{"title":"Clash of Arms","description":"\u003cp\u003eClash of Arms games combine stunning production quality with intricate rules for historically rich battle simulations. Designed for players who appreciate both aesthetics and depth, these games bring legendary conflicts to your tabletop.\u003c\/p\u003e","products":[{"product_id":"clash-of-arms-the-battle-of-five-crowns-la-bataille-de-dresde-1210-130","title":"Clash of Arms 1210-130 The Battle of Five Crowns La Bataille de Dresde","description":"\u003cdiv\u003e \u003cp\u003eAugust 1813, Austria ends its neutrality and enters the VIth Coalition against France. After joining contingents of the Russian and Prussian armies this new army marches north out of Bohemia nearly 200 thousand strong. They march along the west bank of the Elbe into Saxony, its large lumbering columns stretched across the Erz mountains.\u003cbr\u003e\u003cbr\u003eFrom where he has been pursuing enemy forces to the east Napoleon sees this new threat aimed at his line of communications and the city of Dresden, the main supply depot for his army.  Only a single French Corps stands in its way.  Outnumbered nearly ten-to-one it cannot hold.In a flurry of orders Napoleon redirects his guard and several corps to march to its rescue.\u003c\/p\u003e \u003cp\u003eLa Bataille de Dresde details the titanic battle that ensued on August 25th and raged through the 27th. Up to 4 players control the Prussian, Austrian and Russian forces commanded by Feldmarschall Carl zu Schwarzenberg, while up to a further four command such French personages as Marshals Ney, Marmont, Mortier, Victor, St. Cyr... or Napoleon, himself. Every battalion of infantry, squadron of cavalry or battery of artillery that was present at the battle is included... and are at their command.\u003c\/p\u003e \u003c\/div\u003e \u003cdiv\u003eContents:\u003cbr\u003e\u003cbr\u003e- Standard Rules (based on the 3rd and 4th Editions)\u003cbr\u003e- Special Rules containing 5 scenarios and historical commentary\u003cbr\u003e- Over 1000+ full-color 1\/2\" counters (6 sheets)\u003cbr\u003e- 4 22\" x 34\" full-color period style maps\u003cbr\u003e- 2 full-color Organizational Displays\u003cbr\u003e- Multiple cardstock Charts and Tables for play\u003cbr\u003e- Two six-sided dice\u003c\/div\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":32189411786814,"sku":"COA 1210-130","price":149.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/dresde.jpg?v=1677118780"},{"product_id":"clash-of-arms-0506-107-wallaces-war-board-game","title":"Clash of Arms 0506-107 Wallace's War Board Game","description":"\u003cp\u003eCentered in the Scottish War of Independence, Willam Wallace, the Braveheart of legend, faces the real task of defeating the English on the medieval battlefield.\u003c\/p\u003e \u003cp\u003eHis greatest victory; Stirling Bridge, 11 September 1297, pits him and the Scottish rebels against the larger, professional English army of the Earl of Surrey. Luring the English across the bridge, Wallace and Moray strike hard when only half of the English had crossed. Three scenarios explore the historical situation.\u003c\/p\u003e \u003cp\u003eHis greatest defeat; Falkirk, 22 July 1298, once again pits Wallace, now Guardian of Scotland, against the English led by Edward I (Longshenks) himself. Falkirk would be a great English victory but at the cost of much blood... and would herald the age of the longbow in English history. Based on the Baron's War system, Wallace's War focuses on the command and weaponry of the medieval battlefield.\u003c\/p\u003e \u003cp\u003eContents:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eRulesbook including historical commentary\u003c\/li\u003e \u003cli\u003e281 counters and markers\u003c\/li\u003e \u003cli\u003eTwo 17\" x 23\" maps\u003c\/li\u003e \u003cli\u003eCardstock Charts\u003c\/li\u003e \u003cli\u003eDice necessary for gameplay\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eGame plays to completion in an evening. For 2 players or solitaire.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39407416672318,"sku":"COA 0506-107","price":52.