{"title":"Compass Games","description":"\u003cp\u003eCompass Games produces a wide variety of historical and modern warfare simulations. With in-depth mechanics and high-quality components, they’re ideal for players who crave strategic complexity.\u003c\/p\u003e","products":[{"product_id":"command-colors-tricorne-the-american-revolution-cpa-1039","title":"Compass Games Command \u0026 Colors Tricorne The American Revolution CPA 1039","description":"Command \u0026amp; Colors Tricorne: The American Revolution\n\nOn Board Game Geek:\n\nCommands \u0026amp; Colors Tricorne: The American Revolution is not overly complex. The game is based on the highly successful Commands \u0026amp; Colors game system, where the Command cards drive movement while creating a \"fog of war\" and the battle dice resolve combat quickly and efficiently. Commands \u0026amp; Colors Tricorne: The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands \u0026amp; Colors players with many new play experiences and challenges.\n\nCompass Games and Compass Games tabletop games","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469100793918,"sku":"CPA 1039","price":99.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201039.jpg?v=1732219460"},{"product_id":"festung-europa","title":"Compass Games Festung Europa:The Campaign for Western Europe, 1943–1945 CPA 1033","description":"\u003cp\u003e\u003cem\u003eFestung Europa:  The Campaign for Western Europe, 1943–1945\u003c\/em\u003e is the long awaited follow-up to the highly popular card driven game, \u003cem\u003eShifting Sands:  The Campaign for North Africa, 1940–1943 (from MMP).\u003c\/em\u003e  \u003cem\u003e  \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eDesigned by Charles S. Roberts Award winner Michael Rinella, \u003cem\u003eFestung Europa\u003c\/em\u003e allows players to step into the shoes of either the Allies, led by the United States and Great Britain, or the Axis, led by Germany and Italy.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne 22” x 34” paper map\u003c\/li\u003e\n\u003cli\u003eOne deck of 110 cards playing cards (55 Allied, 55 Axis)\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eOne full sheet of 176 5\/8” full color counters and markers\u003c\/li\u003e\n\u003cli\u003eOne half sheet of 130 1\/2” full color control markers\u003c\/li\u003e\n\u003cli\u003eTwo Player aid cards\u003c\/li\u003e\n\u003cli\u003eTwo six-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469104758846,"sku":"CPA 1033","price":72.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201033.jpg?v=1711738650"},{"product_id":"fornovo-1495","title":"Compass Games Fornovo 1495, Dawn of the Italian Wars CPA 1036","description":"\u003cp\u003eOrder of Arms is a simulation game of battles from Medieval \u0026amp; Renaissance times; from Hastings in 1066, to Pavia in 1525, a period that featured the mounted armored knight before the rise of wide spread professional infantry armies. Players take the role of the Field Commander of an army of the period, attempting to fulfill victory conditions using mounted and foot arms of the period.\u003c\/p\u003e\n\u003cp\u003ePlayers use arms of the period including men-at-arms, both mounted and dismounted, infantry including archers, and when available, early firearms.\u003c\/p\u003e\n\u003cp\u003eOrder of Arms is descended from and related to the 3rd edition of the grand tactical Napoleonic game Eagles of the Empire. Players familiar with that game will recognize many features of that system present here in Order of Arms. However (and this is a BIG however), there are significant differences between Eagles of the Empire and Order of Arms; most notably the scale at which Order of Arms portrays its combat, and the resulting procedures that emphasize unit to unit fighting. Moreover, where the queen of the battlefield in Napoleon's time was the linear Infantry formation, in Order of Arms, the dominant unit up until near the very end of the period covered, was the Mounted Men-at-Arms (MMA); the armored knight; the result of which is that the long playing piece in Order of Arms is the MMA unit.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFornovo 1495\u003c\/strong\u003e, the first game in the series presents the battle fought between the French Army of King Charles VIII, and the Condottieri forces of the League of Venice under the command of Francesco II Gonzaga of Mantua. The game features the Historical Battle as fought by Francesco Gonzaga across a rising Taro River, a free-set up version, and a what-if scenario that portrays the Italian fear of a French drive on Parma.\u003c\/p\u003e\n\u003cp\u003eComplexity: 5 out of 10\u003cbr\u003e Solitaire Suitability: 7 out of 10\u003c\/p\u003e\n\u003cp\u003eTime Scale: 20 minutes per turn\u003cbr\u003e Map Scale: 350 yards per area\u003cbr\u003e Unit Scale: Battalions and Companies\u003c\/p\u003e\n\u003cp\u003ePlayers: 1 to 2\u003cbr\u003e Playing Time: 2 to 4 hours\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e 1 Series rulebook\u003cbr\u003e 1 Game specific rulebook\/scenario book\u003cbr\u003e 1 Map 22” x 34”\u003cbr\u003e 2 Countersheets with both long and square counters\u003cbr\u003e Multiple charts and tables cards\u003cbr\u003e 3 Six-sided Dice\u003cbr\u003e 1 Box and Lid\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469109674046,"sku":"CPA 1036","price":62.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/fornovo.jpg?v=1678315410"},{"product_id":"compass-games-operation-skorpion","title":"Compass Games Operation Skorpion Rommel’s May 1941 battle for the Halfaya Pass","description":"\u003cp\u003eOperation Skorpion is a relatively short, fast-moving game that introduces a new fog of war game system. Opposing strength is unknown until units enter combat. Once revealed, those combat values can continue to fluctuate during the course of the game based on judicious use of mobile supply units, which can distribute and absorb Allocation Points. Although fighting a defensive battle, the British Player is not without counterattack capability. He will find his artillery arm, both direct and indirect fire, to be a potent force. Game rules such as Combined Arms, HQ Coordinated Combat, Road Overrun, Engineers, and Reconnaissance Probe, all contribute to an appropriate sense of realism. Operation Skorpion provides exciting, tense, and balanced gameplay. Determining the ultimate winner often occurs on the last or next-to-the-last game turn. Turn back the clock to the heady days of Spring 1941 and command the Afrika Korps, or take on the British and ultimately break the sword of the Desert Fox, himself, in this battle game by Compass Games...\u003c\/p\u003e\n\u003cp\u003eThis box contains a playing map and over 300 playing pieces.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469109805118,"sku":"CPA 1019","price":44.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201019.gif?v=1711753200"},{"product_id":"cpa-1021","title":"Bitter Woods: The Battle of the Bulge (Designer Edition)","description":"\u003cb\u003eBitter Woods: The Battle of the Bulge (Designer Edition)\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\n\nDesigner Edition Bitter Woods is the premier edition of this highly acclaimed regimental level Battle of the Bulge game and includes all aspects of the original game plus the expansion edition. The potential for mechanized exploitation movement and an appropriate Allied counterattack capability ensure an exciting challenge for both sides. Designer Edition Bitter Woods is highly playable, yet historically accurate, further ensuring a game you will want to revisit for years to come.\u003cbr\u003e\u003cbr\u003e\n\n\u003cb\u003eProduct Information\u003c\/b\u003e\n\u003cbr\u003e-Complexity: Medium (5 out of 10)\n\u003cbr\u003e-Solitaire suitability: 8\n\u003cbr\u003e-Time Scale: 1 turn = 12 hours\n\u003cbr\u003e-Map Scale: 1 hex = approximately 2 miles\n\u003cbr\u003e-Unit Scale: Primarily regiments and brigades\n\u003cbr\u003e-Players: 2\n\u003cbr\u003e-Playing Time: Small Scenarios: 3-4 hours, Full Campaign: 8+ hours\n\u003cbr\u003e-Designer: Randy Heller\n\u003cbr\u003e-Developer: Bruno Sinigaglio\n\u003cbr\u003e-Artist: Mark Mahaffey and Mark Simonitch\u003cbr\u003e\u003cbr\u003e\n\n\u003cb\u003eComponents:\u003c\/b\u003e\n\u003cbr\u003e-Two 22″ by 30″ maps (totaling 30” x 44” playing area)\n\u003cbr\u003e-3 sheets of 5\/8” counters\n\u003cbr\u003e-One Rulebook\n\u003cbr\u003e-One Player’s Handbook\n\u003cbr\u003e-Six Player Aid Cards\n\u003cbr\u003e-One six-sided die\n\u003cbr\u003e-One box and lid set","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469161906238,"sku":"CPA 1021","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201021-image1.jpg?v=1684971820"},{"product_id":"cpa-1030","title":"Compass Games Fall Blau: Army Group South June to December 1942 Board Game 1030","description":"\u003cp\u003eFall Blau uses a modified version of the classic Operation Typhoon\/Victory in the West system which uses a randomly drawn strength chit pull for strong units to determine their combat value. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement. Planes are simplified through the use of Air Points.\u003c\/p\u003e\n\u003cp\u003eShort Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIntroductory Scenario – Attack of the 1st PanzerArmee (Two Turns\/Avg Time 20 min)\u003c\/li\u003e\n\u003cli\u003eDrive to Voronezh (Four Turns\/Avg Time 90 min)\u003c\/li\u003e\n\u003cli\u003eClearing the Don Bend (Four Turns\/Avg Time 90 min)\u003c\/li\u003e\n\u003cli\u003eThe Nal’chik-Ordzhonikidze Operation (Six Turns\/Avg Time 90 min)\u003c\/li\u003e\n\u003cli\u003eOperation Uranus (Three Turns\/Avg Time 100 min)\u003c\/li\u003e\n\u003cli\u003eTo the Gates of Stalingrad (Eighteen Turns\/Avg Time 8 hrs)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eCampaign Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFall Blau (60 Turns\/Avg Time 40-50 hrs)\u003c\/li\u003e\n\u003cli\u003eHistorical July Campaign (10 Turns\/Avg Time 8-10 hrs)\u003c\/li\u003e\n\u003cli\u003eCaucasus Campaign (36 Turns\/Avg Time 12 hrs)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThree 22 X 34 inch maps\u003c\/li\u003e\n\u003cli\u003eTwo smaller maps\u003c\/li\u003e\n\u003cli\u003eThree and a half Countersheets – approximately 980 counters (1\/2” size)\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eOne Scenario book\u003c\/li\u003e\n\u003cli\u003eFourteen Player Aid cards with various Scenario Set-Ups, Tracks, Charts and Tables\u003c\/li\u003e\n\u003cli\u003eOne 10-sided dice\u003c\/li\u003e\n\u003cli\u003eOne Box and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469162135614,"sku":"CPA 1030","price":134.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/fallblau-web-cover_1.jpg?v=1725924198"},{"product_id":"cpa-1038","title":"Compass Games Presents Maori: Warriors of the Long White Cloud - CPA 1038","description":"\u003cb\u003eMaori: Warriors of the Long White Cloud\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nMaori: Warriors of the Long White Cloud is a card-driven war game that puts you in charge of a complex society as you try to impose your will on your neighbors- using essentially stone-age technology. Players begin the game on the North Island of Aotearoa, in charge of only a single iwi (or tribe). Other players are scattered across the map, with the many intervening iwi still neutral in this power struggle. You must use your force of will to recruit neighboring iwi, using their people and resources to increase your power base. You begin with almost nothing, so you must train population into a fighting force, build war canoes, and expand your base by building and fortifying new villages. Should you focus on building a large land force, or building fast and flexible war canoes? You decide!\n\u003cbr\u003e\u003cbr\u003e\nMaori: Warriors of the Long White Cloud is for gamers who want to decide for themselves how they will shape their forces to confront their opponents. However, it is not for gamers who expect to have full control over every situation. This is primitive warfare: there are no general staffs or instant communications. The cards will throw up obstacles and opportunities, and your strategy must be flexible to react to situations as they arise.\n\u003cbr\u003e\u003cbr\u003e\nProduct Information:\n\u003cbr\u003e\n\u003cbr\u003e- Complexity: 4 out of 10\n\u003cbr\u003e- Solitaire Suitability: special rules to facilitate solitaire play\n\u003cbr\u003e- Map Scale: area movement, strategic level\n\u003cbr\u003e- Unit scale: individual leaders; about 30 to 50 warriors per unit; war canoes are one large canoe or two or three smaller ones.