{"title":"Decision Games","description":"\u003cp\u003eDecision Games offers historical accuracy and strategic challenge in every title. Their designs capture the drama of real-world conflicts, making them a must for history buffs and war game enthusiasts.\u003c\/p\u003e","products":[{"product_id":"royal-air-force-the-battle-of-britain-1940-decision-games-dcg","title":"Royal Air Force: The Battle of Britain 1940 - Decision Games DCG","description":"\u003cdiv\u003eFrance has fallen. England stands alone against the might of a triumphant Germany, defended only by the Spitfire and Hurricane squadrons of the Royal Air Force. Hitler orders his mighty Luftwaffe to destroy the RAF in preparation for Operation Sealion—the invasion of England. German fighters and bombers fill the English skies and the RAF responds.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003eNow you command the RAF or the Luftwaffe in history’s greatest air campaign—the Battle of Britain. Improving on his award winning solitaire classic, designer John Butterfield ramps up the historical accuracy, tension and play options with three complete games.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e“Never in the field of human conflict was so much owed by so many to so few.” — Winston Churchill\u003c\/div\u003e\n\u003cdiv\u003e\u003chr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cstrong\u003eRAF: Lion\u003c\/strong\u003e puts you in control of British Fighter Command, responding to German raids. The game’s unique card system generates targets and forces, which may remain hidden until after you commit your squadrons. Your foe is no mindless system: the Luftwaffe has priorities and a strategy. Scenarios range from one raid day, taking an hour to complete, to the full campaign, playable in 12 hours.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cstrong\u003eRAF: Eagle\u003c\/strong\u003e puts you in control of the Luftwaffe forces raiding England. You schedule raids and assign missions to your bombers and fighters, attempting to deliver the knockout blow. Can you take out the British radar system and cripple their aircraft production? The game controls the RAF response to your strategies. How does a foe so close to defeat keep coming back?\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cstrong\u003eRAF:\u003c\/strong\u003e 2-Player pits you against a live opponent, one controlling Fighter Command and the other the raiding Luftwaffe forces. Historical features include: German high command priorities, close escort, free hunt, the Channel Patrol, Jabos, day and night bombing, radar, the Observer Corps, weather, ULTRA intercepts, squadron patrols, “big wings,” altitude advantage, ace squadrons and flak.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cstrong\u003e\u003cu\u003eGame Contents:\u003c\/u\u003e\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv\u003e• One double-sided 22×34 inch mounted game board\u003c\/div\u003e\n\u003cdiv\u003e• 176 5\/8-inch die-cut counters\u003c\/div\u003e\n\u003cdiv\u003e• 165 Cards\u003c\/div\u003e\n\u003cdiv\u003e• 5 player aid \u0026amp; display cards\u003c\/div\u003e\n\u003cdiv\u003e• 3 Rules booklets\u003c\/div\u003e\n\u003cdiv\u003e• 2 six-sided dice\u003c\/div\u003e\n\u003cdiv\u003e• Storage bags\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469093257278,"sku":"DCG 1019","price":139.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1019-2t.jpg?v=1753721702"},{"product_id":"dcg-1005","title":"Decision Games The Forgotten War Korea Naktong Chosin \u0026 Chipyong-ni DCG 1005","description":"\u003cdiv\u003eThe Forgotten War includes three battle games of the Korean War. The scale is platoon level with rules for combat, close combat, air support, special weapons, logistic units, tanks and direct artillery fire.\u003cbr\u003eThe Naktong Bulge: August 1950. Reeling from the punishment dished out by the veteran North Korean People's Army, United Nation forces desperately attempted a stand at the Pusan Perimeter. Only with great difficulty were the North Koreans halted and eventually driven back across the Naktong River.\u003cbr\u003eChosin: November 1950. The hammer feel in the windswept mountains of North Korea as hordes of Communist Chinese troops hit the strung out 1st Marine Division. The game covers the entire battle from the Chosin Reservoir to the withdrawal across the airlifted Treadway Bridge on the road to the coast.\u003cbr\u003eHedgehog at Chipyong-ni: February 1951. Retreating before yet another CCF offensive in this \"yo-yo\" war, it was decided to leave the well entrenched and reinforced 23rd Regimental Combat Team to hold the crucial crossroads at Chipyong-ni. Outnumbered six to one, the Americans and French clung to their positions and just managed to beat back the ill-coordinated CCF assaults, until finally relived several days later.\u003cbr\u003e\u003cbr\u003eComponents: 980 counters, (3) 34\" x 22\" mapsheet, 24-page rule book, player aid card, 2 inch box.\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469166428222,"sku":"DCG 1005","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1005-2.jpg?v=1736481306"},{"product_id":"dcg-1039","title":"Imperium Romanum: The Rise and Fall of the Roman Empire DCG 1039","description":"\u003cdiv class=\"a-divider a-divider-section\"\u003e \u003c\/div\u003e\n\u003ch2 class=\"default\"\u003eProduct description\u003c\/h2\u003e\n\u003cdiv id=\"productDescription\" class=\"a-section a-spacing-small\"\u003e\n\u003cp\u003eAl Nofi's Imperium Romanum - The Rise and Fall of the Roman Empire is an update to the classic game of the Roman Empire by Al Nofi. The rules cover the intricacies of the political, economic, and military conflicts of the Roman world from the first century BC to its fall nearly 700 years later. The game includes over 40 scenarios, with six new scenarios and three introductory scenarios. Scenarios range from the Mithridatic wars (88-63 BC) through more than six centuries of greatness and decline to the final burst of glory in the last Romano-Persian War (AD 622-629). Two to six persons may play, depending on the scenario chosen. Scale is 50 miles to the hex and each unit represents Legions and Fleets. Most leader counters are named and represent individual leaders and their staffs.\u003cbr\u003e\u003cbr\u003eImperium Romanum includes counter graphics with all units displayed in a neutral color while the players use leader and control markers to show the forces each faction controls. The maps are enlarged and have a directory of all provinces with their cultivated and road status depicted for each scenario. The rules are updated with a new format and include new optional rules designed to give all players more detail in the military, logistical and political actions of the game.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNew Scenarios:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003ePompey versus the Pirates (AD 101-102)\u003c\/li\u003e\n\u003cli\u003eTrajan’s Parthian War (AD 115-117)\u003c\/li\u003e\n\u003cli\u003eHeraclius and the last Persian War (AD 622-629)\u003c\/li\u003e\n\u003cli\u003eIntroductory solitaire scenario\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\u003cstrong\u003eContents:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eThree 22 x 34inch game maps\u003c\/li\u003e\n\u003cli\u003eFour counter sheets\u003c\/li\u003e\n\u003cli\u003eOne rules book\u003c\/li\u003e\n\u003cli\u003eOne scenario book\u003c\/li\u003e\n\u003cli\u003eOne 11 x 17inch Two Sided Combat Charts\u003c\/li\u003e\n\u003cli\u003eOne 11 x 17inch Two Sided Mobilization Charts\u003c\/li\u003e\n\u003cli\u003eOne 11 x 17inch One Sided Sketch Map\u003c\/li\u003e\n\u003cli\u003eTen 8.5 x 11inch Power Record Forms\u003c\/li\u003e\n\u003cli\u003eTwo six-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469166624830,"sku":"DCG 1039","price":149.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/61hb3utpl9l._ac_sl1500.jpg?v=1743199266"},{"product_id":"dcg-1405","title":"The American Revolution: Decision in North America 1775-82 Decision Games 1405","description":"\u003cp\u003e\u003cstrong\u003eAmerican Revolution \u003c\/strong\u003e(Reprint of Strategy \u0026amp; Tactics #270).\u003cbr\u003e\u003cbr\u003eThe American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose to play the shorter scenario that ends in 1779.\u003cbr\u003e\u003cbr\u003eThe game includes the updated map (34\"x22\"), 228 counters, an upgraded 32-page rules booklet with updated rules, new optional rules, a new scenario, a play-through (by Bickford), and designer FAQ's, plus two Player Aid Cards with helpful play information.