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/wallace-war-gamers-hq-01.jpg?v=1744746502"},{"product_id":"clash-of-arms-1203-128-amateurs-to-arms-the-war-of-1812-in-america-and-canada","title":"Amateurs to Arms!, the War of 1812 in America and Canada, Clash of Arms Games","description":"\u003cp\u003eIn time for the 200th Anniversary of The United States' ill-fated invasion of Canada, Amateurs to Arms! is a historical simulation of the War of 1812, playable in 3 hours or less. One player commands the British\/Canadian forces, while the other plays the Americans.\u003c\/p\u003e \u003cp\u003eThe game includes all of the theatres of battle including the US\/Canadian border and the Great Lakes, the wilderness of the Northwest, the Atlantic Coast of the US, the civilized Indians of the South and the site of Andrew Jackson's dramatic victory at New Orleans.\u003c\/p\u003e \u003cp\u003eComponents include:\u003c\/p\u003e \u003cul\u003e \u003cli\u003e22\" x 34\" period style map\u003c\/li\u003e \u003cli\u003eDeck of 150 full color cards\u003c\/li\u003e \u003cli\u003e352 - 5\/8\" full color counters\u003c\/li\u003e \u003cli\u003e30 - Wood Expedition markers\u003c\/li\u003e \u003cli\u003eMultiple cardstock Charts and Player Aids\u003c\/li\u003e \u003cli\u003e12-page rulebook\u003c\/li\u003e \u003cli\u003eDesigner Notes and Historical Commentary Book\u003c\/li\u003e \u003cli\u003e2 Ten-sided dice\u003c\/li\u003e \u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472632823870,"sku":"COA 1203-128","price":104.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/amatuertoarms.jpg?v=1677118763"},{"product_id":"clash-of-arms-games-epic-of-the-peloponnesian-war-431-b-c-to-404-b-c-0206-92","title":"Clash of Arms Games Epic of the Peloponnesian War 431 B.C to 404 B.C. 0206-92","description":"\u003cp\u003eIn the year 431BC, the Greek world was dominated by the Athenian Empire, due to their naval supremacy of the Aegean. Only the Spartans dared to challenge their might through the strength of their unsurpassed Hoplite troops. The result was a 30-year conflict that ended in the destruction of Greek dominance in the ancient world.\u003c\/p\u003e \u003cp\u003eTwo to four players use military force and political influence in their struggle to control the city-states of ancient Greece. Playing time ranges from 4-10 hours for short scenarios, to 20+ hours for the full campaign game, as players mobilize forces four times a year, and deploy them three times each season. As the leader of the Athenian Empire, can you save Athens' glory from the Spartan onslaught? As the leader of the Peloponnesian League, can you free Greece from Athenian tyranny without destroying it in the process?\u003c\/p\u003e \u003cp\u003ePlayers have a full range of strategic options, including sieges, constructing and destroying fortifications, razing enemy cities, foraging and raiding. Event Cards provide both random events (such as storms at sea, bad omens, the crippling plague at Athens, etc.) and strategic targets (city betrayals, rebellion of Athenian regions, Persian support, the Sicilian Expedition, among others).\u003c\/p\u003e \u003cp\u003eFleet units represent 25 triremes, the light war galleys of the ancient Mediterranean, plus associated transport vessels. Hoplite units represent 1,000 heavily-armored Greek infantrymen. Each cavalry unit represents about 400 men and horses. Light infantry includes all types of lightly armored foot soldiers, including missile troops and barbarians, with each unit representing between 1,000 and 5,000 men.\u003c\/p\u003e \u003cp\u003eThe rules allow for historically accurate periods of peace, where both sides caught their breath while preparing for a renewed struggle. The Epic of the Peloponnesian War is a complete simulation of this conflict.\u003c\/p\u003e \u003cp\u003eScenarios include the introductory Argive League scenario, played on only a portion of the map; three scenarios each covering only a portion of the war; and the full Campaign Game for 2-4 players (adding Thebes and Corinth to the Peloponnesian side as the third and fourth players).\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472636198974,"sku":"COA 0206-92pr","price":88.