\n\u003cbr\u003e- Time Scale: the time represented is flexible\nPlayers: 1 to 4\nPlaying time: 60 to 90 minutes\n\u003cbr\u003e\u003cbr\u003e\nComponents:\n\u003cbr\u003e\n\u003cbr\u003e- One 22” x 34” MOUNTED map board\n\u003cbr\u003e- Two Sheets of large, 3\/4” counters\n\u003cbr\u003e- 110 Action Cards\n\u003cbr\u003e- Four Player aid cards\n\u003cbr\u003e- One Rule booklet with designer’s notes\n\u003cbr\u003e- Four six-sided dice\n\u003cbr\u003e\u003cbr\u003eProduct Part Number: CPA 1138","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469162266686,"sku":"CPA 1038","price":79.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201138-1_b3e3297d-8ad4-4131-8531-ee38c87cafbc.jpg?v=1761082343"},{"product_id":"cpa-1046","title":"Lebensraum The War for Europe 1941-1945 by Compass Games","description":"\u003cp\u003eLEBENSRAUM! is a grand strategic, moderate complexity game of the war between Nazi Germany and the Allied Nations, starting with the German invasion of the USSR in late June of 1941, through to the final battles to Berlin in 1945. The game includes both East and West Fronts, and can be played in a number of small (3 to 13) turn historical scenarios starting with Barbarossa in the East and Italy in the West, or in campaigns for each front individually, or a combined East and West front campaign.\u003c\/p\u003e\n\u003cp\u003eThe game focuses on the Army group level, with players controlling subordinate armies as their main combat formations. Leadership is a major component of the game, with each player having a pool of named and rated leaders available. Airpower, naval support, partisans, production centers, and transportation networks are all featured. Turns are quarterly, with a map scale of 50 miles (80km) per hex.\u003c\/p\u003e\n\u003cp\u003eThis game is a new edition of the Simulations Canada games of Lebensraum and West Front. The two games have been updated to include all known errata, some small additions, and have been combined into one game, but can be played as separate scenarios. With fresh new artwork this large, strategic level game now has new life breathed into it.\u003c\/p\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e3 maps – total playing surface of 50 x 35 inches\u003c\/li\u003e\n\u003cli\u003e3 countersheets of 9\/16” counters\u003c\/li\u003e\n\u003cli\u003e4 Player Aid Cards\u003c\/li\u003e\n\u003cli\u003e1 Rule and Scenario book\u003c\/li\u003e\n\u003cli\u003e2 Dice\u003c\/li\u003e\n\u003cli\u003e1 Box and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469164036158,"sku":"CPA 1046","price":89.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/ltl_leb_top-scaled-1.jpg?v=1725924198"},{"product_id":"cpa-1047","title":"Compass Games Sovereign of the Seas Board Game CPA 1047","description":"\u003cp\u003e\u003cstrong\u003eSOVEREIGN OF THE SEAS\u003c\/strong\u003e is an uncomplicated war game centered on the naval aspects of the series of wars between England and the various European powers between 1756 and 1805 for dominance of the world’s oceans.\u003c\/p\u003e\n\u003cp\u003eThe game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play. \u003cstrong\u003eSOVEREIGN OF THE SEAS\u003c\/strong\u003e owes its original inspiration to the game concepts of \u003cstrong\u003eWAR AT SEA \u003c\/strong\u003epublished by The Avalon Hill Game Company, a game which covered the war in the Atlantic in World War Two. \u003cstrong\u003eSOVEREIGN OF THE SEAS\u003c\/strong\u003e borrows a number of these concepts from this earlier game as a starting point, such as area movement, individual capital ships, individual leaders, battle line resolutions, and rolling sixes to hit, and then diverges significantly to reflect the sailing warship era situation. \u003c\/p\u003e\n\u003cp\u003eThe object of the game for the English player is to destroy the naval forces of the European Powers player and prevent them from obtaining control of vital sea areas around the world. The object of the game for the European Powers player is to escape the forces of the English player and obtain temporary sea control of vital areas to support the continental and colonial objectives of various European nations. The game uses over 650 counters, one full size map, and numerous organization cards and play aid sheets.\u003c\/p\u003e\n\u003cp\u003eProduct Information\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 4 out of 10\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 7 out of 10\u003c\/li\u003e\n\u003cli\u003eTime Scale: Yearly turns\u003c\/li\u003e\n\u003cli\u003eMap Scale: Area\u003c\/li\u003e\n\u003cli\u003eUnit Scale: individuals ship\u003c\/li\u003e\n\u003cli\u003ePlayers: 2 or solitaire\u003c\/li\u003e\n\u003cli\u003ePlaying Time: 3-4 hours hours\u003c\/li\u003e\n\u003cli\u003eDesigner: Stephen Newberg\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo 22 X 34 inch maps\u003c\/li\u003e\n\u003cli\u003eSix Countersheets – approximately 600 counter\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eRules and Scenario book\u003c\/li\u003e\n\u003cli\u003ePlayer Aid Cards\u003c\/li\u003e\n\u003cli\u003eDice\u003c\/li\u003e\n\u003cli\u003eOne Box and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469164068926,"sku":"CPA 1047","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/sots_box_lg.jpg?v=1695936667"},{"product_id":"cpa-1049","title":"Triumph of the Will Board Game Compass Games 1049","description":"\u003cp\u003e\u003cstrong\u003eTriumph of the Will: Nazi Germany vs. Imperial Japan, 1948 \u003c\/strong\u003eenables two players to game the entirety of alternative history’s worst nightmare: a triumphant Nazi Germany and Imperial Japan, having won World War II and conquered the planet in 1945, square off against each other – for total domination – three years later. The game’s two area-movement mapsheets join along the equator to show the whole world, including the Arctic and Antarctic. \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo 34×22” mapsheets\u003c\/li\u003e\n\u003cli\u003eTwo Countersheets – 260 iconic ¾” size\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003e12 Dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469164167230,"sku":"CPA 1049","price":62.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201049.png?v=1711753200"},{"product_id":"cpa-1052","title":"Brezhnev's War, The Warsaw Pact Vs NATO in Germany, 1980 CPA 1052","description":"\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv\u003e\n\u003cp\u003eBrezhnev’s War: NATO vs. the Warsaw Pact in Germany, 1980 enables two players to game the first month of a hypothesized communist invasion of Western Europe sometime between the fall of Saigon and the start of the Soviet intervention in Afghanistan. It was during that period the conventional “correlation of forces” between the two hostile alliances most favored the communists.\u003c\/p\u003e\n\u003cp\u003eThe scenario portrayed is the one that was most anticipated and feared by NATO’s intelligence analysts at the time. That is, despite their knowledge of the existence of Soviets plans to begin such a war with massive chemical and nuclear strikes, the West’s military planners gave those schemes little credence. They knew the Soviets understood such a strategy would bring on immediate nuclear retaliation by the West. That would’ve ended the war as quickly as it began – mostly likely along with all of civilization – with no winner identifiable.\u003c\/p\u003e\n\u003cp\u003eWhat was feared then was, one fine summer day, the Soviet units in East Germany would move out from eating breakfast in their mess halls and roll across the border into West Germany. It would’ve been a “come as you are” kind of war, the aim of which would’ve been to blitz across Germany – using only conventional weaponry – in under a month.\u003c\/p\u003e\n\u003cp\u003eThe Soviets would then have called for a ceasefire before any nuclear or chemical weapons had been detonated or the massive economic power of the Atlantic community brought to bear. With that, West Germany – the geo-strategic lynchpin of NATO in Europe – would’ve been neutralized and its Ruhr industrial area – then as now, one of the most important manufacturing centers on the planet – entirely wrecked. That would’ve caused a shift in the global balance of power in favor of the Kremlin, setting them up to deliver the knockout blow later.\u003c\/p\u003e\n\u003cp\u003eThe 50” x 35” map covers the core area of the Federal Republic of Germany at 6.66 miles (10.8 km) per hex. There are 352 large-size (5\/8”) unit counters, representing the divisions and brigades immediately on scene at the time, along with the masses of other units that could’ve been sent as reinforcements. Each of the 10 game turns represent three days of real time.\u003c\/p\u003e\n\u003cp\u003eThe turn sequence uses the classic fight-move or move-fight structure. Special rules account for heliborne units, Spetsnaz, the ultra-elite Soviet Eighth Guards and Guards Airborne Armies, East German and Czechoslovakian disloyalty, ranged Soviet artillery divisions, air power, supply, the criticality of Frankfurt for US operations, paradrops, German territorials, electronic warfare and variable Soviet victory objectives.\u003c\/p\u003e\n\u003cp\u003eThe overall system is simple, at about 6 on the 1-10 scale. Two experienced players can get through a match in about four to six hours.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469164265534,"sku":"CPA 1052","price":69.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201052.jpg?v=1711753200"},{"product_id":"cpa-1058","title":"Compass Games Battle Hymn Volume One, Gettysburg \u0026 Pea Ridge","description":"\u003cb\u003eCompass Games Battle Hymn Volume One, Gettysburg \u0026amp; Pea Ridge\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eBattle Hymn is a “player’s game” designed to play fast and provide lots of fun and historical insight. With scenarios taking as little as an hour, up to a full campaign taking eight hours, there is plenty of variety. The system is streamlined and does not have the complications seen in other games, such as logistics and leadership hierarchy. Here it is all about strategy, movement, and fighting.\n\u003cbr\u003e\u003cbr\u003e\nGettysburg: The Tide Turns needs no introduction as to subject, but the treatment is noteworthy. Using a graphics approach based upon the maps produced by the US Government after the war, the map is a pleasure to behold. There are six scenarios in the game, some of which have alternatives for additional variety.\n\u003cbr\u003e\u003cbr\u003e\nPea Ridge: The Struggle for Missouri simulates the decisive battle of Pea Ridge, which determined that Missouri would stay in the Union. It could have gone the other way. This is a classic meeting engagement with the Confederates on the offensive and outnumbering the Union for once. Optional rules include hidden movement and more randomization during combat (more historical and also simulates async computer play).\n\u003cbr\u003e\u003cbr\u003e\nProduct Information\n\u003cbr\u003eComplexity: Medium (4 out of 10)\n\u003cbr\u003ePlaying Time: 45 minutes to 3 hours (scenarios), 5 to 8 hours (full campaigns)\n\u003cbr\u003eSolitaire Suitability: High (due to variable activation system)\n\u003cbr\u003eTime Scale: 1 turn = 60 to 90 minutes depending on the game and day\n\u003cbr\u003eMap Scale: 1 hex = 300 yards across\n\u003cbr\u003eUnit Scale: Brigades, strength point = 150-300 men (depending on the game \u0026amp; unity type)\n\u003cbr\u003ePlayers: 2 (but far above average as a solitaire game)\n\u003cbr\u003e\u003cbr\u003e\n\nComponents: 4 10-sided dice of one color, 1 10-side die of another color, 2 39” x 25 maps – 5\/8th inch hexes, period style, 2 identical 8 1\/2 x 11 chart cards, printed front and back, Rule book – 32 pages, extensive examples, 3 5\/8” Counter sheets, 176 counters each, Game box.","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469164396606,"sku":"CPA 1058","price":84.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201058-iamge1.png?v=1770397646"},{"product_id":"cpa-1060","title":"Prelude to Rebellion: Mobilization and Unrest in Lower Canada 1834-1837 CPA 1060","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e“Prelude to Rebellion” depicts this conflict of ideas as a card-driven game using key events from 1834 to 1837. In CDG-typical hand management, you will be torn between using each card’s activity points or event while doing your best to defuse your opponent’s cards. The gist of the game is that you will strive to mobilize the people of the various counties of Lower Canada and rally them to your point of view. In addition to Montréal and Québec (considered urban counties), 24 rural counties, each biased towards a faction, are represented on the board. Every county has a number of mobilization boxes, each costing a number of activity points to put a cube in it. Whoever has the most cubes in a county is said to control it.