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469166657598,"sku":"DCG 1405","price":38.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1405-2.jpg?v=1737080737"},{"product_id":"dcg-1505","title":"Decision Games Lightning DDay Card Game DCG 1505","description":"\u003cp\u003eThis two-player card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches - Gold, Juno, Sword, Omaha and Utah - is represented by its own card, as are the defending German divisions and attacking Allied units. The Allied player must marshal his resources to gain and secure control of every beach by day's end: one run-through of the beautifully illustrated 110-card deck.\u003cbr\u003e\u003cbr\u003eThe tension in the game increases with each card thrown, like the build up in a close baseball game. At first it seems the Allies have resources to meet every crisis across the beachheads, but if a key airborne division gets scattered across the countryside, allowing a counterattacking panzer division to slip through the perimeter, everything can change instantly. And an Allied unit committed to one beach, where you might find the defense isn't as strong as you thought, can't be called back in time to rush to the true danger zone. Both players must constantly be thinking ahead, looking for ways to best utilize their cards several throws down the line.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469166690366,"sku":"DCG 1505","price":24.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201505.jpg?v=1729109821"},{"product_id":"dcg-1507","title":"Decision Games Lightning North Africa War Game DCG 1507","description":"\u003cdiv\u003eCovering the great battles of Erwin Rommel from 1941 to 1943, as he fought his way back and forth across the deserts of North Africa. LNA uses cards to represent the military units, supply convoys and objectives of the historic campaign. To win, you must consider your units’ combat power and maneuver options as well as their supply situation. The game features: the Afrika Korps, Tobruk, the Desert Rats, Malta, anti-tank guns, resupply from Europe, minefields and more. LNA is based around a new combat system that makes maneuver and planning as important as brute force. That approach is faithful to the historic events, in which smaller forces were often able to defeat and rout larger ones by using better tactics and planning. In LNA, battles can be won not only by overwhelming the enemy with firepower, but also by out-thinking and bluffing him. The dynamic game system puts you in charge of one of the most famous theaters of WWII.\u003cbr\u003e\u003cbr\u003eIncludes one rules sheet and 110 cards.\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469166723134,"sku":"DCG 1507","price":24.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1507-2.jpg?v=1737080737"},{"product_id":"dcg-1604","title":"Decision Games Chickamauga River of Death Folio Game Series DCG 1604","description":"\u003cp\u003eOnce again the Union Army of the Cumberland was in pursuit of Gen. Bragg’s Army of the Tennessee, after the Confederate withdrawal from Chattanooga. Bragg’s actual intention was to stand and fight. In fact, this time — indeed, for the first time — his army, heavily reinforced, actually outnumbered his pursuers. As the dispersed Federals deployed along the Chickamauga River, large numbers of Confederates assembled to strike the counter-blow. The Battle of Chickamauga would be the Confederates’ last opportunity to annihilate an entire Union Army. Chickamauga utilizes the all-new Musket \u0026amp; Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat. In Chickamauga a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army. 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Lee saw an opportunity to annihilate them on the congested roads between White Oak Swamp and the small community of Glendale. Lee’s army included most of the notable Confederate luminaries, such as “Stonewall” Jackson, “Old Pete” Longstreet, A. P. Hill and others, collectively fielding 45,000 men. The Federals, numbering about 40,000, had become disjointed as they attempted to reach and cross the James River. At the same time, though, the Confederate approach became uncoordinated and irregular. The mass of the battle eventually pivoted north of Nelson’s Farm, known to the locals by its former owner’s name, Frayser. Frayser’s Farm utilizes the all-new Musket \u0026amp; Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure the line of retreat. In Frayser’s Farm a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army. Game Contents: • 17 x 22” (43 x 56 cm) terrain map • 100 die-cut counters • One Standard Rules booklet for this series • One Exclusive Rules booklet for this title\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 352 Yards (322 m)\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469166788670,"sku":"DCG 1606","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1606-2.jpg?v=1735960011"},{"product_id":"dcg-1607","title":"Decision Games Folio Games Series Shiloh DCG 1607","description":"\u003cb\u003eFolio Games Series: Shiloh\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eâ€¢\u003cb\u003ePackage contents:\u003c\/b\u003e\u003cbr\u003e-1 x Folio Games Series: Shiloh\u003cbr\u003e\u003cbr\u003eâ€¢\u003cb\u003eProduct Code:\u003c\/b\u003e\u003cbr\u003e DCG 1607\u003cbr\u003e\u003cbr\u003eâ€¢\u003cb\u003ePackage Info:\u003c\/b\u003e\u003cbr\u003e  \nThere would never be a better chance to hit the Federals and inflict a decisive defeat on them than in April 1862. Two of the advancing Union armies in the Western Theater hadnâ€™t yet converged. The Confederates thus perceived a rare opportunity to concentrate against Grantâ€™s six divisions at Pittsburg Landing on the west bank of the Tennessee River. Organized into four corps, Gen. Albert Sidney Johnston marched his men 20 miles from Corinth, Mississippi, toward the Federal troops bivouacked along a skirmish line extending from the bank of the Tennessee River to the small â€œShilohâ€ church inland. Shiloh utilizes an all-new Musket \u0026amp; Saber combat system, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War, while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure the line of retreat. A new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle. Supply lines forcing players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.\u003cbr\u003e\u003cbr\u003e- Product is for use in the Decision Games table top game Folio Games Series: Shiloh\u003cbr\u003e- Models and games are supplied unpainted and may require assembly or preparation before play\u003cbr\u003e- Any scenery, paint, or glue is not included. \u003cbr\u003e\u003cbr\u003e  Decision Games and Decision Games table top games","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469166821438,"sku":"DCG 1607","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/pic749002.jpg?v=1743199266"},{"product_id":"dcg-1612","title":"Decision Games Bastogne A Desperate Defense Folio Game Series DCG 1612","description":"\u003cp\u003eFolio Games Series: Bastogne\u003c\/p\u003e\n\u003cp\u003eProduct Code:\u003cbr\u003eDCG 1612\u003c\/p\u003e\n\u003cp\u003ePackage Info:\u003c\/p\u003e\n\u003cp\u003eThe initial onslaught of the Germans' Ardennes offensive, in December 1944, overran numerous US positions all along the front line, though the Germans simply bypassed other stubbornly defended locations so as to maintain their momentum. The small town of Bastogne, however, with its strategically critical road junctions, became the lynchpin of the entire campaign. The Germans soon realized Bastogne had to be captured; so they set out to assault the outnumbered and surrounded American units there. The desperate defense of Bastogne, therefore, came to typify the entire Battle of the Bulge. Bastogne utilizes the new Fire \u0026amp;Movement combat system that's designed so players can augment their units with support fire during the course of the battle.\u003c\/p\u003e\n\u003cp\u003e- Product is for use in the Decision Games tabletop game Folio Games Series: Bastogne.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469166919742,"sku":"DCG 1612","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201612.jpg?v=1740778058"},{"product_id":"dcg-1613","title":"Decision Games Aachen First to Fall Folio Game Series DCG 1613","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cstrong\u003eAachen: First to Fall\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eBefore October 1944, no large German city had been directly assaulted by any Allied army. German soldiers continued to fight stubbornly throughout Europe, even after Germany’s defeat became certain; US commanders knew resistance on German soil would be tenacious. In the city of Aachen itself, the street fighting was expected to be severe, just as it had been in other hard-fought cities. The situation along the border itself was even worse; the infamous West Wall loomed in front of Aachen, enclosing the city with miles of concrete bunkers, casemates and “dragon’s teeth.” The sense of foreboding among the GIs assigned to the attack, as well as their commanding generals, was evident and warranted.