Will they join a side or stay neutral?\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003e\u003cem\u003eNext War: Vietnam\u003c\/em\u003e\u003c\/strong\u003e will also allow players to play a combined game with Next War:Taiwan, and, with the rules in the latter game, adding on NextWar: Korea as well for what would amount to the Pacific Front of World War III.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eOwnership of any previous Next War Series will NOT be required to play \u003cem\u003eNext War: Vietnam\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eUnits:\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003e\u003cem\u003eNext War: Vietnam\u003c\/em\u003e\u003c\/strong\u003e primarily represents divisions and brigades of the armies of the People's Republic of China (PRC) and the Socialist Republic of Vietnam (SRV). All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency. The Vietnamese People's Self Defense Force is represented both by units and special rules.\u003c\/p\u003e \u003cp\u003eAir units represent the fighter, bomber, and attack squadrons of the major combatants. They are rated for All-Weather Capabilities, range, average pilot skill and training, and their capabilities in Air-to-Air Combat, Close Air Support, and Strike missions.\u003c\/p\u003e \u003cp\u003eNaval units represent an abstraction of groups of ships (task forces) and allow players to conduct amphibious invasions, naval combat, naval gunfire support, and more.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eMaps and Terrain\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThe game’s map represents the area in and around the northern border of Vietnam at a scale of roughly 7.5 miles per hex. The map stretches from just west of Dien Bien Phu, Vietnam to just east of Nanning, China and just north of the PRC-SRV border to a few miles south of Thanh Hoa, Vietnam.\u003c\/p\u003e \u003cp\u003eThe Spratlys, Paracels, and other sea areas are represented by a Strategic Display incorporating Land Areas and At Sea Boxes similar to the one in \u003cstrong\u003e\u003cem\u003eNext War: Taiwan\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eGame System\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eA game turn is composed of:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eWeather Determination wherein bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.\u003c\/li\u003e \u003cli\u003eInitiative Determination and Air\/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.\u003c\/li\u003e \u003cli\u003eSpecial Operations Phases in the Advanced Game allow players to utilize their special operators in various recon and raid missions behind enemy lines.\u003c\/li\u003e \u003cli\u003eStrike Phases in the Advanced Game allow players to launch air strikes, cruise missiles, and artillery and SSM strikes.\u003c\/li\u003e \u003cli\u003eOne or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns.\u003c\/li\u003e \u003cli\u003eArrival of Reinforcements and Replacements\u003c\/li\u003e \u003cli\u003eVictory Determination\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eCombat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield.\u003cbr\u003e \u003cbr\u003e \u003cstrong\u003eScenarios\u003c\/strong\u003e\u003cbr\u003e \u003cbr\u003e There are several Standard Game scenarios. Some are small and focus on limited objectives, while at least one will be a campaign game encompassing the entire map. Similarly to previous games in the series, the Advanced Game scenarios will be divided into various starting points representing different levels of build-up before the game begins.\u003cbr\u003e \u003cbr\u003e \u003cstrong\u003e\u003cem\u003eNext War: Vietnam\u003c\/em\u003e\u003c\/strong\u003e puts you in command of the potential conflict. Can you, as the Chinese player, enforce your will on Vietnam and achieve your goals in the South China Sea, shaping your position in world affairs? Or will you, as the Vietnamese player, once again successfully defend against your larger northern neighbor?\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39475132268606,"sku":"GMT 2014","price":96.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_202014.jpg?v=1740778222"},{"product_id":"gmt-games-2005-storm-over-asia-prequel-to-a-world-at-war","title":"GMT Games 2005 Storm Over Asia Prequel to A World at War","description":"\u003cp\u003eCOMPONENTS\u003c\/p\u003e \u003cul\u003e \u003cli\u003eApproximately 840 full-color die-cut counters.\u003c\/li\u003e \u003cli\u003eOne 22\"x34\" full-color Storm Over Asia mapsheet.