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e• 1 22″ x 34″ \u003cem\u003emounted\u003c\/em\u003e game board;\u003cbr\u003e• 2 double-sided player aids;\u003cbr\u003e• 3 green dice to be used by the Patriote player and 3 red dice to be used by the Loyal player;\u003cbr\u003e• 4 custom scoring dice;\u003cbr\u003e• 150 green mobilization cubes to be used by the Patriote player;\u003cbr\u003e• 125 red mobilization cubes to be used by the Loyal player;\u003cbr\u003e• 147 cards divided as such :\u003cbr\u003e• 8 ‘Key event’ cards;\u003cbr\u003e• 24 cards forming the 1834 deck;\u003cbr\u003e• 24 cards forming the 1835-36 deck;\u003cbr\u003e• 39 cards forming the 1837 deck;\u003cbr\u003e• 52 cards forming the generic deck.\u003cbr\u003e• 1 ‘La Tête à Papineau’ player board and 1 ‘Governor’s privileges’ player board (4.5″ x 9″);\u003cbr\u003e• 91 ½” counters\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469164494910,"sku":"CPA 1060","price":92.65,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/16041_ptr_box_v1_scaled-600x770.jpg?v=1695936664"},{"product_id":"cpa-1061","title":"American Revolution: The French and More Commands and Colors Tricorne Expanion","description":"\u003cp\u003eThis is not a standalone product. A copy of Commands and Colors Trincorne is required to use this product. \u003c\/p\u003e\n\u003cp\u003eThe first expansion of Commands and Colors Trincorne adds the French Army and provides 10 new scenarios as well as new units and blocks for the Continental, British and German forces for the new scenarios in the game. \u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469164527678,"sku":"CPA 1061","price":76.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/tricorne_exp1_cover_opt_small_1.jpg?v=1754087396"},{"product_id":"cpa-1083","title":"Compass Games The Late Unpleasantness Seven Days Battles \u0026 Grant v Lee 1864","description":"\u003cp\u003eIn the spring of 1861, Richmond, Virginia became the capital of the Confederacy.  Being a manufacturing powerhouse only 120 miles from Washington DC and the Confederate capital, it became the focus of Union attention. The threat of capture by Federal forces was constant.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Late Unpleasantness\u003c\/strong\u003e\u003cem\u003e covers the two major attempts to capture the Confederate Capital City. \u003c\/em\u003e\u003cstrong\u003eGates of Richmond\u003c\/strong\u003e\u003cem\u003e covers the Seven Days Battles with Robert E Lee facing down George McClellan. \u003c\/em\u003e\u003cstrong\u003eIf It Takes All Summer\u003c\/strong\u003e\u003cem\u003e is Ulysses S Grant’s overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eTwo 22 X 34 inch maps- One for each game\u003cbr\u003eThree Countersheets\u003cbr\u003eTwo decks of 55 playing cards (1 for each game)\u003cbr\u003eTwo Rulebooks (1 for each game) with examples of play\u003cbr\u003ePlayer Aid cards with Charts and Tables\u003cbr\u003eThree 6-sided dice\u003cbr\u003eOne Box and Lid set\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469164986430,"sku":"CPA 1083","price":78.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201083.jpg?v=1711753200"},{"product_id":"cpa-2002","title":"Compass Games Cargo Express Board Game CPA 2002","description":"\u003cp\u003eSparks will fly from beneath the wheels of your locomotive as you try to out-plan, out-think, and out-strategize your opponents, as you move the right cargo, to the right place, at the right time...\u003c\/p\u003e\n\u003cp\u003eWith rules included in both English and German, and Yes! We're EU and US friendly.\u003c\/p\u003e\n\u003cp\u003eCargo Express is mechanically simple, however, planning the best moves is complex. Moreover, each player has to cope with always-changing conditions.\u003c\/p\u003e\n\u003cp\u003eGame design by the very talented author, Krzysztof Matusik, and graphic design work created by the always amazing Harald Lieske.\u003c\/p\u003e\n\u003cp\u003eGame Components:\u003c\/p\u003e\n\u003cp\u003e- 1 Mounted Game Board\u003cbr\u003e- 76 Playing cards (36 Planning, 18 Contract, 16 Locomotive, 5 Character, 1 Start player)\u003cbr\u003e- 4 Wooden locomotives\u003cbr\u003e- 45 Wooden cubes in 5 colors\u003cbr\u003e- 1 Cloth bag\u003cbr\u003e- 15 Cardboard playing tiles\u003cbr\u003e- 4 Players aids (1 per player)\u003cbr\u003e- 2 Rules booklets (1 English and 1 German)\u003cbr\u003e- 1 Box and lid set\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":31469165117502,"sku":"CPA 2002","price":55.2,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cargoexpress_box.jpg?v=1711738650"},{"product_id":"compass-games-fulda-gap-the-battle-for-the-center-modern-war-cpa-1118","title":"Compass Games Fulda Gap The Battle for The Center Modern War CPA 1118","description":"\u003cp\u003eStopping the possibility of a Soviet advance against NATO required some of the highest skilled troops to defend far forward in West Germany to prevent the vital industry and population from falling into Soviet hands. This was the task of the 11th Cavalry Regiment - the famed Black Horse Regiment - in the area well known as the Fulda Gap. The Fulda Gap was a break in the defensively favorable terrain that channelled advance directly towards the main American bases in West Germany. It was vital that this be held as long as possible.\u003c\/p\u003e \u003cp\u003eThis is the first game in the Central Front series of games. It will feature nuclear weapons, chemical weapons, helicopter support, air support, electronic warfare, and many other aspects of modern warfare. Future games in the series will include the Hof Gap defense, the German Northern Plains defense and the last stand at Berlin.\u003c\/p\u003e \u003cp\u003eDetails:\u003c\/p\u003e \u003cp\u003eComplexity: 8 (out of 10)\u003cbr\u003e Solitaire Suitability : 8 (out of 10)\u003cbr\u003e Time Scale: 2 hours per game turn\u003cbr\u003e Map Scale: 500 meters per hex\u003cbr\u003e Unit Scale: Company\/platoon\u003cbr\u003e Players: 1-4\u003cbr\u003e Playing time: 2-50 hours\u003cbr\u003e Designer: Adam Starkweather\u003cbr\u003e Artist: Antonio Pinar\u003c\/p\u003e \u003cp\u003eScenarios:\u003c\/p\u003e \u003cp\u003e5 scenarios included\u003c\/p\u003e \u003cp\u003eComponents:\u003c\/p\u003e \u003cp\u003e4 22x34 maps\u003cbr\u003e 9 countersheets\u003cbr\u003e 1 rules booklet\u003cbr\u003e 1 scenario booklet\u003cbr\u003e 10 player aids\u003cbr\u003e 2 D10 and 2 D6 dice\u003cbr\u003e Box and lid\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32059148009534,"sku":"CPA 1118","price":149.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201118.jpg?v=1707508242"},{"product_id":"compass-games-ostkrieg-world-war-ii-eastern-front-cpa-1089","title":"Compass Games Ostkrieg World War II Eastern Front Board Game CPA 1089","description":"\u003cp\u003eOstkrieg: WW II Eastern Front\u003c\/p\u003e\n\u003cp\u003eOstkrieg: WW II Eastern Front is a compact, strategic-level game covering the struggle on the Eastern Front during World War II by game designer, Mitchell Ledford. This game utilizes a unique and fast-paced, card-driven combat\/build system first introduced in Pacific Tide. revolving around ground and air operations. While extremely competitive as a two-player game, Ostkrieg can be enjoyed again and again in solitaire play format with its unique, \"personality\" driven bot system.\u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003c\/p\u003e\n\u003cp\u003eComplexity: 3 out of 10\u003cbr\u003e\u003cbr\u003eSolitaire Suitability: 8 out of 10 (solitaire bot system)\u003cbr\u003e\u003cbr\u003eTime Scale: Single Year Turns with alternating, multiple cards plays per player\u003cbr\u003e\u003cbr\u003eMap Scale: Area map\u003cbr\u003e\u003cbr\u003eUnit Scale: army-level infantry, armor, air groups, and partisans\u003cbr\u003e\u003cbr\u003ePlayers: one to two, best with two\u003cbr\u003e\u003cbr\u003ePlaying Time: two to four hours\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eComponents:\u003c\/p\u003e\n\u003cp\u003e- 1 map (17\" x 22\" map size)\u003cbr\u003e- 1 Countersheet of 9\/16\" unit-counters\u003cbr\u003e- 53 Game Cards\u003cbr\u003e- Rules booklet\u003cbr\u003e- 2 Player Aid cards\u003cbr\u003e- 16 Six-sided Dice\u003cbr\u003e- Box and Lid\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32059153055806,"sku":"CPA 1089","price":59.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201089.jpg?v=1711753200"},{"product_id":"nemesis-voulme-1-the-little-land-the-battle-of-nvorosssiysk-cpa-1106","title":"Compass Games Nemesis Volume 1 The Little Land The Battle of Nvorosssiysk","description":"\u003cp\u003eStalin had been unhappy with the progress of North Caucasus Front on Krasnodor and impatient to see more success, he ordered General Ivan Petrov, commander of the Black Sea Group of Forces, to break the stalemate by a surprise invasion from the Black Sea. This would unhinge the German defense and quicken the offensive.\u003cbr\u003e\u003cbr\u003eAlmost immediately, things went wrong - with a bombardment from the Black Sea Fleet that merely alerted the defense - and the invasion itself was running far behind schedule. So began the battle of Novorossiysk. \u003cbr\u003e\u003cbr\u003eCSS: Novorossiysk is the first game in the Nemesis series covering company level battles on the Eastern Front. With added special rules to cover the unique type of warfare on the Eastern Front, players will battle over the fate of the Kuban with tanks, amphibious invasions, paratroopers, naval ships and artillery.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e2 22x34 maps\u003c\/li\u003e\n\u003cli\u003e8 countersheets\u003c\/li\u003e\n\u003cli\u003e1 rules booklet\u003c\/li\u003e\n\u003cli\u003e1 scenario booklet\u003c\/li\u003e\n\u003cli\u003e9 player aids\u003c\/li\u003e\n\u003cli\u003e2 D10 dice\u003c\/li\u003e\n\u003cli\u003eBox and lid\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32059153252414,"sku":"CPA 1106","price":109.65,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa1106-1.jpg?v=1695849916"},{"product_id":"compass-games-once-we-moved-like-the-wind-the-apache-wars-1861-1886-cpa-1073","title":"Compass Games Once We Moved Like the Wind: The Apache Wars, 1861-1886 CPA 1073","description":"\u003cp\u003eTheir names are virtually synonymous with the long conflicts with the native indigenes of the American West. Cochise, Victoria, Chato, Geronimo. These great war band leaders all come from the various tribes of the Apache, and the Apache Wars dominated the attention of the US government in its westward development for the critical 25 years from the American Civil War to the final capitulation of the natives of the area.\u003c\/p\u003e\n\u003cp\u003eWhat the Game Looks Like:\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eOnce We Moved Like the Wind\u003c\/strong\u003e\u003c\/em\u003e covers these central conflicts of the American South West. The game is played as a series of turns, each of which follows a sequence of play that begins with determining how bad a provocation results in conflict for the turn. The provocation level determines the forces each player will have for the turn and their general placement on the map. Next the Apache player moves the Apache forces and then the Army Player moves the US and Mexican forces. Combat may then occur between opposing player forces that share a location. After any combat is resolved, victory points are counted up and the player with the most for the turn earns one increase in victory level on the Victory Track. Play then repeats for the next turn to the end of the game when the player with the higher level on the Victory track is the winner.\u003c\/p\u003e\n\u003cp\u003eCentral to the game is that the playing pieces are all wooden blocks with the information about each particular piece only on one side and hence hidden during play from the opposing player until action occurs which must reveal particular blocks. And not all of these blocks are actually opposing forces. For the Apache player in particular, many playing pieces each turn will represent rumors of Apache actions and forces which the Army player must chase down to determine if they are real or false. Similarly, for the Apache player, not knowing which Army pieces represent which forces means not knowing if an opposing group is small enough to attack and win, or is in reality a force big enough to hand out a devastating defeat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eOnce We Moved Like the Wind\u003c\/em\u003e is played on a 22”x 22” mounted game board with a scale of about 14 kilometers per centimeter or 22 miles per inch. The terrain represented is divided by a number of features. Overall the area is divided into 4 large Territories: the Arizona Territory \u0026amp; the New Mexico Territory in the US and the Sonora Territory \u0026amp; the Chihuahua Territory in Mexico. Dividing up all of the Territories, and often crossing their borders, are the Areas. These represent sections of land of differing types between which the players move their forces.