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cbr\u003eAachen\u003c\/strong\u003e utilizes the \u003cem\u003eFire \u0026amp; Movement\u003c\/em\u003e combat system that allows players to augment their units with “support fire” during the course of the turns. From mortars to fighter-bombers, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, perhaps supported by anti-tank guns, could be tasked to assault a lone enemy regiment of engineers defending a road junction. As that attack gets underway, however, the recon battalion may find itself strafed by enemy fighter-bombers. More support will be necessary to take the road junction, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eThe attritional design of the Combat Results Table simulates the true nature of battles in Europe. Units are typically two-sided counters that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting in Aachen. Winning the battle is a matter of maneuver, firepower and asset management.\u003cbr\u003e\u003cbr\u003e\u003cu\u003e\u003c\/u\u003e\u003cu\u003eGame Contents:\u003c\/u\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e• 17×22 inch map sheet\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e• 120 die-cut 1\/2-inch counters\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e• 8-page system rules booklet\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e• 4-page scenario rules booklet\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469166952510,"sku":"DCG 1613","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201613.jpg?v=1737761081"},{"product_id":"dcg-1618","title":"Decision Games Showdown The Coming Indo-Pakistani War Folio Game Series DCG 1618","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cstrong\u003eThe Coming Indo-Pakistan War\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWhen Pakistan declared itself independent from India, the enmity that had long existed between the two cultures erupted into open war. Since 1947, Pakistan and India have been military rivals and have fought several wars. Those wars, however, have been inconclusive. Since 1998, both nations have become nuclear powers and, consequently, the next Indo-Pakistani war could potentially become nuclear. Indeed, another war between Pakistan and India may be the final showdown.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eShowdown\u003c\/strong\u003e utilizes the \u003cem\u003eFire \u0026amp; Movement\u003c\/em\u003e combat system that allows players to augment their units with “support fire” during the course of the turn. From attack helicopters to self-propelled artillery, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. \u003cstrong\u003eShowdown\u003c\/strong\u003e also introduces a new and disconcerting element: tactical nuclear weapons. 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Folio Game Series DCG 1623","description":"\u003cp\u003eFolio: Pea Ridge: St Louis, then Huzzah!\u003c\/p\u003e\n\u003cp\u003eProduct Code:\u003cbr\u003eDCG 1623\u003c\/p\u003e\n\u003cp\u003ePackage Info:\u003c\/p\u003e\n\u003cp\u003eA Union invasion of northern Arkansas ground to a halt in early 1862 due to logistical difficulties. The alarmed Confederates sent Earl Van Dorn to coordinate the fractious Southern forces to repel the Yankee invaders. Van Dorn, aggressive but careless, launched a quick offensive that nearly trapped Sam Curtis' Union Army of the Southwest until Curtis extricated his army and placed it in a well-entrenched position on the plateau of Pea Ridge. After their rapid march north, the Confederates were exhausted and out of supplies, but Van Dorn nevertheless set them on a grueling night march around Curtis' position.\u003c\/p\u003e\n\u003cp\u003ePea Ridge uses the Musket \u0026amp; Saber system to accurately portray warfare during the American Civil War. All the primary facets of the muzzle-loading era are included. The combat system rewards intuitive play without the need for rifle counting. There are substantial differences between infantry, artillery, and cavalry: Infantry, tough and resilient, bear the brunt of battle. Artillery can smash attacks or open holes in enemy lines but is vulnerable and brittle. Cavalry is weak in stand-up combat but crucial for pursuit and reconnaissance. All units are susceptible to rout when weakened, and the fortunes of war can intervene at any time, so players must maintain reserves. 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The lone German army there, Hindenburg’s Eighth, had to rely on interior lines and railroads to concentrate against each Russian army in turn. This game focuses on the southern half of the campaign, with the northern half factored into the victory conditions. Those victory conditions vary with the strategic options chosen by each player so neither knows the other’s intent.\u003cbr\u003e\u003cbr\u003eTannenberg uses a modification of the Fire \u0026amp; Movement game system. Developed to portray the mechanized battlefields of a later generation, F\u0026amp;M stresses the use of rapidly-concentrated fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In 1914, although railroads allowed the rapid shifting of forces on a large scale, no one moved faster than a man on foot on the battlefield, making exploitation ineffective. However, here both players have hidden movement, allowing them to concentrate in unexpected locations to surround and destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery brigades available to division and corps commanders. It must be brought to the point of decision, then supplied to give it the firepower to affect the fighting.\u003cbr\u003e\u003cbr\u003eThe historical outcome at Tannenberg was the destruction of Samsonov’s army, but it need not have been so. Both players have options and can achieve decisive success. The player who makes the better choices, and backs his strategy to the hilt, will emerge the victor.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title\u003c\/p\u003e\n\u003cdiv\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 3 miles (5 km)\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167149118,"sku":"DCG 1632","price":28.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1632-2.jpg?v=1737139023"},{"product_id":"dcg-1634","title":"Decision Games Gaza 1917 Gateway to Jerusalem Folio Game Series DCG 1634","description":"\u003cp\u003eFolio Games Series: Gaza 1917\u003c\/p\u003e\n\u003cp\u003eProduct Code:\u003cbr\u003eDCG 1634\u003c\/p\u003e\n\u003cp\u003ePackage Info:\u003c\/p\u003e\n\u003cp\u003eBy early 1917 British Empire forces had pushed the Ottoman Turks out of the Sinai to a line near Gaza. If the British could break that line, it would open the road to Jerusalem, and after that Damascus. A hastily prepared attack in March was repulsed. After a month spent bringing forward artillery and supplies, the British were ready to try again, going \"over the top\" on 17 April.\u003c\/p\u003e\n\u003cp\u003eGaza 1917 uses the Fire \u0026amp; Movement system. The movement and combat systems are designed around the realities of mechanized warfare, giving motorized and\/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannons and light ground-attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower, and asset management.\u003c\/p\u003e\n\u003cp\u003eProduct is for use in the Decision Games tabletop game Folio Games Series: Gaza 1917.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167181886,"sku":"DCG 1634","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201634.jpg?v=1729109828"},{"product_id":"dcg-1635","title":"Decision Games Shanghai Incident 1932 Folio Game Series DCG 1635","description":"\u003cp\u003eFolio Games Series: Shanghai Incident\u003c\/p\u003e\n\u003cp\u003eProduct Code:\u003cbr\u003eDCG 1635\u003c\/p\u003e\n\u003cp\u003ePackage Info:\u003c\/p\u003e\n\u003cp\u003eProduct is for use in the Decision Games tabletop game Folio Games Series: Shanghai Incident.