\u003c\/li\u003e \u003cli\u003e50-page Gathering Storm Rulebook\u003c\/li\u003e \u003cli\u003e30-page A World at War conversion Rulebook\u003c\/li\u003e \u003cli\u003e24-page Battle Manual, including historical notes\u003c\/li\u003e \u003cli\u003e2 Scenario Cards\u003c\/li\u003e \u003cli\u003e80 Random Event cards\u003c\/li\u003e \u003cli\u003e4 Japanese Random Event Category Cards\u003c\/li\u003e \u003cli\u003e4 Russian purge cards\u003c\/li\u003e \u003cli\u003e9 Warlord cards\u003c\/li\u003e \u003cli\u003e90 point tiles\u003c\/li\u003e \u003cli\u003e80 activity counters\u003c\/li\u003e \u003cli\u003e6 player aid sheets\u003c\/li\u003e \u003cli\u003e2 research record sheets\u003c\/li\u003e \u003cli\u003e1 Japanese army garrison tracking sheet\u003c\/li\u003e \u003cli\u003e1 Japanese naval garrison tracking sheet\u003c\/li\u003e \u003cli\u003e1 United Front tracking sheet\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eStorm Over Asia is both a companion game to GMT’s A World at War and Gathering Storm, and is a game in its own right, with its own victory conditions. Starting in 1935, Japan, China, Britain, and Russia prepare for war without being sure of just what is coming. Japan must balance its expansion in China, an impending confrontation with the United States and Russia, and the impact of the Pacific theater in a global war. China, Britain, and Russia must try to resist immediate Japanese expansion, while at the same time laying the groundwork for the successful prosecution of war in the Pacific. These short-term and long-term goals will often be in conflict, and misjudgments in either direction may have dire consequences.\u003c\/p\u003e \u003cp\u003eStorm Over Asia allows players to explore what might have happened if:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eJapan had prioritized naval expansion, even though it antagonized the United States.\u003c\/li\u003e \u003cli\u003eJapanese admirals had focused on submarine warfare in the impending war with the Allies.\u003c\/li\u003e \u003cli\u003eThe Japanese had taken the American submarine warfare threat more seriously.\u003c\/li\u003e \u003cli\u003eJapan had committed to jets, advanced submarines or rockets.\u003c\/li\u003e \u003cli\u003eSynthetic oil technology had been developed by Japan.\u003c\/li\u003e \u003cli\u003eJapan had developed a strategic bomber for to use against China … or Russia.\u003c\/li\u003e \u003cli\u003eJapan had prepared for a direct attack on the Soviet Union, rather than first trying to eliminate the Chinese threat to is flank.\u003c\/li\u003e \u003cli\u003eNationalist China had defeated the Communists before Japan invaded.\u003c\/li\u003e \u003cli\u003eCommunist China had expanded its territorial base and armed forces.\u003c\/li\u003e \u003cli\u003eThe United Front had formed early, allowing China to confront Japanese aggression more effectively.\u003c\/li\u003e \u003cli\u003eAustralia and India had been better prepared for war, including by building Australian aircraft carriers or an Indian air force.\u003c\/li\u003e \u003cli\u003eYOU had been in command.\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eStorm Over Asia may be played as a separate game in a single session, with its own victory conditions, and may be played alone or in tandem with Gathering Storm, GMT’s pre-war game in Europe. Storm Over Asia resembles Gathering Storm in many ways, and both games have a structure consistent with A World at War, allowing for a seamless transition to whatever alternate war the players planned – or stumbled into. There are many similarities between Storm Over Asia and Gathering Storm, and Gathering Storm players will have no difficulty in playing Storm Over Asia. There are also differences between the two games, such as the mechanics for combat in China, and coordinating Japanese and European Axis strategies is perhaps even more challenging before the outbreak of war than it is during A World at War (especially in turns where China draws a random event invoking “German advisors” as the reason for increased Chinese combat abilities). Storm Over Asia includes the following:\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cul\u003e \u003cli\u003eFour random events each turn, providing unlimited replay value.\u003c\/li\u003e \u003cli\u003eFour Japanese Random Event Category Cards, which determine the type of random event that Japan will have each turn.\u003c\/li\u003e \u003cli\u003eEconomics based on tiles and activity counters, eliminating any paperwork.\u003c\/li\u003e \u003cli\u003eFlexible Japanese mobilization rules, allowing Japan to emphasis civilian or military production – each at the expense of the other.\u003c\/li\u003e \u003cli\u003eUnit construction which allows Japan to activate reserve units for immediate benefits, at a cost of limiting future options, and allows China, Britain and Russia to build military counters, if they feel they can afford to maintain them.\u003c\/li\u003e \u003cli\u003eVariable Japanese, Chinese and British research, which can focus on air, naval, military, economic or intelligence projects, as well as short or long term gains.\u003c\/li\u003e \u003cli\u003eA fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.