\u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003cbr\u003e • Complexity: 3 out of 10\u003cbr\u003e • Solitaire Suitability: 5 out of 10\u003cbr\u003e • Time Scale: 3-4 years per turn\u003cbr\u003e • Map Scale: Areas covering parts of Arizona, New Mexico, Texas, Sonora and Chihuahua\u003cbr\u003e • Unit Scale: A wooden block represents an Army Troop or Apache War Band\u003cbr\u003e • Average Time to Play: \u0026lt;2 Hours\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e—description from the publisher\u003c\/em\u003e\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32059154628670,"sku":"CPA 1073","price":62.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201073.jpg?v=1711753200"},{"product_id":"compass-games-decision-at-kasserine-rommels-last-chance-1088","title":"Compass Games Decision At Kasserine Rommel's Last Chance CPA 1088","description":"\u003cp\u003eDecision at Kasserine: Rommel's Last Chance, Designer Signature Edition, marks the return of a true wargaming classic by Vance von Borries first published in 1983, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier entry in the popular Battles for North Africa series, this two-player operational level simulation covers the WWII German and Italian offensive in central Tunisia which took place in mid-February 1943.\u003c\/p\u003e \u003cp\u003eThis edition of Decision at Kasserine features a super-sized map and counters and is another Classic Reborn! by Compass.\u003c\/p\u003e \u003cp\u003eOn the morning of February 19, the Germans launched their attack through the Kasserine Pass. Heavy damage was inflicted on the Allied forces, causing the Allies to retreat 50 miles. Despite these losses and setbacks, Allied forces and reserves managed to regroup and hold on February 22, launching a massive artillery attack to halt the German advances. Faced with his own overextended supply lines and an Allied force that was now being reinforced, Rommel withdrew and ordered all Axis units to concentrate on defending the German-held coastal areas. Had the German-Italian army succeeded, the war in North Africa would have been lengthened, thus possibly delaying the Allied invasion of Europe.This offensive was the last major Axis effort which offered a realistic chance to reverse their fortunes in North Africa.\u003c\/p\u003e \u003cp\u003eThis Designer Signature edition of the classic Vance von Borries game goes beyond a mere culmination of the forward strides made with subsequent games published in the series; it now features a major update to the game system that will be implemented in future game releases of the popular Battles for North Africa series. In terms of superior physical presentation, all aspects have been upgraded, including super-sized components; larger game map and 5\/8\" counters. Some of the enhancements made in this edition include:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eSuper-sized components feature 5\/8” counters and two game maps with large hexes\u003c\/li\u003e \u003cli\u003eGame map information is updated and includes all-new map artwork\u003c\/li\u003e \u003cli\u003eSupporting charts convey more information at a glance for ease of play\u003c\/li\u003e \u003cli\u003eEnhanced ergonomics are built into the set up and reinforcement charts\u003c\/li\u003e \u003cli\u003eUpdated the Order of Battle based on new information and analysis\u003c\/li\u003e \u003cli\u003eFixed the original deployment and OoB based on archival information\u003c\/li\u003e \u003cli\u003eThe rules treatment is all-new with a full re-write backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions. Some rules were simplified, others enhanced.\u003c\/li\u003e \u003cli\u003eRedesigned treatment on air units, armor bonus, and strongpoints in combat and a clarified treatment on the artillery rules\u003c\/li\u003e \u003cli\u003eNew rules cover infiltration movement, combat evasion and retreat options\u003c\/li\u003e \u003cli\u003eNew optional rules cover mountain units, certain reinforcements, Allied artillery concentrations, and considerable Allied command problems\u003c\/li\u003e \u003cli\u003eMany all-new historical notes can be found throughout the rules presentation\u003c\/li\u003e \u003cli\u003eThree new scenarios have been added\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e Product Information:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eComplexity: 6 out of 10\u003c\/li\u003e \u003cli\u003eSolitaire Suitability: 6 out of 10 (no hidden units; variable German victory conditions)\u003c\/li\u003e \u003cli\u003eTime Scale: 12 hours per turn\u003c\/li\u003e \u003cli\u003eMap Scale: two miles per hex\u003c\/li\u003e \u003cli\u003eUnit Scale: companies and battalions, artillery batteries or groups\u003c\/li\u003e \u003cli\u003ePlayers: one to two, best with two\u003c\/li\u003e \u003cli\u003ePlaying Time: 3-8 hours depending upon scenario\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e Components:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eTwo map sheets\u003c\/li\u003e \u003cli\u003eThree countersheets (5\/8\" size)\u003c\/li\u003e \u003cli\u003eRules booklet with updated Historical Notes\u003c\/li\u003e \u003cli\u003eThree player aid cards\u003c\/li\u003e \u003cli\u003eThree order of appearance display cards (Axis \u0026amp; Allied)\u003c\/li\u003e \u003cli\u003eOne six-sided die\u003c\/li\u003e \u003cli\u003eBox and Lid\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e Game Credits:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eDesigner: Vance von Borries\u003c\/li\u003e \u003cli\u003eArtist: Ilya Kudriashov\u003c\/li\u003e \u003cli\u003eProject Director: John Kranz\u003c\/li\u003e \u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32189413818430,"sku":"CPA 1088","price":80.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201088.jpg?v=1711738650"},{"product_id":"compass-games-1108-dawn-of-empire-the-spanish-american-atlantic-naval-war-1898","title":"Compass Games 1108 Dawn of Empire The Spanish-American Atlantic Naval War, 1898","description":"\u003cp\u003eDawn of Empire is an uncomplicated game centered on the naval aspects of the Spanish-American War of 1898 in the Atlantic Ocean. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play.\u003c\/p\u003e \u003cp\u003eThe object of the game for the United States player is to control the sea areas around the US Atlantic coast and Caribbean Sea to prevent Spanish combatants from supporting their island holdings and to destroy the naval forces of Spain. The object of the game for the Spanish player is to disrupt United States sea control, retain sea control around the Spanish coastline for as long as possible, and destroy United States naval forces. Both players must deploy their naval resources into the sea areas on the map to earn victory points at the end of each turn for areas under their control, blockaded, and for opposing units destroyed.\u003cbr\u003eComponents:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eMap of the Atlantic Ocean and Caribbean Sea Battle Board\u003c\/li\u003e \u003cli\u003eOne countersheet of 176 large 5\/8” counters\u003c\/li\u003e \u003cli\u003ePlayer Aid Cards\u003c\/li\u003e \u003cli\u003eOne rulebook\u003c\/li\u003e \u003cli\u003eDice\u003c\/li\u003e \u003cli\u003e One box and lid set\u003c\/li\u003e \u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32346001735742,"sku":"CPA 1108","price":49.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201108.jpg?v=1701903587"},{"product_id":"compass-games-stellar-horizons-an-epic-game-of-exploration-and-expansion-1113","title":"Compass Games Stellar Horizons An Epic Game of Exploration and Expansion 1113","description":"\u003cp\u003eStellar Horizons is a \"build your own space program\" game in which you lead one of seven Earth factions to explore and develop our solar system. Designed by a real-life space engineer with a PhD in long-duration spaceflight from MIT, Stellar Horizons is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169, with each turn representing a year of time. You control your faction's space program, outposts, and fleets spanning across the solar system, although you also have some influence over your faction's politics back home on Earth as space development becomes more important.\u003c\/p\u003e \u003cp\u003eMovement is based on real physics. You move from orbit to orbit, or conduct long range transfers to move between planetary systems like Earth, Mars, or Jupiter. As you send out robotic explorers and crewed vehicles to explore the solar system, they bring back valuable data to further your scientific research. Technologies are intended to represent plausible extrapolations of existing development during the next 150 years: there are no transporters or warp drive, but you will be able to develop rockets powered by fusion and even anti-matter. In the engineering and biology domains, you'll eventually be able to construct space elevators and put your crews into safe hibernation for long journeys.\u003c\/p\u003e \u003cp\u003eYou'll have access to a wide variety of robot explorers and crewed ships. These range from tiny probes intended to merely take photographs as you fly past Jupiter, to giant destroyers, cruisers, and battleships which ply the space lanes with peaceful or hostile intentions. New ship types become available as you gain access to better technology over the course of the game.\u003c\/p\u003e \u003cp\u003eYou'll be given a budget to spend on Earth and can also build bases to harvest minerals, organics, and fuel to expands your economy. You can also forge diplomatic relationships with players and non-player factions alike, and trade resources at their bases to earn extra cash. Each of the five factions has different strengths, weaknesses, abilities, and available ships based on their unique geopolitical situation. Military conflict is certainly possible but not always encouraged. Stellar Horizons features more diplomatic, technological, and economic competition than outright combat, although neglecting warships entirely leaves you vulnerable to pirates, trade embargoes, and sneak attacks by rogue players and factions.\u003c\/p\u003e \u003cp\u003eStellar Horizons includes short co-operative and competitive scenarios lasting an hour or more, and campaigns lasting a day up to about a full weekend for experienced players. Up to seven players can play at a time and the game is most fun with at least two, but there are also one-player scenarios, and the campaigns are highly suited for solo play. There are three ways to win the campaign: be the first to develop an Interstellar Colonizer, terraform a world, or achieve dominance in space over your rivals.\u003c\/p\u003e \u003cp\u003eComplexity: Medium\u003c\/p\u003e \u003cp\u003eTime Scale: 1year\/turn\u003c\/p\u003e \u003cp\u003eMap Scale: The Solar System\u003c\/p\u003e \u003cp\u003eUnit Scale: Manned and Robotic Starships\u003c\/p\u003e \u003cp\u003ePlayers: 2 to 7\u003c\/p\u003e \u003cp\u003eSolitaire Suitability: High\u003c\/p\u003e \u003cp\u003ePlaying Time: 1 - 20 hours\u003c\/p\u003e \u003cp\u003eContains:\u003c\/p\u003e \u003cul\u003e \u003cli\u003e1 Rulebook\u003c\/li\u003e \u003cli\u003e20 Punchboards containing: \u003cul\u003e \u003cli\u003e  • 231 Units – 33 for each faction\u003c\/li\u003e \u003cli\u003e  • 1 Invader\u003c\/li\u003e \u003cli\u003e  • 30 Mission markers\u003c\/li\u003e \u003cli\u003e  • 2 Turn markers – 1 Year and 1 Decade\u003c\/li\u003e \u003cli\u003e  • 8 Asteroid markers\u003c\/li\u003e \u003cli\u003e  • 12 Signs of Life\/Life markers\u003c\/li\u003e \u003cli\u003e  • 12 Pirate markers\u003c\/li\u003e \u003cli\u003e  • 15 Helio Transfer markers\u003c\/li\u003e \u003cli\u003e  • 27 Trade markers\u003c\/li\u003e \u003cli\u003e  • 90 Numbers – numbered 1 through 9\u003c\/li\u003e \u003cli\u003e  • 182 Faction markers\u003c\/li\u003e \u003cli\u003e  • 30 Damage markers\u003c\/li\u003e \u003cli\u003e  • 100 Settlement markers\u003c\/li\u003e \u003cli\u003e  • 130 Installation markers – 21 each of Supply Stations, Spaceports, Mining Stations, Refineries, and Research Stations, and 25 Defense Works\u003c\/li\u003e \u003cli\u003e  • 40 Politics markers\u003c\/li\u003e \u003cli\u003e  • 40 Victory point markers\u003c\/li\u003e \u003cli\u003e  • 108 Technology number markers for Engineering, Physics, and Biology – in denominations of 1,2,3, and 5\u003c\/li\u003e \u003cli\u003e  • 21 Technology bank markers – 3 for each faction\u003c\/li\u003e \u003cli\u003e  • 2 Large Planet tiles – e.g. Jupiter\u003c\/li\u003e \u003cli\u003e  • 2 Medium Planet tiles – e.g. Neptune\u003c\/li\u003e \u003cli\u003e  • 8 Small Planet tiles – e.g. Earth and Alpha Centauri\u003c\/li\u003e \u003cli\u003e  • 24 Satellite\/Moon tiles – e.g. Hygeia-Palas and Triton\u003c\/li\u003e \u003cli\u003e  • 1 Deep Space Astronomy tile\u003c\/li\u003e \u003cli\u003e  • 54 World Cards\u003c\/li\u003e \u003cli\u003e  • 29 Currency Coins in denominations of 1,2,5,10, and 25 Billion\u003c\/li\u003e \u003cli\u003e  • 393 Resource markers – 131 each of Ore, Fuel, and Supplies in denominations of 1,2,5,10, and 25\u003c\/li\u003e \u003c\/ul\u003e \u003c\/li\u003e \u003cli\u003e4 Punchboards containing the 7 Player Faction boards and the Policy Tree\u003c\/li\u003e \u003cli\u003e1 Punchboard containing the Tracks board\u003c\/li\u003e \u003cli\u003e1 Technology Tree on a mounted board\u003c\/li\u003e \u003cli\u003e4 Player Aids containing the various charts and tables needed to play and the Solar System and Space diagram\u003c\/li\u003e \u003cli\u003e1 Percentile die and 3 ten-sided dice\u003c\/li\u003e \u003cli\u003e1 Box and lid set\u003c\/li\u003e \u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32572256485438,"sku":"CPA 1113","price":134.