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167214654,"sku":"DCG 1635","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/61jgbhwdvpl._ac_sl1500.jpg?v=1743199270"},{"product_id":"dcg-1637","title":"Decision Games Mortain Counterattack Drive to Avranches Folio Game Series 1637","description":"\u003cp\u003eFolio Games Series: Mortain Counterattack\u003c\/p\u003e\n\u003cp\u003eProduct Code:\u003cbr\u003eDCG 1637\u003c\/p\u003e\n\u003cp\u003ePackage Info:\u003c\/p\u003e\n\u003cp\u003eThe Normandy beachhead was broken wide open by the US drive south through Avranches, followed by rapid advances into Brittany and central France. The operation, however, hung on a slender thread: the lone supply line for the breakout ran through Avranches. Hitler and his generals recognized the weakness; the generals thought the German army in Normandy lacked the strength to take Avranches, but Hitler ordered the attack. Four panzer divisions were gathered near the ancient village of Mortain, intending to take the town and the nearby Hill 317 before driving west. In their way stood the US 30th Infantry Division. The Germans needed a rapid breakthrough, while the Americans had to buy time for reinforcements to arrive.\u003c\/p\u003e\n\u003cp\u003eProduct is for use in the Decision Games tabletop game Folio Games Series: Mortain Counterattack.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167247422,"sku":"DCG 1637","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201637.jpg?v=1729109827"},{"product_id":"dcg-1638","title":"Decision Games Battles for the Galactic Empire Folio Game Series DCG 1638","description":"\u003cp\u003eFolio Series Battles for the Galactic Empire\u003c\/p\u003e\n\u003cp\u003eProduct Code:\u003cbr\u003eDCG 1638\u003c\/p\u003e\n\u003cp\u003ePackage Info:\u003c\/p\u003e\n\u003cp\u003eBattles for the Galactic Empire (BFGE) is a two-player game set in the Struggle for the Galactic Empire universe. Players attempt to outwit and outplay their opponent to achieve victory by scoring Chaos points through control of the six regions in the sector. Control of the regions is determined by skillful deployment of space fleets, action chit play, and tactical choices during combat. Players build their fleets choosing among six types with varying capabilities including military, morphogenetic (ability to convert opposing forces to the friendly side), and deployment\/movement options. They pick chits randomly from five categories to enhance movement, tactical and build abilities, recruit special units, and disrupt opponent's plans.\u003c\/p\u003e\n\u003cp\u003eProduct is for use in the Decision Games tabletop game Folio Game Series Battles for the Galactic Empire.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167280190,"sku":"DCG 1638","price":28.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/61qfd548tbl._ac_sl1500.jpg?v=1743199262"},{"product_id":"dcg-1711","title":"Decision Games Mini Game Series 1711 Chantilly - Jackson's Missed Opportunity","description":"\u003cp\u003eChantilly: Jackson’s Missed Opportunity\u003c\/p\u003e \u003cp\u003eAfter the Confederate victory at Second Bull Run in August 1862, Stonewall Jackson led his wing of the Confederate army to get behind the retreating Federals and finish the job. Mud and fatigue slowed him just enough to allow some hastily-collected Federal units to get in position to stop him. The result was a confused battle near Chantilly. At stake was the survival of an entire Union army, or of Jackson's isolated Confederates.\u003cbr\u003e\u003cbr\u003eThese Quick Play Musket \u0026amp; Saber rules can also be used t o play any of the Musket \u0026amp; Saber designs in the folio series.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cbr\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e \u003cdiv\u003e \u003c\/div\u003e \u003cdiv\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 352 yards\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167378494,"sku":"DCG 1711","price":16.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201711.jpg?v=1731102769"},{"product_id":"dcg-1715","title":"Decision Games Merrill's Marauders Commandos in Burma Mini Game Series 1715","description":"\u003cp\u003eDecision Games' Merrill's Marauders\u003c\/p\u003e\n\u003cp\u003eMerrill's Marauders is a solitaire game covering missions behind Japanese lines in the Burmese jungle. The player has to carry out one of four missions or string all four together in a campaign game.\u003c\/p\u003e\n\u003cp\u003eThe game uses the Commando series rules. Each mission card grants the player a specified number of operations points to reach certain objectives. Operations points are expended to recruit the special ops team, then to move and attack on the map. A deck of event cards controls the opposition forces (OPFOR). Combat is resolved using a quasi-tactical system with opposing units taking turns firing at one another. Victory can increase the number of operations points available, but heavy losses can reduce them. The game ends when the player runs out of points.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e- 11\" by 17\" map\u003cbr\u003e- 40 Die-Cut Counters\u003cbr\u003e- 18 Mini Cards\u003cbr\u003e- Scenario Instructions\u003cbr\u003e- Four-Page Rule Booklet\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eLevel: Company-Battalion\u003cbr\u003e\u003cbr\u003eHex: 17 miles per inch\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167444030,"sku":"DCG 1715","price":20.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201715.jpg?v=1726084087"},{"product_id":"dcg-1721","title":"Decision Games Mansfield Crisis in the Pine Barrens Mini Game Series DCG 1721","description":"\u003cp\u003eDecision Games' Mansfield\u003c\/p\u003e\n\u003cp\u003eProduct Code:\u003cbr\u003eDCG 1721\u003c\/p\u003e\n\u003cp\u003ePackage Info:\u003c\/p\u003e\n\u003cp\u003eProduct is for use in the Decision Games tabletop game Mini Folio Series Mansfield.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167476798,"sku":"DCG 1721","price":20.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201721.jpg?v=1731102752"},{"product_id":"dcg-1723","title":"Decision Games First Saratoga Burgoyne's Gambit 1777 Mini Game Series DCG 1723","description":"\u003cp\u003eDecision Games' First Saratoga\u003c\/p\u003e\n\u003cp\u003eIn the late summer of 1777, the British master plan to sever New England from the rest of the rebellious American colonies had come unhinged, leaving John Burgoyne's Northern Army dangerously isolated. In an attempt to break through American defenses to reach Albany, New York, Burgoyne launched his army at the American defenses on Bemis Heights. An American screen dispatched by Benedict Arnold clashed with the British advance in deep woods, triggering an afternoon-long fight fed by reinforcements for both sides. The battle ended in stalemate, as good as a defeat for Burgoyne, but might have tipped in his favor.\u003c\/p\u003e\n\u003cp\u003eSaratoga uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards the use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Special rules cover the characteristics of eighteenth-century warfare, especially the emergence of light infantry, and the differences between regulars and militia. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e\n\u003cp\u003eScale:\u003c\/p\u003e\n\u003cp\u003eLevel: Battalion\/Brigade\u003c\/p\u003e\n\u003cp\u003eHex: 352 yards\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167542334,"sku":"DCG 1723","price":17.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201723.jpg?v=1731102752"},{"product_id":"dcg-1724","title":"Decision Games Germantown Washington Strikes Oct. 1777 Mini Game Series DCG 1724","description":"\u003cp\u003eDecision Games' Germantown\u003c\/p\u003e\n\u003cp\u003eProduct Code:\u003cbr\u003eDCG 1724\u003c\/p\u003e\n\u003cp\u003ePackage Info:\u003c\/p\u003e\n\u003cp\u003eProduct is for use in the Decision Games tabletop game Mini Folio Series Germantown.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167575102,"sku":"DCG 1724","price":16.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201724.jpg?v=1731102753"},{"product_id":"dcg-2100","title":"Decision Games War in Europe PC Game DCG 2100","description":"\u003cdiv\u003eWar in Europe is a computer-moderated simulation of the European Theater of Operations in World War II. There¹s no computer\/AI player in the game; players make all the critical decisions. You decide on production schedules, declare war on neutral nations, and control the ground, air, sea and strategic forces of the Axis, Allied and Soviet powers in order to change or recreate the events of the war. The game is a division-level simulation, with some brigade and corps-sized ground units. Play takes place on a 159x133 hex map of Europe and North Africa. Naval power and air power are abstracted as points rather than on-map units, including: surface fleet, U-Boat, transport, amphibious assault, tactical air and strategic bomber points.