\u003c\/li\u003e \u003cli\u003eJapanese shipbuilding that allows a varied fleet, including the possibility of Japanese 4-factor super carriers.\u003c\/li\u003e \u003cli\u003eAhistorical A World at War counters, including improved Japanese armor, stronger Chinese infantry units, Chinese and Indian air units, Australian battlecruisers and light carriers, and Australian naval air units.\u003c\/li\u003e \u003cli\u003eA dynamic combat system, which covers both the Japanese invasion of China and Russo-Japanese clashes in Manchuria and Siberia.\u003c\/li\u003e \u003cli\u003eNo dice.\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e A World at War players will naturally want to press on after playing Storm Over Asia and see how the war they have created plays out in the Pacific theater.\u003c\/p\u003e \u003cp\u003e Storm Over Asia is a must-buy for any committed A World at War and Gathering Storm player, and is an excellent – and possibly dangerously time consuming – introduction to the A World at War universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39475160776766,"sku":"GMT 2005","price":114.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_202005.jpg?v=1707508242"},{"product_id":"gmt-a-time-for-trumpets-the-battle-of-the-bulge-december-1944-gmt-2002","title":"GMT A Time for Trumpets The Battle of the Bulge December 1944 GMT 2002","description":"\u003cp\u003e\"A Time for Trumpets\" (ATFT) is a battalion level wargame of the Battle of the Bulge. The game system incorporates a number of concepts from two of the highly playable games on the same subject: \u003cem\u003eBitter Woods\u003c\/em\u003e by The Avalon Hill Game Company and the iconic battalion level Wacht am Rhein from SPI in 1977. In addition, the command and control concepts devised for the TAHGC version of \u003cem\u003eThe Siege of Jerusalem\u003c\/em\u003e were utilized.\u003c\/p\u003e \u003cp\u003eThe Divisional compositions include HQ, the front line battalions and the combat support battalions: recon, engineers, anti-tank, anti-aircraft and artillery. The individual field battalions perform game functions that attempt to simulate the battlefield actions of their real-life models. The aircraft squadrons include those that were most numerous over the battlefield in December 1944: P47, B26, ME109, JU88 and ME262.\u003c\/p\u003e \u003cp\u003eThe game map is at the scale of one hex equals a mile and was developed using the 1-50,000 1943-1944 GSGS 4040 and GSGS 4507 topographical maps. Players will easily recognize the influence of the Bitter Woods game map as terrain is easily recognized and differentiated.\u003c\/p\u003e \u003cp\u003eGame concepts include: HQ activation status (active or resting), fatigue and exhaustion, command and control, formation supply, supply by air, German fuel shortages, American supply dumps, ground conditions, atmospheric conditions, air strafing and interdiction, construction of defensive positions and bridges, demolition, sacrosanct formation boundaries, limited winter movement across rivers and streams, strategic movement, infiltration due to limited visibility, over-run of vulnerable units, German night combat advantage, Kampfgruppe Peiper Breakout, German Nebelwerfer Operations, German FA Operations, Allied FA Operations, Time on Target, terrain effects for ground combat, weapons effects on ground combat, exploitation after combat, etc.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39475163988030,"sku":"GMT 2002","price":162.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt2002-1.jpg?v=1695849941"},{"product_id":"bayonets-and-tomahawks-the-french-and-indian-war-gmt-2010","title":"GMT Games: Bayonets and Tomahawks 2nd Edition","description":"\u003cb\u003eGMT Games Bayonets and Tomahawks 2nd Edition\n\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\nBayonets \u0026amp; Tomahawks is a two-player grand strategic game depicting the French \u0026amp; Indian War, which raged from 1755 to 1760 and in which France's North American empire was conquered. Take command of either the French or British to fight all facets of the conflict: army maneuvering, diplomacy with indigenous nations, raids, battles, construction, naval operations, sieges, and more. With scenarios varying from a single year to the whole war, as well as rules for team play, Bayonets \u0026amp; Tomahawks is perfect for new and experienced wargamers alike. COMPONENTS 22\" x 34\" mounted map 54 cards 135 unit counters 8 Commanders 17 Vagaries of War tokens 1 small fabric bag 6 custom dice 1 sheet of markers 1 Player Aid sheet 5 Scenario Information sheets Rulebook and Playbook","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39635190480958,"sku":"GMT 2010","price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/gmt_202010-image1.png?v=1718839395"}],"url":"https:\/\/littlebigwars.com\/collections\/gmt-games.oembed?page=6","provider":"Little Big Wars","version":"1.0","type":"link"}