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201113.jpg?v=1683662476"},{"product_id":"compass-games-1099-napoleons-eagles-storm-in-the-east","title":"Compass Games 1099 Napoleon's Eagles - Storm in The East","description":"\u003cp\u003eThe events of Autumn 1812 to Autumn 1813 marked a pivot point in the history of 19th Century Europe. Despite ominous setbacks in Spain, Napoleonic France before 1812 was at the height of its expansion. The continental system was holding, if imperfectly. Monarchs friendly to the Empire (several, members of Napoleon’s immediate family), ruled in every capital of the continent. Only Britain remained unbowed. By the end of 1813 the story had changed dramatically…\u003c\/p\u003e \u003cp\u003eNapoleon’s Eagles is a highly playable, action-packed card game set during the wars of 19th Century Europe. Two battles are featured: Borodino, the sanguinary clash before the gates of Moscow featured in Tolstoy’s famous novel War and Peace, and Leipzig, the great “Battle of Nations” which marked the beginning of the end of the French Empire.\u003c\/p\u003e \u003cp\u003eTwo smaller battles are included (Shevardino and Lieberwolkwitz), as well as two campaign games that cover multiple days of battle: September 5th-7th, 1812 at Borodino and October 14th-18th, 1813 at Leipzig. The game includes rules for cavalry charges, artillery bombardment, army morale and army commanders. Emphasis is placed on the role of reserves and the judicial commitment of infantry and cavalry. Key terrain pieces are featured, such as the city of Leipzig and the famous Great Redoubt at Borodino.\u003c\/p\u003e \u003cp\u003eProduct information\u003c\/p\u003e \u003cul\u003e \u003cli\u003eComplexity: 5 out of 10\u003c\/li\u003e \u003cli\u003eSolitaire Suitability: Low (card-driven game)\u003c\/li\u003e \u003cli\u003eTime Scale: abstract (one full day of battle is 6 turns)\u003c\/li\u003e \u003cli\u003eUnit Scale: Infantry and Cavalry Corps\u003c\/li\u003e \u003cli\u003ePlayers: Two\u003c\/li\u003e \u003cli\u003ePlaying Time: 30 to 90 minutes; 4 hours for large campaign\u003c\/li\u003e \u003cli\u003eDesigner: Christopher Moeller\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eComponents\u003c\/p\u003e \u003cul\u003e \u003cli\u003e225 Poker-sized cards which include 89 Unit Cards, 32 Terrain and Info Cards, and 104 Playing Cards\u003c\/li\u003e \u003cli\u003eTwo Player Aid Cards\u003c\/li\u003e \u003cli\u003eThree Scenario Set-up Cards\u003c\/li\u003e \u003cli\u003eOne Rules and Scenario Book\u003c\/li\u003e \u003cli\u003e1 Box and Lid set\u003c\/li\u003e \u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32697234096190,"sku":"CPA 1099","price":49.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/cpa_201099.jpg?v=1681418402"},{"product_id":"compass-games-1082-red-poppies-campaigns-volume-3-assault-artillery-la-malmaison","title":"Compass Games 1082 Red Poppies Campaigns Volume 3 Assault Artillery La Malmaison","description":"\u003cp\u003eAssault Artillery (AA) recounts the Battle of La Malmaison, 23-27 October 1917, in which the French employed their Artillerie Spéciale (tank force) and creeping barrage to capture Pinon, Vaudesson, and the coveted Chemin des Dames ridge. The French victory confirmed their recovery from the mutinies spawned by the disastrous Nivelle Offensive fought over some of the same ground six months earlier.   \u003c\/p\u003e \u003cp\u003eIn a six-day preliminary bombardment, French guns, with a three to one advantage, silenced most of their German counterparts and smothered German rear areas with dense gas to impeded German reinforcements. At 0515 on October 23, (zero hour) six divisions of the French XI, XIV, and XXI corps attacked on a 7.5-mile wide front. French infantry advanced in the predawn twilight behind an elaborate creeping barrage with 63 Schneider and Saint-Chamond tanks in support. Twenty-seven of the 63 tanks bogged before reaching the front line. A combination of German fire and mud stopped 15 more in no man's land.  Twenty-one French tanks (1\/3rd of the starting total) actually made it to the German second position. The French 38th Division captured Fort de Malmaison and XXI Corps took Allemant and Vaudesson. From 24 to 25 October, XXI and XIV corps advanced while I Cavalry Corps came forward to exploit a hoped-for German collapse.\u003c\/p\u003e \u003cp\u003eWith specialized “eingreif” companies sprinkled all along the front, the Germans launched numerous local counterattacks. However, the French wave was inexorable.  Still, the German 7thArmy retired from the Chemin-des-Dames to the north bank of the Ailette in good order. \u003c\/p\u003e \u003cp\u003eBy October 26, the French had gained 3.5 miles in some places at a cost of only 12,000 casualties, far fewer than Germany’s 38,000 and a significant improvement over the 30,000 French losses suffered in the same area during April’s Nivelle Offensive. The French also bagged about 11,500 German prisoners. The Artillerie Spéciale proved its worth by smothering numerous German machine gun posts. \u003c\/p\u003e \u003cp\u003eAA is the third volume in the Red Poppies Campaign (RPC) system for gaming World War I battles. Ownership of previous volumes, The Battles for Ypres and\/or Last Laurels at Limanowa, is NOT required to play AA; everything you need to play AA is in this box. AA offers the same rules as The Battles for Ypres and Last Laurels at Limanowa except that sections 12 and 13, the scenarios and campaigns for volumes I and II, are intentionally left blank while section 14, the AA scenarios and campaigns, has been added.\u003c\/p\u003e \u003cp\u003eProduct Information\u003c\/p\u003e \u003cul\u003e \u003cli\u003eComplexity: 6 out of 10\u003c\/li\u003e \u003cli\u003eSolitaire suitability: 8 out of 10\u003c\/li\u003e \u003cli\u003eTime Scale: 10 minutes per turn\u003c\/li\u003e \u003cli\u003eMap Scale: 200 yards per hex\u003c\/li\u003e \u003cli\u003eUnit Scale: Companies, squadrons, sections\u003c\/li\u003e \u003cli\u003ePlayers: 1 or 2\u003c\/li\u003e \u003cli\u003ePlaying Time: 2 to 24 hours depending on the scenario\/campaign\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eComponents\u003c\/p\u003e \u003cul\u003e \u003cli\u003eTwo maps at 22 X 34 inches\u003c\/li\u003e \u003cli\u003e3 sheets of 5\/8 inch counters\u003c\/li\u003e \u003cli\u003eOne rule and scenario book\u003c\/li\u003e \u003cli\u003eThree player reference cards\u003c\/li\u003e \u003cli\u003eTwo dice\u003c\/li\u003e \u003cli\u003eBox and Lid set\u003c\/li\u003e \u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472590848062,"sku":"CPA 1082","price":62.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201082.jpg?v=1683140322"},{"product_id":"compass-games-1131-the-battle-of-armageddon-apocalyptic-warfare","title":"Compass Games 1131 The Battle of Armageddon: Apocalyptic Warfare","description":"\u003cp\u003eThe Bible contains prophecies about the final days, describing how the armies of the World will fight the final battle and that without divine intervention, no life shall be saved (Matthew 24:22). Certain Biblical scholars have described how closely these prophecies correlate to our modern times and put forward scenarios for this climactic battle.\u003cbr\u003e\u003cbr\u003eThe Battle of Armageddon is a 2 to 6 player game dealing with this final battle. The game brings together the forces of the World into the ultimate battle for control of the Earth. The 19 x 33\" game map represents the battleground, stretching from Egypt to Iran. The 216 5\/8\" counters (die-cut and back-printed) represent the armies of Israel, the Arabs, Magog (Russia), the Revived Roman Empire (Europe), USA and the Kings of the East (China). The 149 playing cards capture apocalyptic events (7 seals, 7 trumpets, 7 vials), special powers (e.g. the Antichrist, Gog of Magog, etc.), nuclear weapons (tactical, theatre, and strategic) and homeland populations. Battle dice are used to resolve all battles.\u003cbr\u003e\u003cbr\u003ePlayers maneuver their armies across the map and resolve battles using the battle dice. Event cards are drawn each turn, giving players special powers or weapons of mass destruction, but they can also bring on apocalyptic events. Ultimately, the player who best manages the chaos and controls Jerusalem at the end of the game wins!\u003cbr\u003e\u003cbr\u003eContents:\u003cbr\u003e1 Mounted Game Board (19\" x 33\")\u003cbr\u003e216 Die-cut Counters\u003cbr\u003e149 Playing Cards\u003cbr\u003e1 Rules Booklet\u003cbr\u003e6 Scenarios and a Campaign Game\u003cbr\u003e4 Battle Dice\u003cbr\u003e\u003cbr\u003eAges: 14+\u003cbr\u003ePlayers: 2-6\u003cbr\u003eGame Length: 120-240 minutes\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472604446782,"sku":"CPA 1131","price":62.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201131.jpg?v=1684971819"},{"product_id":"compass-games-1132-napoleons-imperium","title":"Compass Games 1132 Napoleon's Imperium","description":"\u003cp\u003eNapoleon's Imperium is designed for two to eight players, the game pitches eight Empire Nations of the Napoleonic Wars, divided into two Alliances in a fight to the death struggle for control of Napoleonic Europe.\u003cbr\u003e\u003cbr\u003eThe objective of Napoleon's Imperium is for one Alliance to conquer the other by either achieving a Capital Victory (capturing key enemy territories) or a Battle Points Victory (based on favorable outcomes and achievements made during game play).\u003cbr\u003e\u003cbr\u003eNapoleon's Imperium is a team-based game! The key to winning Napoleon's Imperium is your ability to strategize and work as a team with your allies. Each player rules an Empire with difference strengths and weakness, with different economic starting points and geographic positions. No two Empires are alike! Everyone brings something different to the table and in Napoleon's Imperium survival relies on strong partnerships to capitalise your advantages!\u003cbr\u003e\u003cbr\u003eBut although no two Empires are alike, the two opposing alliances are equal. The slight imbalance of commencement units is offset geographically and by the combination of Empire individual special abilities.\u003cbr\u003e\u003cbr\u003eUpheaval of changing alliances and treaty ramifications, weather and world events are all represented in the game via 160 beautifully designed \"Battle Cards\" that play out consequences of battlefield defeats! These cards balance real history and real-world events with the element of chance and fog of war!\u003cbr\u003e\u003cbr\u003eAnd with Napoleon's Imperium, the more you play, the more your individual rank and prestige grows as you earn both individual and team ranking points with every game!\u003cbr\u003e\u003cbr\u003eThe average game would run five to six hours but can be campaigned to play for days. And it's straight into the cannon fire or cannon fodder depending on your battle fortunes as an average game would encompass an average of 80 to 100 battles!\u003c\/p\u003e \u003cp\u003e\u003cbr\u003eAges: 12+\u003cbr\u003ePlayers: 2-8\u003cbr\u003eGame Length: 240-900 minutes\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472605167678,"sku":"CPA 1132","price":135.15,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201132.jpg?v=1711738650"},{"product_id":"compass-games-1120-the-conquistadors-spanish-conquest-of-the-americas-1518-1548","title":"Compass Games 1120 The Conquistadors, Spanish Conquest of the Americas 1518-1548","description":"\u003cp\u003eThe Conquistadors simulates the era of Spanish conquest in the Americas. Each player controls a group of conquistadors, seeking to end up with the most gold and power. The game pieces includes twenty famous individual leaders from history - Francisco Pizarro, Hernán Cortés, Vasco Núñez de Balboa, and many others - plus small groups of Spanish troops (horse, foot, and cannon) and larger bodies of native forces. The game system shows both the advantages the armored and mounted Spaniards enjoyed, and the enormous uncertainties they faced. A basically simple system of game procedures is enhanced by the use of cards to allow a great deal of game variation and strategy.