\u003cbr\u003e\u003cbr\u003eBattle on three fronts‹War in the West (two-player, Allies versus Axis); War in the East (two- player, Soviets versus Axis); and War in Europe (three-player, Axis versus Allies \u0026amp; Soviets). Select from 10 scenarios (shorter games focused on a single major offensive), or 16 campaigns (the whole war from a specified date through May Œ45 or the defeat of one side). A unique \"tabbed\" map display allows each player to define his own set of map views, while also allowing one-click switching between areas of interest. Multiple map overlays show the supply net, territory ownership, air range, and zones of control. Fully integrated PBEM mode, with autosend, inbox, browse mode and multiple file load\/save tracking. Support for any screen resolution; multiple customizable map sets and customizable icons. Fully featured game editor for creation of new scenarios and campaigns; create new units, new setups, and edit the data tables used in the game.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eSystem Requirements:\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003eOS: Windows 95\/ME\/NE\/2000\/XP\/Vista\/7\/8\/10 (XP\/Vista\/7 Compatability mode recommended for later versions of Windows) \u003c\/li\u003e\n\u003cli\u003eCPU: Pentium III 800Mhz (Pentium4, 1.2Ghz recommended)\u003c\/li\u003e\n\u003cli\u003eRAM: 128 MB (256 MB recommended)\u003c\/li\u003e\n\u003cli\u003eScreen: Minimum resolution 1024x768, 16 bit color\u003c\/li\u003e\n\u003cli\u003eHD: 50 MB free space\u003c\/li\u003e\n\u003cli\u003eWindows Compatible Sound Card and Mouse\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167640638,"sku":"DCG 2100","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/2100-2.jpg?v=1736336080"},{"product_id":"dcg-2109","title":"Decision Games D-day at Tarawa PC version DCG 2109","description":"\u003cp\u003eCommand the US 2nd Marine Division in \"one square mile of hell.\"\u003c\/p\u003e\n\u003cp\u003eD-Day at Tarawa is a solitaire game simulating the amphibious invasion of Betio Island in the Tarawa Atoll. The US marines assaulting the tiny island, with its strategically vital airstrip, found themselves in their toughest battle of World War II, a fight to the death against 5000 Japanese defenders.\u003c\/p\u003e\n\u003cp\u003eD-Day at Tarawa advances the solitaire game system of its award-winning predecessor D-Day at Omaha Beach to the next level. You control the US forces against a tenacious Japanese defense. An innovative diceless combat system highlights unknown enemy deployments and the importance of the right weapons and tactics. Event cards keep the action flowing and the rules simple while introducing extensive historical detail.\u003c\/p\u003e\n\u003cp\u003ePlayers familiar with Omaha Beach will recognize the harrowing amphibious landings, overlapping enemy fields of fire, uncanny Japanese strategies, and the emergence of US heroes and leaders, as the story of the two-day struggle unfolds. Tarawa adds new features covering LVT landing craft, movement through the surrounding coral reefs, close combat, Japanese night infiltration, US combat engineers, and Japanese tanks.\u003c\/p\u003e\n\u003cp\u003eSystem Requirements:\u003c\/p\u003e\n\u003cp\u003eOS Windows 2000\/XP\/Vista\/7\/8\/10\u003cbr\u003eDirectX 7 or later\u003cbr\u003eRAM 3 GB (minimum)\u003cbr\u003eAUDIO any Windows-compatible sound card\u003cbr\u003eMinimum Resolution 800X600, 32-bit color\u003cbr\u003eStorage 81MB free space\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469167673406,"sku":"DCG 2109","price":28.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/2109-2.jpg?v=1736336080"},{"product_id":"dcg-3002","title":"Decision Games World War 1 Deluxe Edition Map Game DCG 3002","description":"\u003cp\u003e\u003cstrong\u003eWorld War I Deluxe Edition\u003c\/strong\u003e. 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Six month turns keep the game playable, while multiple movement and attack phases allow for operational nuance.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eMobilization Points are used to build new units, absorb combat losses, and purchase campaign markers allowing additional activity in chosen sectors. They are always in short supply, increasingly so as economies shrink over the course of the war. Neutrals, wooed by diplomacy, may bring fresh strength to bear.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eThe main scenario covers the entire war from 1914-1918 in ten turns, while short scenarios handle the opening phase of the war (two turns) and the final great battles (four turns). Options include free setup in 1914 and an extension of the war into 1919. Victory comes from wearing down an opponent, either by capturing essential locations or by exhausting mobilization points. 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Featuring a full order of battle of all the historic divisions, Patton's First Victory also includes \"support assets\" that can be assigned to divisions to increase their strength. Should the Axis player assign his support assets to his best divisions, or use them to augment his light units? The Allied player must maintain the momentum, fighting for a breakthrough to capture enough of the important Tunisian harbors to win. The Axis player must manage his scant yet potent army to repel the attacking Allies while watching for opportunities to counterattack and throw them back. 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The game’s sub-systems are crafted to present a supreme-commander’s-eye-view of the war: it is therefore almost fully strategic in its perspective, with only the most pastel of operational undertones added to enhance historical tone and texture. Each hex on the map represents 16 miles (26 km). Each full turn of play represents four days of real time. Units of maneuver are corps with army HQ also being represented. Static fortresses also play an important role in play. One player commands the German forces. 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Can be played cooperatively by two players, each taking parts of the US defense. 176 counters. Germans approach via 4 tracks (roads) around the town. 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Over 35,000 men belonging to 1st Allied Airborne Army dropped from the skies of Holland. Their objective: capture and hold a highway. The result: a salient into German territory that lacked only the last objective, and was thus a tragic defeat. The 2,000-plus counters detail Brereton’s Airborne Corps of three divisions, the units of Brian Horrocks’s 30th Corps, and Model’s scattered and disheveled forces at company level for infantry; battery level for artillery, anti-tank and anti-air; and troop level for tank and armored cars. The four maps cover the area from the front along the Meuse-Escaut Canal to the land, nearly 200 hexes away, surrounding the Arnhem Highway Bridge. Each map is positioned to cover the operational area of one airborne division. That allows one-division scenarios. The system focuses on the interaction of two variables: fire power and morale. The structure of the game turns is simple, with each player turn divided into a Command Communications Phase and a Maneuver Phase. All the activities of each formation are completed before those of another are begun. Attacks proceed with a preliminary barrage, fire attack by maneuver companies, and then close action with tanks or assault troops. All activities involve comparisons of involved units’ capabilities. Those variables create the framework within which the players operate. 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Both sides have nascent pike-and-shot armies, the French still relying upon feudal knights, and the Spanish increasingly dependent on new individual firearms. Both sides also relied on mercenaries: Italian musketeers, Swiss pikemen, German Landsknechts. Tercios, too, are in their infancy; at Pavia, the battle is fought by smaller formations maneuvering in a broken, wooded area.