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/epw_box.gif?v=1677097218"},{"product_id":"clash-of-arms-the-campaigns-of-king-david-biblical-struggle-for-the-near-east","title":"Clash of Arms The Campaigns of King David Biblical Struggle for the Near East","description":"\u003cp\u003eThe Campaigns of King David cover the 35 years struggle for supremacy of the fertile crescent during the Old Testament reign of Judah's King David.\u003c\/p\u003e \u003cp\u003eUsing a unique system that incorporates economics, diplomacy and military operations, players maneuver combat units and leaders over a full color map of the Near East and have a limited number of turns to determine victory!\u003c\/p\u003e \u003cp\u003eWith 15 Action Phase Chits to choose from, each turn is unique as players deal with the twists and turns of fate - ensuring no two games are ever the same. Players must husband their resources to maintain their field armies, build and re-equip units, fortify cities and wage war through leaders who command chariots, phalanxes and militia.\u003c\/p\u003e \u003cp\u003e\u003cem\u003eTwo to five players attempt to achieve their victory conditions (control of cities). The game is 7 turns, each with 5 separate sections. Four of the sections play very quickly (Initiative Determination, Diplomacy, Drawing Phase Chits, and determining if victory conditions have been met. The fifth section, Phases, has 12 Actions. Each Action consists of one specific type, movement\/combat, obtaining resources, obtaining food, army maintenance and building, etc. The 12 Actions are chosen randomly with the first six shown face up, allowing the players to know the order. The remaining six are displayed face down, providing some uncertainty as to the next Action to occur. As there are 15 Action chits from which to choose, players never know exactly what will occur the second half of the Phase sections. Players must husband their resources and food to maintain their field armies, build and re-equip units, improve fortified cities, and wage battle.\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e\u003cem\u003ePlay is balanced, with each nation's victory conditions tailored to its historical situation. Game duration ranges from 3 hours for a two-player game up to 5-6 hours for a five-player game.\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003eWill Judeah expand its territory under the direction of a great king? Or will it collapse beneath the might of Philistia, Aramea and Egypt? Condemned to the drifting sands of obscurity? You decide...\u003c\/p\u003e \u003cp\u003eComponents:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eRules booklet;\u003c\/li\u003e \u003cli\u003eOne 22\" x 34\" full color, period-style maps;\u003c\/li\u003e \u003cli\u003e500 5\/8\" counters, on three sheets;\u003c\/li\u003e \u003cli\u003eCardstock charts \u0026amp;Player aids;\u003c\/li\u003e \u003cli\u003eDice necessary for game play\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eGame play is 3 to 6 hours;\u003cbr\u003eFor 2 to 5 players.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472636919870,"sku":"COA 0602-110","price":58.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/kingdavidb.jpg?v=1677097215"},{"product_id":"clash-of-arms-games-the-army-of-the-heartland-army-of-tennessees-campaigns","title":"Clash of Arms Games The Army of the Heartland Army of Tennessee's Campaigns","description":"\u003cp\u003eThe Army of the Heartland is a strategic-operational simulation of the rebel Army of Tennessee's campaigns during the Civil War. Created by award-winning designer John Prados, and using the same scale and game system as his earlier Campaigns of Robert E. Lee, this game focuses on the critical, but largely ignored actions in Kentucky, Tennessee and northern Georgia between 1861 and 1863. The game includes 560 die-cut counters and two stunning maps depicting the 'heartland.' You also get two army display sheets, a 32 page rulebook with 8 pages of charts and tables and 9 scenarios covering the major engagements. A campaign game scenario covering the whole crucial year of 1863 is also included to allow players to explore the options available to both sides.