\u003cbr\u003e\u003cbr\u003eThe game maps depict the outline and terrain of Central and South America as known in 1520. Your first task will be to seek out and discover the great Indian cities and empires, whose locations you do not know at the start. Once you discover them, it is time to gather gold.\u003cbr\u003e\u003cbr\u003eIn some cases you will do best to fight battles and plunder; in other situations it will be wiser to attempt diplomacy and enlist the natives as allies, especially if you have an interpreter in your expedition. Like Pizarro, you might try a Sudden Shock Attack to capture a native king. Always you must be sure to keep the colonial Governor happy, or he may issue a warrant for your arrest. Beware of native uprisings, painted warriors, and poisoned darts around the next corner, watch or for defection in your own ranks, and try not to fall victim to either mosquitoes or human sacrifice.\u003cbr\u003e\u003cbr\u003eIf you fall behind in the race for gold, you might try to win fame by descending the Amazon or discovering the Fountain of Youth. And when you are really in a tight places, perhaps you can appeal to Mano de Dios (Hand of God) to bail you out.\u003cbr\u003e\u003cbr\u003eThe Conquistadors is playable from one to five players, with an introductory Basic Game, a more involved Standard Game, some optional rules, and a special solitaire module.\u003cbr\u003e\u003cbr\u003eContents:\u003cbr\u003e2 Mounted Maps\u003cbr\u003e  â€£ 22\" x 17\"\u003cbr\u003e  â€£ 25\" x 22\"\u003cbr\u003e4 Countersheets (5\/8\" Size)\u003cbr\u003e130 Conquistador\/Strategy Cards\u003cbr\u003e26 Asset Cards\u003cbr\u003e4 Player Aid Cards\u003cbr\u003e2 Six-sided Dice\u003cbr\u003e1 Rules Booklet\u003c\/p\u003e \u003cp\u003e\u003cbr\u003eAges: 14+\u003cbr\u003ePlayers: 1-5\u003cbr\u003eGame Length: 120-360 minutes\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472641081406,"sku":"CPA 1120","price":80.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201120.jpg?v=1683839196"},{"product_id":"cps-france-1944-the-allied-crusade-in-europe-designer-signature-edition","title":"France 1944 - The Allied Crusade in Europe, Designer Signature Edition CPA 1066","description":"\u003cp\u003e\u003cstrong\u003eFrance 1944: The Allied Crusade in Europe, Designer Signature Edition\u003c\/strong\u003e, marks the return of an original game covering the historical events that led to the liberation of France, Belgium, Luxembourg, and the Netherlands during the Allied drive on Germany by renowned game designer, Mark Herman. This new signature edition has been re-mastered and updated and will be linking with an all-new companion game, \u003cem\u003eRussia 1944,\u003c\/em\u003e slated for release in late 2020.\u003cbr\u003e\u003cem\u003eFrance 1944\u003c\/em\u003e is yet another Classic Reborn! by Compass.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e22″ x 33″ \u003cem\u003eMounted\u003c\/em\u003e Map\u003c\/li\u003e\n\u003cli\u003e8.5″ x 11″ Map\u003c\/li\u003e\n\u003cli\u003eTwo Countersheets (14.5mm size)\u003c\/li\u003e\n\u003cli\u003eTwo Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eAllied Order of Appearance Display and Movement Card\u003c\/li\u003e\n\u003cli\u003eGerman Order of Appearance Display and Movement Card\u003c\/li\u003e\n\u003cli\u003eRules booklet with Designer’s Notes\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided dice\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided custom dice\u003c\/li\u003e\n\u003cli\u003eBox and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39635189006398,"sku":"CPA 1066","price":69.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/f44_cover_800px.jpg?v=1725562625"},{"product_id":"combat-volume-1-game","title":"Compass Games Combat! Volume 1  CPA 1097","description":"\u003cp\u003eCombat! is a solitaire game on man to man combat in the 20th century. The player will control friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFour 25” by 38” Game Maps with Updated Artwork\u003c\/li\u003e\n\u003cli\u003eFour 5\/8″ Improved Counter Sheets\u003c\/li\u003e\n\u003cli\u003eTwo 1″ Improved Counter Sheets\u003c\/li\u003e\n\u003cli\u003eTwo Decks of Cards (102 total)\u003c\/li\u003e\n\u003cli\u003eOne Updated Rulebook – as of Sept. 26th 2021\u003c\/li\u003e\n\u003cli\u003eOne Updated Scenario Book – as of Sept. 26th 2021\u003c\/li\u003e\n\u003cli\u003eThree Displays\/Charts\u003c\/li\u003e\n\u003cli\u003eTwo Ten-Sided Dice\u003c\/li\u003e\n\u003cli\u003eOne Six-Sided Die\u003c\/li\u003e\n\u003cli\u003eOne Game Box\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39635189203006,"sku":"CPA 1097","price":125.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/oxehv9ik-screen-shot-2022-02-21.jpg?v=1725591204"},{"product_id":"cps-granada-the-last-stand-of-the-moors-1482-1492-board-game","title":"CPS: Granada: The Last Stand of The Moors, 1482-1492 Board Game","description":"\u003cp\u003eGranada: The Last Stand of the Moors, 1482-1492 is a game for two players in which they will decide the outcome of this decisive historical episode in less than four hours. As the Catholic player, will you gain fame and glory accomplishing the Reconquista and enlarging your kingdoms in one unified powerful state? And as the Muslim player, will you resist and save Granada or will you become the last King of the Nasrid dynasty?\u003c\/p\u003e \u003cp\u003eComplexity: Low to Medium (4 out of 10)\u003cbr\u003eSolitaire suitability: Low (3 out of 10)\u003cbr\u003eTime Scale: 1 Year per turn\u003cbr\u003eMap Scale: Point-to-point map\u003cbr\u003eUnit Scale: Units vary from 500-1500 men\u003cbr\u003ePlayers: 2\u003cbr\u003ePlaying Time: 3½ to 4 hours per game\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39635199557694,"sku":"CPA 1114","price":89.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201114.jpg?v=1689103254"},{"product_id":"cps-cradle-of-civilization-board-game-cpa-1107","title":"Compass Games Cradle of Civilization Board Game 1107","description":"\u003cp\u003e\u003cstrong\u003eCradle of Civilization\u003c\/strong\u003e is a pair of games in one pack that allows one to six players determine the fate of the ancient near east. In one game civilizations rise, while in the second, players battle over whether the great Persian Empire will survive or perish. Both games use simple mechanics to make them quick-playing and to portray a period feel to the players..\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eSumeria to Persia\u003c\/em\u003e \u003c\/strong\u003eis about the Bronze and Iron Age, when civilization was born and city states evolved into kingdoms and finally to large empires, culminating in the Persian Empire founded by Cyrus the Great. Players of \u003cem\u003eHistory of the World\u003c\/em\u003e will recognize the base mechanics whereby players randomly select civilizations from cards, although the player in last place has more power to decide which civilization they will play.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eSumeria to Persia \u003c\/em\u003e\u003c\/strong\u003edoes is for \u003cem\u003etwo to six players\u003c\/em\u003e and offers more options than previous games on the subject. Civilizations that survive can continue to expand in future turns. Random events create possibilities that defy history but were in the realm of possibility. The Minoans may have a brilliant military commander and the Egyptians could become a seafaring empire. There are also rules for constructing wonders, the placement of cities, and the general effects of the Bronze Age collapse. Lastly, the Persian Empire does appear, although any player choosing them must hand out victory points to their opponents.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eAlexander vs. Darius: The Fall of the Persian Empire\u003c\/em\u003e\u003c\/strong\u003e is a \u003cem\u003etwo-player\u003c\/em\u003e game that simulates Alexander III’s conquest of the great Persian Empire. Sometimes portrayed as a foregone conclusion, this game argues that Persia certainly had a chance to win if they had used different strategies or had some luck on the battlefield. Darius III need not have been Persia’s last king.\u003c\/p\u003e\n\u003cp\u003eThe heart of \u003cstrong\u003e\u003cem\u003eAlexander vs. Darius \u003c\/em\u003e\u003c\/strong\u003eis a war weariness track, which moves down steadily for Alexander’s army. Historically, it did not reach zero until after his invasion of India, but a Persian battlefield victory could have changed that. The game also allows players to explore Memnon’s strategy of using Persian naval supremacy to raid Alexander’s rear as well as exploring the possibilities of the Spartan rebellion. Lastly, the Persians themselves must worry about legitimacy, and therefore must be active in resisting Alexander, or risk losing their grip on the throne.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 2 out of 10 \u003cem\u003e(Sumeria to Persia),\u003c\/em\u003e 4 out of 10 \u003cem\u003e(Alexander vs. Darius)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 1 out of 10 \u003cem\u003e(Sumeria to Persia),\u003c\/em\u003e 7 out of 10 \u003cem\u003e(Alexander vs. Darius)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003ePlayers: one to six\u003c\/li\u003e\n\u003cli\u003ePlaying Time: 3 hours\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul type='\"disc\"'\u003e\n\u003cli\u003eOne \u003cem\u003emounted\u003c\/em\u003e map (22 X 34 inches)\u003c\/li\u003e\n\u003cli\u003eNine full sheets of large 0.65” counters\u003c\/li\u003e\n\u003cli\u003eTwo rules booklet\u003c\/li\u003e\n\u003cli\u003eSix player reference cards\u003c\/li\u003e\n\u003cli\u003eForty-Eight Nation\/City\/Epoch tiles\u003c\/li\u003e\n\u003cli\u003eTwelve 6-sided dice\u003c\/li\u003e\n\u003cli\u003eOne box and lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39707794735166,"sku":"CPA 1107","price":71.2,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201107.jpg?v=1717100086"},{"product_id":"paper-wars-magazine-96-rally-round-the-flag-cpa-pw96","title":"Paper Wars Magazine: #96 Rally 'Round the Flag CPA PW96","description":"\u003cp\u003eIn September, Braxton Bragg’s Army of Mississippi out-maneuvered Don Carlos Buell’s Army of the Ohio and invaded Kentucky. Outside Perryville, the two armies blundered into each other. A short but brutal battle followed that left neither side satisfied. The Union failed to utilize their numerical advantage, while Bragg withdrew from Kentucky.\u003c\/p\u003e\n\u003cp\u003eFirst and foremost, Paper Wars is a wargame review magazine. Each issue includes approximately 6 or more detailed game reviews on both new and old wargames. We don’t discriminate against the older games here…\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39712294142014,"sku":"CPA PW96","price":37.56,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/0060cgm_96_rallyroundflag_0918_p.jpg?v=1725924197"},{"product_id":"cps-paper-wars-issue-95-with-hannibal-the-italian-campaign-boardgame","title":"Paper Wars Magazine #95: Hannibal, The Italian Campaign, 218-208 BC CPA PW95","description":"\u003cp\u003eIN 218 BC the great Carthaginian general Hannibal crossed the Alps with the avowed intention of bringing Rome to her knees. Gathering allies in Northern Italy, he out maneuvered, ambushed, and out fought the Roman armies sent to defeat him. Moving south, he inflicted upon Rome her greatest defeat at Cannae in 216 BC. Roman resolve wavered but never crumbled as she witnessed her armies defeated with apparent ease. Time and again Rome was forced to regroup to meet the challenge. But she always did. For 13 years this continued. With little support from Carthage and relying mainly on disaffected Roman allies, Hannibal wreaked havoc in Italy. Yet, in the end, Rome remained unconquered. HANNIBAL is a medium complexity strategic study of the Second Punic War. Turns represent a year of campaigning with map hexes scaled to 40 kilometers. The game included 200 counters, one full size map, and the rules booklet.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39720993488958,"sku":"CPA PW95","price":42.26,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/pw95-hannibal.jpg?v=1727896760"},{"product_id":"compass-games-no-motherland-without-north-korea-in-crisis-and-cold-war-1103","title":"Compass Games No Motherland Without North Korea in Crisis and Cold War CPA 1103","description":"\u003cp\u003eNo Motherland Without, North Korea in Crisis and Cold War is a card-driven strategy game for two players. The game depicts the struggles of the Kim Regime against the West from 1953 to present-day North Korea. In the aftermath of the Korean Armistice Agreement, the Korean peninsula was divided in two. While its signature marked a cessation of armed conflict, the war was not over. In over six decades since the armistice was signed, three generations of the Kim regime resisted Chinese and Soviet control, and endured famine, floods, isolation, and economic sanctions while defiantly pursuing nuclear weapons.