\u003cbr\u003e\u003cbr\u003ePavia uses the new Pike \u0026amp; Shot game system to portray the battlefields of the early gunpowder period. Infantry is based on pike formations with varying numbers of attached musketeers. Other musketeers operate independently, useful for skirmishing but vulnerable to both infantry and cavalry. Shock power comes from heavy cavalry, armored horsemen armed with pistol and sword, but relying increasingly on firepower to wear down opponents. Light cavalry roam the battlefield, too weak to stand up to their heavy cousins, but ruthless during a pursuit. The newest form of horsemen are the dragoons, men trained to fight mounted and on foot, ideal for seizing key points in advance of the main body. Artillery is still in its infancy; the large, powerful guns are all-but-immobile. However, different armies at different times experiment with lighter, more mobile weapons.\u003cbr\u003e\u003cbr\u003eIn Pike \u0026amp; Shot, players must coordinate their artillery and infantry to begin breaking up enemy formations, then follow up with cavalry to finish the job. Deployment must take into account the eventual rattling of even the best infantry, using multiple lines to ensure fresh formations are available to fill gaps and take up the fight. Leaders are essential both for encouraging troops in combat, and rallying those who have drifted out of the action. 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On 6 October the Syrians attacked with five divisions, three of them mechanized, supported by mortars, artillery, mobile SAMs, and a heliborne commando brigade. The Israelis were therefore badly outnumbered, but were quickly reinforced by reservists (much sooner than the Syrians had anticipated). More significantly, the Israeli Air Force appeared overhead to impede the Syrian assault. However, the Syrians’ surface-to-air missile batteries proved at least partially effective against those aircraft. Thus, among other things, the battle for the Golan would test the preeminence of air support against the ascendancy of the SAM. Golan utilizes the new Fire \u0026amp; Movement combat system that’s designed so players can augment their units with “support sire” during the course of the turn. From artillery to air strikes, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. But Golan also introduces a new element to the battlefield: surface to air missiles. The Syrians fielded numerous SAM batteries during their advance, downing many Israeli jets and compelling that air force to implement new tactics. A single armor battalion, for example — perhaps supported by air support — could be tasked to assault a lone enemy commando brigade defending a fort. As that attack gets underway, though, the air support may find itself under fire from a mobile SAM battery. More support will be necessary to take the fort, but assets are limited. In Golan the attritional design of the new Combat Results Table simulates the true nature of modern warfare. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the Yom Kippur War. Winning is thus a matter of maneuver, firepower and asset management. 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The British reformed near El Alamein, just 90 miles from Alexandria. After the repulse of a hasty attack in mid-July, Rommel orchestrated a more careful assault for the end of the month. His mobile troops were to swing wide into the desert to flank the British line and unhinge it. Eighth Army was waiting, forewarned by ULTRA intercepts. Its new commander, Bernard Mongomery, arrayed his armor along the ridge of Alam el Halfa. The German assault would pit the tactical finesse of \u003cem\u003eAfrika Korps\u003c\/em\u003e against greater numbers of tanks and guns. A German victory might complete the clearance of North Africa; a British victory could spell the end of \u003cem\u003eAfrika Korps\u003c\/em\u003e.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eEl Alamein\u003c\/em\u003e\u003c\/strong\u003e uses the \u003cem\u003eFire \u0026amp; Movement\u003c\/em\u003e system designed around the realities of mechanized warfare, giving motorized and\/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. 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In Naktong Bulge the attritional design of the new Combat Results Table simulates the true nature of combat during the Korean War. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the Korean War. Winning the battle is thus a matter of maneuver, firepower and asset management. 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In Kasserine, the attritional design of the new Combat Results Table simulates the true nature of the battles in North Africa. Units are typically two-sided formations that can suffer casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting at Kasserine Pass. Winning is thus a matter of maneuver, firepower and asset management. 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The skill of the Hun horsemen, particularly their accuracy with the composite bow while mounted, made them a veritable shock army. They continued to bring victory after victory to Attila, making him the master of Central Europe. After years of conquest, oppression and extortion, however, Attila’s recent invasion of Western Europe would be challenged: a remnant Roman army, under the command of Flavius Aetius, was sent to stop him on a field known as the Catalaunian Plain, near the village of Chalons. The Battle of Chalons would decide the fate of Europe.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eChalons\u003c\/strong\u003e utilizes the tried-and-true \u003cem\u003eBattles of the Ancient World\u003c\/em\u003e system, providing a simple yet accurate portrayal of ancient warfare. The combat system is intuitive, including all of the details that characterized warfare in the era of sword and shield. 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Winning the battle is a matter of maneuver, firepower, and asset management. The British have the stronger force, but the Central Powers have the advantages of surprise, initiative, and strong artillery support. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e- 17\" by 22\" Map\u003cbr\u003e- 100 Die-Cut Counters\u003cbr\u003e- 1 Standard Rules Booklet for This Series\u003cbr\u003e- 1 Exclusive Rules Booklet for This Title\u003c\/p\u003e\n\u003cp\u003ePlayers: 2\u003c\/p\u003e\n\u003cp\u003eLevel: Regiment\/Brigade\u003c\/p\u003e\n\u003cp\u003eHex: .6 miles (1 km)\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32076613156926,"sku":"DCG 1633","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201633.jpg?v=1729109827"},{"product_id":"decision-games-folio-series-vimy-ridge-arras-diversion-1627","title":"Decision Games Vimy Ridge Arras Diversion Folio Game Series DCG 1627","description":"\u003cp\u003eFolio Games Series: Vimy Ridge\u003c\/p\u003e\n\u003cp\u003eProduct Code:\u003cbr\u003eDCG 1627\u003c\/p\u003e\n\u003cp\u003ePackage Info:\u003c\/p\u003e\n\u003cp\u003eThis game uses the Fire \u0026amp; Movement game system. It covers the 1917 Allied attempt to capture Vimy Ridge, a keystone of the northern German flank of their lines in France. Extensive training and huge concentrations of artillery allowed the Canadians to succeed, but not exploit their success.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e- Folio game for 2 players, suitable for solitaire play as well.\u003cbr\u003e\u003cbr\u003e- Winning is a matter of judicious maneuver, mass, \u0026amp; target prioritization.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32076614238270,"sku":"DCG 1627","price":28.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg_201627.jpg?v=1729109827"},{"product_id":"decision-games-over-the-top-four-battles-from-ww1-dcg-4011","title":"Decision Games Over The Top! Four Battles From WWI Board Game DCG 4011","description":"\u003cp\u003eDecision Games' Over The Top!\u003c\/p\u003e\n\u003cp\u003eOver The Top! includes four great battles from the First World War. These battles simulate WWI warfare from attritional trench fighting to maneuver, tank assaults and infiltration tactics. Units are regimental-brigade level with corps level HQ and support.\u003c\/p\u003e\n\u003cp\u003eScenarios:\u003c\/p\u003e\n\u003cp\u003eBrusilov Offensive, 1916. The Russian army fights its way through the Central Powers' trench system only to be stopped by a desperate German counterattack.\u003c\/p\u003e\n\u003cp\u003eRiga, 1917. German \"shocktroop\" divisions break through the Russian line using special infiltration (Stosstrupen) tactics to knock Russia out of the war!\u003c\/p\u003e\n\u003cp\u003eSt. Mihiel, 1918. The new American army, utilizing tanks and mobile warfare, overrun the greatest German salient on the Front. The battle that started George S. Patton's career!\u003c\/p\u003e\n\u003cp\u003eDamascus, 1918. British Gen. Allenby, with assistance from Lawrence of Arabia, surprises and outmaneuvers the Ottoman army in the Middle East.