\"\u003c\/p\u003e\n\u003cp\u003eGame Scale\u003cbr\u003eUnits: Divisions, brigades and regiments\u003cbr\u003eGround: One hex = roughly 5 1\/4 miles\u003cbr\u003eTime: One turn = 5 days (in Winter, 10 days)\u003c\/p\u003e\n\u003cp\u003eContents\u003cbr\u003e560 Die-Cut Counters\u003cbr\u003eTwo 34 inch by 22 inch Game Maps\u003cbr\u003eRulebook with Scenarios, Historical Analysis, plus Charts and Tables\u003cbr\u003eTwo Army Organization Displays\u003cbr\u003eNine scenarios plus an 1863 Campaign scenario\u003cbr\u003eTwo Dice\u003cbr\u003eOver 90 Leaders, each individually rated for his Initiative, Administrative, and Tactical Abilities\u003cbr\u003eItem is new from Clash of Arms but packaged in a Ziplock Bag since they are out of Boxes.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472637116478,"sku":"COA 9505-49","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/army_20of_20the_20heartland.jpg?v=1677097218"},{"product_id":"clash-of-arms-games-0304-the-mediterranean-desert-war-1940-45-for-brute-force","title":"Clash of Arms Games 0304 The Mediterranean Desert War 1940-45 for Brute Force","description":"\u003cp\u003eThis is the third and final volume in Robert Beyma's Struggle for Europe series. While the game includes a Desert War scenario, the main use of this game is to complete the Struggle for Europe theme by including the campaign and naval rules which enable owners of Mediterranean and Brute Force to play a number of large campaign scenarios (included in The Mediterranean).\u003c\/p\u003e \u003cp\u003eScenarios included in this product include \"Fall Blau\" (1942 scenario); \"1939-1941 Campaign\" scenario; \"1943-1944 Campaign\" scenario; \"1939-1945 Campaign\" scenario; and the \"Desert War\" scenario.\u003c\/p\u003e \u003cp\u003eOne 11\" x 30\" and one 11\" x 22\" map sheets mate lengthwise to cover from the Tunisia-Libya border in the west to Tehran in the east. The maps mate with the prior series maps. Two sheets of sturdy die-cut counters (560 total, in multiple colors) provide pieces for numerous minor powers, the major navies, additional land and air combatants for the major powers and markers for use in the Campaign scenarios.\u003c\/p\u003e \u003cp\u003eThe new Scenario Book incorporates Series errata. The new 3rd Edition Struggle for Europe Series Standard Rules are also included in the bookcase box.\u003c\/p\u003e \u003cp\u003eYou must have Brute Force in order to play this game. \u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472643899454,"sku":"COA 0304-98","price":58.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/sfe_20med_box.jpg?v=1744746502"},{"product_id":"clash-of-arms-games-9401-40-panzerkampfe-scenario-book-soft-cover","title":"Clash of Arms Games 9401-40 PanzerKampfe Scenario Book (Soft Cover)","description":"\u003cp\u003ePanzerKampfe consists of eight scenarios designed for the Clash of Armor miniatures rule system. Five of the scenarios feature division level or greater combat. Chronologically they span from 1941-44. Geographically they cover the Eastern Front (2), North Africa (1), and the Western Front (2). Also included are three \"mini\" scenarios that simulate regimental level combat on both the Eastern and Western Fronts, ideal for tournament play. Each scenario has a detailed full page map, order of battle, and all combat charts necessary to play.\u003c\/p\u003e \u003cp\u003eThis is a scenario book for the Clash of Armor Rules System. \u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472644161598,"sku":"COA 9401-40","price":22.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/e9af9398-6bc6-59bd-8a47-4d45038668c5.jpg?v=1744761304"},{"product_id":"clash-of-arms-games-1001-119-convoy-deadly-waters-the-gibraltar-run-1941-1942","title":"Clash of Arms Games 1001-119 Convoy Deadly Waters - The Gibraltar Run 1941-1942","description":"\u003cp\u003eConvoy is an operational-tactical game of the Battle of the Atlantic in WW2. Combining large-scale map movement with a fast-play set of tactical rules, the game lets players follow a convoy from embarkation to destination in a single play session.