\u003c\/p\u003e\n\u003cp\u003eOne player will be the DPRK (Democratic People’s Republic of Korea), seeking a nuclear deterrent to invasion, improving living standards to prevent an uprising, and purging elites to prevent a coup.\u003c\/p\u003e\n\u003cp\u003eThe other player will be the West, maximizing pressure on the regime by obstructing the missile program to secure the region, implementing sanctions to impede the North Korean economy, aiding defectors, and further isolating the DPRK from the global community.\u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003c\/p\u003e\n\u003cp\u003eComplexity: Low to Medium\u003cbr\u003e\u003cbr\u003eSolitaire Suitability: High\u003cbr\u003e\u003cbr\u003eTime Scale: 8-10 years per turn\u003cbr\u003e\u003cbr\u003ePlayers: one or two\u003cbr\u003e\u003cbr\u003ePlaying Time: 90-120 minutes\u003cbr\u003e\u003cbr\u003eComponents:\u003c\/p\u003e\n\u003cp\u003e- 1 Mounted game map\u003cbr\u003e- 1 counter sheet\u003cbr\u003e- 128 Poker-sized Game Cards\u003cbr\u003e- Rules booklet\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39740748038206,"sku":"CPA 1103","price":53.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201103.jpg?v=1683839196"},{"product_id":"compass-games-paper-wars-magazine-93-with-wagram-napoleons-final-triumph","title":"Compass Games: Paper Wars Magazine #93, with Wagram: Napoleon's Final Triumph","description":"\u003cp\u003e\u003cstrong\u003eWagram: Napoleon’s Final Triumph by Ty Bomba\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis two-player, but solitaire adaptable, uses a 34×22” large-hex (3\/4”) map, fewer than 12 pages of rules, and one sheet of 228 medium-size (9\/16”) counters to provide an emperor’s-eye-view of this titanic and savagely fought two-day battle. Each hex represents 875 yards, and each of the two days has four to six turns (depending on morale and exhaustion) with a separating night turn in between. Units of maneuver are mostly multi-step divisions for both sides. The French are on the strategic offensive, but there’s plenty of opportunity for both players to attack. In fact, the Austrians can win a sudden death victory by capturing the French crossing area over the Danube. The game uses an alternating action sequence that keeps both players fully and tensely involved all throughout every turn. A full match can be set up, banged out, and put away by two experienced players in about three hours.\u003c\/p\u003e\n\u003cp\u003eThe French are on the strategic offensive, but there’s plenty of opportunity for both players to attack. In fact, the Austrians can win a sudden death victory by capturing the French crossing area over the Danube. The game uses an\u003cbr\u003ealternating action sequence that keeps both players fully and tensely involved all throughout every turn. A full match can be set up, banged out, and put away by two experienced players in about three hours.\u003c\/p\u003e\n\u003cp\u003eFirst and foremost, Paper Wars is a wargame review magazine. Each issue includes approximately 6 or more detailed game reviews on both new and old wargames. We don’t discriminate against the older games here…\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39754733879358,"sku":"CPA PW93","price":42.26,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/pw93-cover.jpg?v=1727896759"},{"product_id":"compass-games-paper-wars-magazine-86-with-nomads-no-more-board-game","title":"Compass Games Paper Wars Magazine #86, with Nomads No More Board Game","description":"\u003cp\u003eNomads No More – Central Asian Conflicts in the Wake of the Russian Civil War, by John Gorkowski\u003c\/p\u003e\n\u003cp\u003eThe Nomads No More (NNM) game system includes two different games: Ungern-Sternberg’s Mongolia and Enver Pasha’s Bokhara. Both games use the same core rules but separate maps and pieces to cover concurrent conflicts that erupted on the eastern perimeter of Soviet Russia soon after the Russian Civil War – the early 1920’s. Ungern-Sternberg’s Mongolia simulates the invasion of Mongolia by fleeing Whites, their clash with the Chinese and subsequent pursuit by Reds. Enver Pasha’s Bokhara covers the Basmachi Revolt against Soviet rule around Bokhara – present day Kyrgyzstan, Tajikistan and Uzbekistan.\u003c\/p\u003e\n\u003cp\u003eComplexity: Medium\u003cbr\u003eSolitaire: High\u003cbr\u003eTime scale: 1 Month\/turn\u003cbr\u003eMap scale: 50 miles\/hex\u003cbr\u003eUnit scale: Regiments\u003cbr\u003e2 Maps and 1 Countersheet\u003c\/p\u003e\n\u003cp\u003eINCLUDES END OF EMPIRE ADDITIONAL SCENARIOS AND COUNTERS\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39754733944894,"sku":"CPA PW86","price":42.26,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/pw86_cover_1.jpg?v=1727896760"},{"product_id":"compass-games-paper-wars-magazine-91-jihad-the-rise-of-islam-2nd-edition-pw91","title":"Compass Games Paper Wars Magazine #91 Jihad The Rise of Islam 2nd Edition PW91","description":"\u003cb\u003ePaper Wars Issue #91: Jihad! The Rise of Islam\u003c\/b\u003e\n\u003cbr\u003e\u003cbr\u003e\nJIHAD! is a game-type simulation of the first century of the Islamic expansion after the death of Mohammad, the Prophet and founder of the Islamic religion. During this period the holy war of conquest and religious conversion of non-Arab peoples were the mainsprings of Islam and the Arabs progressed from a religious force to a secular great power. JIHAD! covers these events on a grand strategic scale with each turn representing 5 years and military units representing entire armies. The game is for one or two players with one player controlling the Islamic forces and the other controlling all of the various opposing forces including the Byzantines, Persians, Berbers, Franks, Goths, Kaazars, Sinds, and Turks. Players alternate recruiting forces, engaging in religious conversion, moving their forces, and engaging in combat. The objective of the game is for the Muslim player to at least duplicate the conquests of Islam over the historical time frame while for the opposing player the object is to prevent that level of advance by Islam.\n\u003cbr\u003e\n\u003cbr\u003ePlayers: 1 - 2\n\u003cbr\u003ePlaytime: 2 - 3 hours","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39785747415102,"sku":"CPA PW91","price":42.26,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/pw91_cover.jpg?v=1727896760"},{"product_id":"paper-wars-magazine-100-bloody-retributions-the-battle-of-inkerman-cpa-pw100","title":"Paper Wars Magazine: #100 Bloody Retributions - The Battle of Inkerman CPA PW100","description":"\u003cp\u003e\u003cstrong\u003eBloody Retributions: The Battle of Inkerman, 5 November 1854 by Ty Bomba\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis is a two-player grand-tactical simulation – easily adapted for solitaire play – of the largest Russian offensive of the Crimean War. Even so, both players have the necessity of both attacking and defending. It uses the alternating-actions system introduced here in issue no. 93’s \u003cem\u003eWagram\u003c\/em\u003e and issue no. 98 \u003cem\u003eAlma \u003c\/em\u003egames.\u003c\/p\u003e\n\u003cp\u003eThe emphasis is on players’ mastery of overall operations rather than the minutiae of tactics. In effect, they role-play the supreme commanders, not the whole chain of command as is common in most complex tactical-level games. It’s a mechanically simpler approach that is at the same time more realistic, given the fact no individual in such situations would have the timely knowledge needed to make detailed decisions.\u003c\/p\u003e\n\u003cp\u003eThe battle was personally ordered by the Czar as a final attempt to break the Allied siege lines along Sevastopol’s southern perimeter. The British were initially caught by surprise along the steep slopes of Mount Inkerman. Both sides threw in everything they had available, hoping for a decisive victory. That made for a fierce day of back and forth combat characterized by soldier-level heroism and high-command incompetence. In the end the Russians retreated, but it was a near-run thing that could’ve gone either way.\u003c\/p\u003e\n\u003cp\u003eEach hexagon on the map represents 200 yards (183 meters) from side to opposite side. The units of maneuver are brigades, regiments and battalions. Each full turn represents one or two hours of real time. The first two turns were dominated by dense fog across the whole battlefield; therefore they each represent two hours to take into the account the inescapably slower tempo of operations under such conditions. Artillery is represented abstractly via bombardment markers. There is one full sheet of 228 medium-size (5\/8”) iconic counters. Playing time is about three hours, and complexity is low-intermediate.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39792871735358,"sku":"CPA PW100","price":42.26,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cg-paperwars-100-masthead-ink.jpg?v=1727896759"},{"product_id":"compass-games-no-peace-without-honor-cpa-1181","title":"Compass Games No Peace Without Honor! CPA 1181","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eNo Peace Without Honor\u003c\/strong\u003e\u003c\/em\u003e (NPWH) is a two-player game depicting Louis XIV’s earliest European wars, the War of Devolution 1667-68, the Dutch War 1672-78 and the War of the Réunions 1679-1684. This stand alone game uses the \u003cem\u003eNo Peace Without Spain\u003c\/em\u003e System. The focus is on Louis’ carefully planned invasion of the Dutch Republic, which was foreseen as a short, sharp conflict, similar to the War of Devolution. However, the conflict unexpectedly became a pan-European conflagration for which none of the participants were prepared. This game, through the War of the Réunions option, can be linked to \u003cem\u003eNine Years War\u003c\/em\u003e and \u003cem\u003eNo Peace Without Spain\u003c\/em\u003e to play out the entire 46-year span of the wars of Louis XIV as a grand campaign game.\u003c\/p\u003e\n\u003cp\u003eThis stand alone game uses the \u003cem\u003eNo Peace Without Spain\u003c\/em\u003e System. A new countersheet provides additional leaders, such as the young Prince William of Orange, or the skilled Bourbon veterans Turenne and Condé. The Sun King himself, Louis XIV, can make an appearance. A new set of event cards features incidents such as the Ottoman threat to Austria, colonial wars and the Anglo-Dutch naval war. Players must not only battle each other, but also deal with increasing war weariness among their respective populations which can trigger more political and economic events, and eventually force you to the peace table whether you are ready or not.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne 22″ x 34″ map  MOUNTED MAP\u003c\/li\u003e\n\u003cli\u003eOne rule and scenario booklet\u003c\/li\u003e\n\u003cli\u003eTwo player aid cards\u003c\/li\u003e\n\u003cli\u003eOne card deck of 50 playing cards\u003c\/li\u003e\n\u003cli\u003eTwo sheets of counters (0.65″ x 0.65″)\u003c\/li\u003e\n\u003cli\u003e10 six-sided dice\u003c\/li\u003e\n\u003cli\u003ebox and lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":44162843935029,"sku":"CPA 1181","price":75.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/npws4-box-cover-1300px.jpg?v=1671820875"},{"product_id":"cps-paper-wars-magazine-85-with-russia-falling-the-coming-civil-war-board-game","title":"CPS: Paper Wars Magazine #85, with Russia Falling, The Coming Civil War, Board Game","description":"\u003cp\u003eRussia Falling – The Coming Civil War, by Ty Bomba\u003c\/p\u003e\n\u003cp\u003eThe game enables two players to play the first year of a hypothesized near-future post-Putin civil war in Russia. The map covers the core area of the Russian ethnic heartland, from St. Petersburg in the north to Tula in the south, and from Smolensk in the west to Nizhny Novgorod in the east, at 16 miles per hex.\u003c\/p\u003e\n\u003cp\u003eComplexity: Medium\u003c\/p\u003e\n\u003cp\u003eSolitaire: High\u003c\/p\u003e\n\u003cp\u003eTime scale: 2 Months\/turn\u003c\/p\u003e\n\u003cp\u003eUnit scale: Brigades\u003c\/p\u003e\n\u003cp\u003e1 Map and 1 Countersheet.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":44441059787061,"sku":"CPA PW85","price":42.26,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cg-paperwars-85-final_page_01.jpg?v=1727896938"},{"product_id":"compass-games-1812-war-on-the-great-lakes-frontier-cpa-1142","title":"Compass Games 1812! War on the Great Lakes Frontier CPA 1142","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e1812! War on the Great Lakes Frontier\u003c\/strong\u003e\u003c\/em\u003e is a card-driven strategy game that simulates the naval and land actions fought on and around the Great Lakes of North America during The War of 1812. This is a two-player game with either player commanding the naval and land forces of the United States of America or the British Empire.