\u003c\/p\u003e\n\u003cp\u003eContents Include:\u003c\/p\u003e\n\u003cp\u003e- 1 Rules Booklet\u003cbr\u003e- 2 34\" by 22\" Maps\u003cbr\u003e- 560 Die-Cut Counters\u003cbr\u003e- 1 Die\u003cbr\u003e- 8 Storage Bags\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32076620562494,"sku":"DCG 4011","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/4011-2.jpg?v=1738212148"},{"product_id":"decision-games-rebels-redcoats-vol-1","title":"Decision Games Rebels \u0026 Redcoats Vol. 1 Game DCG 4004","description":"\u003cp\u003eDecision Games' Rebels \u0026amp; Redcoats\u003c\/p\u003e\n\u003cp\u003eRebels \u0026amp; Redcoats, Vol. I. American Revolutionary battles of Bunker Hill, Brandywine, Germantown, and Monmouth. The game system simply but accurately recreates the battlefield conditions with a move-fight-rally play sequence to simulate the grand tactics of the American Revolution. Additional rules cover command control, morale, artillery, light infantry, and dragoons. Each battle is represented by its own units and map along with exclusive rules to recreate the unique conditions of each battle. Units are generally regiments rated for combat strength, morale, and march capabilities. Famous Battlefield leaders also include Washington, Cornwallis, Greene, and Tarleton to name a few. Battle ranges from Bunker Hill, through Monmouth and Saratoga, and on to the south at Cowpens and Guilford Court House.\u003c\/p\u003e\n\u003cp\u003eScenarios:\u003c\/p\u003e\n\u003cp\u003e- Bunker Hill, 17 June 1775\u003cbr\u003e- Brandywine, 11 September 1777\u003cbr\u003e- Germantown, 4 October 1777\u003cbr\u003e- Monmouth, 28 June 1778\u003c\/p\u003e\n\u003cp\u003eContents Includes:\u003c\/p\u003e\n\u003cp\u003e- 440 Counters\u003cbr\u003e- 2 22\" by 34\" Mapsheets\u003cbr\u003e- 2 Player Aid Cards\u003cbr\u003e- 16-Page Rule Book\u003cbr\u003e- 1 10-Sided Die\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32076623511614,"sku":"DCG 4004","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/4004-2.jpg?v=1738212148"},{"product_id":"battle-cry-of-freedom-decision-games-dcg-1503","title":"Battle Cry of Freedom Decision Games DCG 1503","description":"\u003cdiv\u003eThis two-player card game represents the American Civil War, 1861-1865, in the theaters of war east of the Mississippi River. Each player has his own Play Deck that he will use to draw from in order to play cards. In the game, each player will go though his Play Deck twice, with each deck representing roughly two years of the war. Each player has a Command Point Track that keeps up with a player's current Command Point total (players can use coins or other tokens to mark their current total). The Command Points in this game represent the economic, military, political, and social factors that influenced the campaigns of the war, and that in turn were influenced by the outcome of the battles.\u003cbr\u003e\u003cbr\u003eThe objective of the Union player is to capture all three Victory Condition cities (Richmond, Atlanta, Vicksburg) before the end of Deck Two; or, alternatively, to take any two of these cities and play the Presidential Election of 1864 card. The Confederate wins if the Union player cannot achieve his objectives. There are four different events ac-counted for in each Play Deck, and each individual card contains at least two of these types: Resource Events, Battle Events, Special Events, Strategic Movement Events. Re-source Events (played both before and after battles) are played only during the Resource phases and they represent national morale, political events, economic and social effects, as well as the build-up of military strength.\u003cbr\u003e\u003cbr\u003eBattle Events and Special Events are played only during Combat. They are the cards that determine how a battle is fought. The Strategic Movement Phase Events may affect where a Battle Card is placed. This phase of the Sequence of Play allows for such elements as movement to the battlefield, turning movements, retreats from battle, and initiative shifting to the opponent, all of which go into determining where battles will be fought, if at all. The overall effect of the game allows the player to recreate the four years of the war within three hours of gaming. In doing so, cards representing many of the key generals of the war are used in fighting battles. Of course, the war was decided on the field of battle, but it is my hope that this game makes clear that the war was a two-way street-that battles or campaigns did not exist in a vacuum.\u003cbr\u003e\u003cbr\u003eContents\u003cbr\u003e300 full color playing cards\u003cbr\u003ePlayer Aid card\u003cbr\u003eRule Book\u003cbr\u003e2 inch box\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32189381083198,"sku":"DCG 1503","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/dcg1503-1.jpg?v=1698171254"},{"product_id":"decision-games-folio-game-series-marengo-morning-defeat-afternoon-victory-1602","title":"Decision Games Folio Game Series: Marengo Morning Defeat, Afternoon Victory 1602","description":"\u003cp\u003eAfter crossing the Alps in 1800 and advancing into northern Italy, Napoleon overextended his army in an attempt to ambush a portion of the Austrian army. Misreading the situation, the hunter became the hunted when the main Austrian army in Italy, over 30,000 soldiers with 100 cannon, advanced against Napoleon’s 18,000 troops and dozen cannon on the Marengo plain. Perceiving the danger, Napoleon urgently summoned his reserves and wayward detachments, bringing his strength up to near parity with the Austrians. It was just enough to forge victory from a potential disaster. Marengo utilizes the all-new Musket \u0026amp; Saber combat system, which provides a simple yet accurate portrayal of Napoleonic warfare. The combat system is intuitive, including all the details that characterized battle during the Napoleonic era while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, while reserves must be ready to plug holes or secure the line of retreat. A new Combat Results Table emphasizes playability while also simulating the lethality of musket and bayonet engagements of that era. Leaders accelerate the action, replicating the importance of their presence during battle. Supply trains and headquarters help armies function smoothly, forcing players to protect their logistical base. Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32189407035454,"sku":"DCG 1602","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1602-2.jpg?v=1737080737"},{"product_id":"decision-games-folio-game-series-arsuf-lionheart-vs-saladin-1620","title":"Decision Games Folio Game Series: Arsuf, Lionheart vs. Saladin 1620","description":"\u003cp\u003eLionheart vs. Saladin\u003cbr\u003e\u003cbr\u003eAs the Third Crusade drags on, the Crusaders can make no headway to reach the Levantine interior against Saladin’s highly mobile Arab army; but Saladin cannot generate enough power to break the Crusaders and recapture coastal cities. In the summer of 1191, Richard the Lionheart leads a Crusader army south along the coast, intending eventually to turn east toward Jerusalem. Saladin, hoping to catch the Crusaders strung out on the march — as he had done four years earlier at Hattin — prepares to launch a strike near the ruined city of Jaffa. But, Richard, anticipating the attack, musters his army in a tight formation but continues to march nonetheless. On the morning of 7 September, Saladin strikes.\u003cbr\u003e\u003cbr\u003eArsuf uses the new Battles of the Medieval World system, a variation on the venerable Battles of the Ancient World system. The battle is dominated by masses of heavy cavalry and disciplined lines of heavily-armed and armored men-at-arms. Swirling around these forces are masses of foot- and horse-archers, whose purpose is to disrupt the heavy formations to make them easy prey for their counterparts. Using the classic Combat Results Table, the fighting is close and bloody until the morale of one side weakens. Once a line breaks, the victor must pursue ruthlessly to prevent a rally. Leaders enhance combat power and restore broken formations.\u003cbr\u003e\u003cbr\u003eArsuf is a contest of nimble Arab archers against stout Crusader men-at-arms, backed by the cream of European chivalry. Victory will go to the player who deploys to best utilize his strengths and take advantage of enemy weaknesses.\u003cbr\u003e\u003cbr\u003eGame Contents:\u003cbr\u003e\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Battalion\u003cbr\u003e• Hex: 200 Yards (183 m)\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32189407559742,"sku":"DCG 1620","price":28.