\u003c\/p\u003e \u003cp\u003eIn the \"map game\", convoys move in eight-hour operational turns, rolling for engagements with U-boats, blockade runners, raiders, and even weather. A large-scale map and tables generate one or more events each turn. Some events are resolved immediately with a few die rolls. Others, such as attacjs by U-boats or raiders are resolved with the fast-play tactical rules.\u003c\/p\u003e \u003cp\u003eThe Battle of the Atlantic is broken down into several areas and periods, each covered in a seperate map\/game module. Deadly Waters is the first such module, covering the Gibraltar Run from January 1941 through December 1942. Each module includes a CD-ROM with full-color damage cards for all the ships and subs needed for convoy battles in that period.\u003c\/p\u003e \u003cp\u003eConvoy will be supported by other map games currently under development. These cover other parts of the Battle of the Atlantic as well as the desperate Murmansk\/Soviet lifeline. Designed by Mal Wright, the game system incorporates Mal's thorough research of published sources including interviews with veterans from both sides of the conflict, and illustrates the operational realities of the Battle of the Atlantic.\u003c\/p\u003e \u003cp\u003eBoth the map game booklets and tactical rules emphasize simplicity and fast play. Accompanied by sidebars and historical background, they are an excellent introduction for a gamer new to naval warfare, or one who wants to deepen his understanding of this critical naval campaign.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39472644292670,"sku":"COA 1001-119","price":40.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/deadlywaters.jpg?v=1677118763"},{"product_id":"clash-of-arms-1859-grand-tactical-rules-second-italian-war-of-independence","title":"Clash of Arms 1859 Grand Tactical Rules Second Italian War of Independence","description":"\u003cp\u003e1859 - Grand Tactical Rules for the 2nd Italian War of Independence. Miniatures rules for multi-corps battles with 6mm, 10mm, or 15mm figures. Designed for fast, accurate resolution of battles: several divisions to multiple corps per side. Streamlined turn sequence; simple, proven command and control system; straightforward resolution (three tables). Armies are compatible with \"1870\" rules.\u003c\/p\u003e\n\u003cp\u003eThe entire game is played from two four-sided cheat sheets.\u003c\/p\u003e\n\u003cp\u003eSuitable for 6mm, 10mm and 15mm basing systems; 1 inch = 100m; 1 turn =30 minutes.\u003cbr\u003eIncludes 14 historical battle scenarios (7 in Italy, 7 in Denmark), each with several historical variants.\u003cbr\u003eExtensive historical notes, military chronology, and complete Orders of Battle for the entire war.\u003cbr\u003eAnnotated bibliography of over 90 entries.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39638122856510,"sku":"COA 1859","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/1859.jpg?v=1744746502"},{"product_id":"le-vol-de-laigle-the-flight-of-the-eagle-napoleonic-campaign","title":"Clash of Arms Le Vol de l'Aigle COA Pratzen 001 Napoleonic Campaign","description":"\u003cp\u003e\u003cstrong\u003eLe Vol de l’Aigle\u003c\/strong\u003e (Flight of the Eagle ) is a game simulating Napoleonic era campaigns. It is double- blind based, as the players can communicate with each other only through messages carried by the umpire. It is played on nineteenth century maps from Thier’s atlas with a quite simple system. The players are really acting the part of the general, who barely knew where the enemy, as well as his own army, were. The game needs only paper and pens, with a few dice. It is the first volume of a three-volume series eventually covering all the issues of Napoleonic warfare.\u003c\/p\u003e \u003cp\u003eIncludes :\u003cbr\u003e- 1806 campaign in Prussia\u003cbr\u003e- 1806-1807 scenarios in Poland : Pultusk, Eylau, Friedland\u003cbr\u003e- 1809 beginning campaign in Bavaria\u003c\/p\u003e \u003cp\u003eCaution: Some photo-copying is required and players must provide their own dice\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39638123216958,"sku":"COA Pratzen 001","price":51.