\u003c\/p\u003e\n\u003cp\u003ePlayers will alternate playing Strategy cards, spending Operation Points and causing historical events to occur. Operation Points are the currency used to move and fight battles with military units. The scale of fighting units is regimental and single ship. Each leader, regiment and naval vessel has been researched to determine its relative strength and weaknesses based on battle performance, unit size, and type. With armies rarely exceeding a few thousand men, the forces are manageable and the clashes are skirmishes in comparison to the battles fought in Europe.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo 22″ x 34″ Maps\u003c\/li\u003e\n\u003cli\u003eOne 8.5″ x 11″ Map\u003c\/li\u003e\n\u003cli\u003e337 5\/8″ counters\u003c\/li\u003e\n\u003cli\u003e104 US Strategy Cards\u003c\/li\u003e\n\u003cli\u003e102 British Strategy Cards\u003c\/li\u003e\n\u003cli\u003e14 Combat Cards\u003c\/li\u003e\n\u003cli\u003eFour Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eOne Terrain Chart\u003c\/li\u003e\n\u003cli\u003eTwo Land\/Naval Combat Displays\u003c\/li\u003e\n\u003cli\u003eFive Single Map Scenarios\u003c\/li\u003e\n\u003cli\u003eSix Two-Map Scenarios and Full Campaign\u003c\/li\u003e\n\u003cli\u003eOne Rules Book\u003c\/li\u003e\n\u003cli\u003eOne Play Book\u003c\/li\u003e\n\u003cli\u003eDice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":45543482949941,"sku":"CPA 1142","price":89.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1812-cover.jpg?v=1689103360"},{"product_id":"compass-games-prelude-to-revolution","title":"Compass Games:  Prelude to Revolution: Russia's Descent into Anarchy  CPA 1172","description":"\u003cb\u003e Compass Games: Prelude to Revolution \u003c\/b\u003e \u003cbr\u003e \u003cbr\u003e\n\nPrelude to Revolution: Russia’s Descent into Anarchy, 1905-1917 is a two-player card-driven game that immerses players in those turbulent years — The Russian Revolution — one of the most consequential events of the 20th century. The game is divided into three broad historical Eras – The Years of Turmoil (1905-1913), The Great War (1914-1916), and The Collapse (1917). Players will cope with impactful events, a constantly shifting political landscape, and an ever-increasing level of chaos and anarchy disrupting their plans. Smart plan, good planning, and some luck will be needed! \u003cbr\u003e \u003cbr\u003e\n\nThis game is based on the highly successful and thoroughly enjoyable system first published in Prelude to Rebellion. Many of the system’s innovative mechanics are leveraged, as well as some new ones added. \u003cbr\u003e \u003cbr\u003e\n\nThis package contains one 22\" by 34\" Game Board, four Custom Scoring Dice, six 6-Sided Dice, 136 Counters, 150 Red and 150 Blue Mobilization Cubes, 181 Playing Cards, two Special Action Boards, two Player Aids, and one Rules Booklet.","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":45851545862453,"sku":"CPA 1172","price":80.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201172_20-_20i1.jpg?v=1690926406"},{"product_id":"compass-games-sniper-kill-confirmed","title":"Compass Games: Sniper Kill Confirmed","description":"\u003cb\u003eCompass Games: Sniper Kill Confirmed\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\nSniper Kill Confirmed by Jay Kirkpatrick is a card-driven solitaire wargame. YOU take the role of a sniper and his spotter in search of your target and completing your mission. Not only may single missions be played, but a campaign is also possible consisting of ten missions. As each mission is completed, you will accumulate kill points which may be used to upgrade your weapons or obtain additional equipment.\n\u003cbr\u003e\u003cbr\u003e\nProduct Information:\n\u003cbr\u003e-Complexity: Medium\n\u003cbr\u003e-Time Scale: One Game is One Mission\n\u003cbr\u003e-Map Scale: Area\/Zone\n\u003cbr\u003e-Unit Scale: Individuals\/Groups\n\u003cbr\u003e-Players: 1 Player\n\u003cbr\u003e-Solitaire: High\n\u003cbr\u003e-Playing Time: 1 to 2 hours\n\u003cbr\u003e\u003cbr\u003eGame Components:\n\u003cbr\u003e-8.5″ x 11″ Sniper Mat\n\u003cbr\u003e-Four 8.5″ x 11″ Mission Maps\n\u003cbr\u003e-One Countersheet of 56 counters\n\u003cbr\u003e-One Action Card Deck\n\u003cbr\u003e-One Tactical Card Deck\n\u003cbr\u003e-One Hostile Card Deck\n\u003cbr\u003e-Four Target, VIP Cards\n\u003cbr\u003e-One Rules Booklet\n\u003cbr\u003e-Two, six-sided Dice","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":46275183116597,"sku":"CPA 1150","price":65.21,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201150-image1.jpg?v=1692227372"},{"product_id":"compass-games-oceans-of-fire","title":"Compass Games: Oceans of Fire","description":"\u003cb\u003eCompass Games: Oceans of Fire\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\nThe Pacific Theater In WWII\n\u003cbr\u003e\nDetailed simulation of the Pacific Theater during World War II.\n\n\u003cbr\u003e\u003cbr\u003eOceans of Fire is an area movement, strategic simulation of the Pacific Theater of Operations in World War II with an operational feel. Players command the Japanese, American, and British Commonwealth naval, air, and ground forces that fought in the Pacific and Southeast Asia. The Netherlands forces that fought in the Dutch East Indies and the Chinese forces that fought in Burma are also included. The map runs from India to the west coast of the United States and from the Aleutians to Australia. The game may be played with either two or three players. In the three-player game, a second Allied player commands the Commonwealth, Dutch, and Chinese forces.\n\u003cbr\u003e\u003cbr\u003e\nComponents:\n\n\u003cbr\u003e-Combined 34 x 43 inch game map (two unmounted map sheets)\n\u003cbr\u003e-Two counter sheets of 1.5” x .75” naval units and four 9\/16” counter sheets of ground units, air units, and markers; 1080 counters in all\n\u003cbr\u003e-Deck of 67 Event cards\n\u003cbr\u003e-One Rulebook\n\u003cbr\u003e-One Scenario Book\n\u003cbr\u003e-One Naval Battle Board\n\u003cbr\u003e-Four Player Aid cards\n\u003cbr\u003e-Three Reinforcements cards\n\u003cbr\u003e-Three Force Pool cards\n\u003cbr\u003e-Three Carrier air displays\n\u003cbr\u003e-Four 10-sided dice\n\u003cbr\u003e-Box and Lid","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":46965375631669,"sku":"CPA 1144","price":109.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201144-image1.jpg?v=1725924339"},{"product_id":"paper-wars-magazine-98-first-blood-in-the-crimea-battle-of-the-alma","title":"Paper Wars Magazine: #98 First Blood in the Crimea, Battle of the Alma","description":"Paper Wars Magazine: #98 First Blood in the Crimea, Battle of the Alma","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":47258522059061,"sku":"CPA PW98","price":42.25,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_20pw98.jpg?v=1698346069"},{"product_id":"paper-wars-99-assault-on-tobruk-rommel-triumphant-pw099","title":"Paper Wars 99: Assault on Tobruk Rommel Triumphant PW099","description":"\u003cp\u003e\u003cstrong\u003eAssault on Tobruk, Rommel Triumphant, 20 June, 1942 by Stephen Newberg\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFrom march to December of 1941 the forces of Rommel’s Afrika Korp surrounded the Allied held fortress port of Tobruk on the Libyan coast of North Africa, but were unable to subdue it. On the 20th of June in 1942 Rommel got another chance at a cut off Tobruk as the Allies retreated from the loss of the Gazala line battles. This time Tobruk fell, and it did so in a swirling action lasting less than a single day.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAssault on Tobruk\u003c\/strong\u003e depicts this startlingly short battle. The map cover the entire fortress of Tobruk pat its perimeter strong points in hexes equaling about 670 meters across. Double impulse turns represent two hours and most units are of company size. Seven scenarios are provided; one of the historical action and the other six examining the various effects of improved Allied command control, tactics,k and artillery coordination, as well as various alternate attack plans for the Axis forces. This is a fast playing game of low complexity showing an assault that could easily have come out very differently.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":47258522026293,"sku":"CPA PW099","price":37.56,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_20pw099.jpg?v=1698346069"},{"product_id":"compass-games-presents-maori-warriors-of-the-long-white-cloud","title":"Compass Games 2040: An American Insurgency","description":"\u003cb\u003eCompass Games 2040: An American Insurgency\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e2040: An American Insurgency simulates a US civil war in the 21st century. In this 2-player, 3-hour game, the blue team is the Federals, agents of the government in Washington. The red team is the Rebels, militia groups trying to seize control of states, highways, and cities. The conflict spreads across the entire continental US, from Miami to Seattle and from Los Angeles to New York.\n\u003cbr\u003e\u003cbr\u003eComponents: One 22” x 34” MOUNTED map sheet, One Rule booklet, Two Player Aids, One News Cycle Display, Deck of 94 Event Cards, Deck of 20 Story Cards, Wooden pieces for forces, One sheet of 9\/16” counters, One 20-sided die, Box and lid.","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":47589643813173,"sku":"CPA 1138","price":62.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201138-iamge1.png?v=1761169472"},{"product_id":"compass-games-silent-war-and-ijn-deluxe-edition","title":"Compass Games: Silent War and IJN - Deluxe Edition","description":"\u003cb\u003eCompass Games: Silent War and IJN - Deluxe Edition\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\nTwo great games together and updated in this Deluxe 2nd Edition!\n\u003cbr\u003e\u003cbr\u003e\nSilent War is a solitaire simulation of the United States’ Navy submarine war against Imperial Japan in World War Two. You serve as Commander of Submarines, US Pacific Fleet (ComSubPac). Your mission is to deploy your boats with maximum effect to destroy Japanese shipping, while limiting your own submarine losses.\n\u003cbr\u003e\u003cbr\u003e\nFeatured scenarios cover actions ranging from famous short single sub patrols, through small campaigns of about a year of the war, ending with the grand campaign covering the entire Pacific War. The game map breaks the Pacific into Operations Areas that subs move through as they patrol in search of Japanese shipping.\n\u003cbr\u003e\u003cbr\u003e\nSpecial rules feature historical events that occurred during the war, ULTRA intelligence information reports, torpedo quality improvements, wolfpack capabilities, Super-Skippers, and many others. Every US sub deployed in the Pacific is represented with its very own counter. All subs have been meticulously and accurately drawn, and shown from their side in full-color.\n\n\u003cbr\u003e\u003cbr\u003eComponents:\n\n\u003cbr\u003e-1 Mounted map\n\u003cbr\u003e-8 Countersheets (Silent War \u0026amp; IJN)\n\u003cbr\u003e-1 Rulebook\n\u003cbr\u003e-1 Scenario book\n\u003cbr\u003e-6 Player aid cards including 1 tactical board and 1 base display\n\u003cbr\u003e-10-sided die\n\u003cbr\u003e-Box and Lid","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":47597127008565,"sku":"CPA 1175","price":99.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201175-image1.jpg?v=1702510349"},{"product_id":"compass-games-test-of-faith-arab-israeli-war-of-1973-cpa-1160","title":"Compass Games Pontiac's War Frontier Rebellion, 1763-66","description":"\u003cb\u003eCompass Games Pontiac's War Frontier Rebellion, 1763-66\n\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\nPontiac’s War: Frontier Rebellion, 1763-1766 followed on the heels of the French and Indian War which ended in 1763. The game features a MOUNTED game map and deluxe, 5\/8″ punch-out counters recreates the reaction of Indian leaders to British mishandling of frontier politics and the impending colonial crisis it presaged. Building on the point-to-point system and loose Indian alliances used in King Philip’s War and Blood on the Ohio, this design expands frontier conflict using Battle cards to introduce combat chaos. Numerous scenarios are included ranging from a few minutes to play to the full campaign lasting 5-6 hours. Although not a solitaire design, it is solitaire friendly\n\u003cbr\u003e\u003cbr\u003e\n\"Components:\n\nOne 22 x 34″ MOUNTED game map,\nFour Counter Sheets of deluxe, 5\/8″ punch-out counters,\n106 Game Cards,\n16 Wooden Cubes,\n11 Player Aid Cards,\nRules Booklet,\nEight 6-sided dice,\nBox and Lid\"","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":48582254002485,"sku":"CPA 1160","price":80.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/cpa_201160-image1.png?v=1740604298"}],"url":"https:\/\/littlebigwars.com\/collections\/compass-games.oembed?page=5","provider":"Little Big Wars","version":"1.0","type":"link"}