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1620-2.jpg?v=1737109767"},{"product_id":"decision-games-folio-game-series-meuse-argone-the-final-offensive-1628","title":"Decision Games Folio Game Series: Meuse Argone, The Final Offensive 1628","description":"\u003cp\u003eAfter successful offensives in August 1918, Marshal Foch ordered an all-new offensive into the Meuse-Argonne with no less an objective than the encirclement of the entire German Army. The US First Army commenced the new offensive on 26 September, but formidable German defenses stalled the operation within four days. The drive resumed after a few days of reorganization, this time supported by over 300 tanks and 500 aircraft. Steady progress was made until the attackers encountered the depth of the Argonne, one of the densest forests in France. It would be a tough slog until the Americans broke into the open. Game Contents: • 17 x 22” map • 100 die-cut counters • One Standard Rules booklet for this series • One Exclusive Rules booklet for this title Scale: • Players: 2 • Level: Division • Hex: .25 miles (.402 km)\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32189408968766,"sku":"DCG 1628","price":28.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1628-2.jpg?v=1736307325"},{"product_id":"decision-games-folio-game-series-battle-of-the-scheldt-the-devils-moat-1629","title":"Decision Games Folio Game Series: Battle of the Scheldt, the Devil's Moat 1629","description":"\u003cp\u003eThe Battle of the Scheldt covers the fighting between the First Canadian Army and the Fifteenth German Army in November 1944. The Canadians had to clear the area so that the docks of Antwerp could be used to supply the Allied armies, then still dependent on truck convoys from the Normandy bridgeheads. The Germans were attempting to delay this as long as possible, having set up formidable defenses covering the obvious approach routes, using pre-sited artillery, snipers and mines to break up the Allied advance even before it reached the main line.\u003c\/p\u003e \u003cp\u003eGame Contents:\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title\u003c\/p\u003e \u003cdiv\u003e \u003cdiv\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 2 miles (3.2 km)\u003c\/div\u003e \u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32189409427518,"sku":"DCG 1629","price":28.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/61wfarn8zhl._ac_sl1500.jpg?v=1743199266"},{"product_id":"decision-games-folio-game-series-masuria-winter-battles-1915-1631","title":"Decision Games Folio Game Series: Masuria, Winter Battles 1915 1631","description":"\u003cp\u003eAfter the Tannenberg campaign of August-September 1914, East Prussia became a strategic backwater as both sides focused their efforts in Poland. But the Russian threat remained, and the following winter the Germans set about cleaning up their northern flank. A massive attack on the open right flank of the Russian Tenth Army sent it reeling; only the sacrifice of an entire corps in the Augustowo Forest enabled it to escape.\u003cbr\u003e\u003cbr\u003eMasuria uses a modification of the Fire \u0026amp; Movement game system. Developed to portray the mechanized battlefields of a later generation, F\u0026amp;M stresses the use of rapidly-concentrated fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In 1915, although railroads allowed the rapid shifting of forces on a large scale, no one moved faster than a man on foot on the battlefield, making exploitation ineffective. However, here both players have hidden movement, allowing them to concentrate in unexpected locations to surround and destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery brigades available to division and corps commanders. It must be brought to the point of decision, then supplied to give it the firepower to affect the fighting.\u003cbr\u003e\u003cbr\u003eThe historical outcome at Masuria was the clearing of the East Prussian border. It might have gone differently; Russian reserves were available, and the German forces were a hodge-podge of units of widely varying quality. Both sides have a number of options to turn the fortunes of the campaign. The player who makes the better choices, and backs his strategy to the hilt, will emerge the victor.\u003c\/p\u003e \u003cp\u003eGame Contents:\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title\u003c\/p\u003e \u003cdiv\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 4 miles (6.5 km)\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32189410246718,"sku":"DCG 1631","price":28.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1631-2.jpg?v=1710272683"},{"product_id":"decision-games-folio-game-series-coronel-the-falkland-islands-1640","title":"Decision Games Folio Game Series: Coronel \u0026 The Falkland Islands 1640","description":"\u003cp\u003eDreadnoughts \u0026amp; Battlewagons provides a low complexity ship-to-ship combat system allowing players to explore historical and hypothetical encounters during the age of the super dreadnought.\u003cbr\u003e\u003cbr\u003eEach counter depicts a single ship or the information markers required to denote a ship’s damage, special ship movement, or configuration. Ships are rated for weight of fire, range, structural integrity, maneuver, speed, and special capabilities.\u003cbr\u003e\u003cbr\u003eThe Battle of Coronel simulates the 1 November 1914 meeting engagement off the coast of Chile between the German East Asia Squadron of Vice Admiral von Spee and the British 4th Cruiser Squadron under Rear Admiral Cradock. The historical outcome was the loss of Cradock’s largest ships.\u003cbr\u003e\u003cbr\u003eThe Battle of Falkland Islands simulates the encounter between von Spee’s squadron and a much more powerful British naval force on 8 December 1914. This time the British exacted a heavy revenge, virtually obliterating the German squadron.\u003cbr\u003e\u003cbr\u003eContents: 17\"x22\" terrain map, 98 die-cut counters, one Eight page system rule booklet plus exclusive scenario rules.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32189410705470,"sku":"DCG 1640","price":28.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1640-2t.jpg?v=1739996516"},{"product_id":"decision-games-folio-series-world-war-1-battles-loos-the-big-push-1625","title":"Decision Games Loos The Big Push Folio Game Series DCG 1625","description":"\u003cdiv\u003eThe Big Push\u003cbr\u003e\u003cbr\u003eThe French town of Loos (Lōs) was the British contribution to a massive Allied offensive on the Western Front in the Fall of 1915. Masterminded by the French General-in-Chief Joffre, the offensive was intended both to draw German strength away from the reeling Russians and to pinch out the German salient (“the Noyon Bulge”) aimed at Paris. Launched with limited artillery support and using several raw New Army divisions, the ostensible aim of the British attack was to seize the German rail lines behind the front, but in reality was a diversion for the main French offensive in Champagne. The British player, with a massive numerical superiority and heavy artillery support, must progress quickly. Powerful German reserves are nearby,and the battle becomes a race between the British advance and the German reaction.\u003cbr\u003e\u003cbr\u003eLoos uses a modification of the popular Fire \u0026amp; Movement game system. Developed to portray the mechanized battlefields of a later generation, F\u0026amp;M stresses the use of fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. At Loos, no one moved faster than a man on foot, and fire support was clumsy, unreliable, and inflexible. Thus the strength of that support is variable and serves as a precursor to combat rather than an enhancement of it. Exploitation is made only by units set aside for the purpose; they must be deployed behind (under) fighting units, and their subsequent movement is randomized.\u003cbr\u003e\u003cbr\u003eThe fighting is attritional. The only way to avoid a stalemate is to mass troops and hammer away at an enemy sector until it breaks. Neither side has the forces to attack all along the line, so the location and direction of the attacks must be selected carefully. The player who makes the better choices will emerge the victor.\u003cbr\u003e\u003cbr\u003eGame Contents:\u003cbr\u003e\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Regiment\u003cbr\u003e• Hex: .25 Miles (.402 km)\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32192539623486,"sku":"DCG 1625","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1625-2.jpg?v=1710272683"}],"url":"https:\/\/littlebigwars.com\/collections\/decision-games.oembed?page=7","provider":"Little Big Wars","version":"1.0","type":"link"}