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/pic152231.jpg?v=1744761304"},{"product_id":"coa-triumph-of-chaos-the-russian-civil-war-1918-1921-deluxe-2nd-edition","title":"Clash of Arms Triumph of Chaos The Russian Civil War Deluxe Edition COA 1808-136","description":"\u003cp\u003eSince first published in 2005, Triumph of Chaos has developed a somewhat avid following in the gaming community. Similar to other card driven strategic games, players assume roles of political and military commanders of their respective (RED or WHITE) forces in this epic struggle of the Russian Civil War. There is a need to refresh and enhance this rich, complex historical simulation: ToC fans demand more! Hence, ToC v2. Improvements include:\u003c\/p\u003e\n\u003cp\u003eA Richer Game Experience:\u003cbr\u003eWith ToC v2 DELUXE, more characters have been invited to the party: The Socialist Revolutionaries, the Japanese, and infamous far est warlords. The designer has also improved the way Action Cards drive the game: building more angst into player choice \u0026amp; trade-offs. An improved replacement step mechanic to repair and build units that better reflect the dynamics of the conflict has been added forcing players to make difficult choices.\u003c\/p\u003e\n\u003cp\u003eA Streamlined Game Engine:\u003cbr\u003eToC v2 DELUXE utilizes the basic card-driven wargame\/point-to-point engine made popular by Mark Herman, Ted Raicer, and others to handle the military component of the conflict. Additionally, a political mechanic determines how the Reds \u0026amp; Whites are able to enlist support from near and abroad republics, bordering countries, and the great powers. With ToC v2 DELUXE, faction and operational rules have been optimized for superior gameplay.\u003c\/p\u003e\n\u003cp\u003eImproved Game Components:\u003cbr\u003eIt's bigger \u0026amp; better: TWO standard game maps now (old map \"blown up\" 40% and the Trans-Siberian rail line all the way to Vladivostok added)... 1\" x 1\/2\" glorious counters with period art... better play aids, a bigger, more descriptive Faction Control Table, helpful setup cards... and much more.\u003c\/p\u003e\n\u003cp\u003eHere’s what’s in the box: a beautiful 44’’ x 34” double map, 220 cards (action, leader, political decks), 3 sheets of counters (including approximately 400 military units, 40+ leaders, and a bundle of other game tokens), rulebook \u0026amp; supplement, very helpful play aids and few game bits (wood and dice).\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39708425191486,"sku":"COA 1808-136","price":119.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/pic4676179.jpg?v=1713477481"},{"product_id":"coa-wings-of-the-motherland-the-air-war-over-russia-1941-45-3rd-edition","title":"Clash of Arms Wings of the Motherland Board Game COA 1910-137","description":"\u003cp\u003eFighting Wings game system (Volume 4) goes to the Russian front, modeling aircraft and situations from the German invasion of Russia in the Summer of 1941 to the fall of Berlin in 1945. 48 new aircraft ADCs (very few duplicates from previous games and if so these are updated with better information), two double-sided maps for four unique playing surfaces and two full counter sheets of air and ground units, one half counter sheet of ships, and play-aid counters, plus the third edition rules and playa aids for the Fighting Wings system.\u003c\/p\u003e\n\u003cp\u003eThis game builds on the Whistling Death game Fighting Wings rules. All Whistling Death errata are incorporated and subtle changes make this sophisticated system easier to use.\u003c\/p\u003e\n\u003cp\u003e220 scenarios planned, showing the evolution of fighter combat, close air support, and the low altitude air war that was the Russian front's primary characteristic. Much more emphasis on air-to-ground than in previous series. A number of air naval scenarios as well.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39708506685502,"sku":"COA 1910-137","price":149.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/pic3623662.jpg?v=1713477483"},{"product_id":"against-the-odds-3-kesselschlacht-1944-coa-a013b","title":"Against The Odds #3 - Kesselschlacht 1944 COA A013B","description":"Kesselschlacht (literally, \"cauldron battle\") is a simulation depicting the encirclement and escape of the German First Panzer Army from the Ukraine in the Spring of 1944.\n\nThe German forces were very low on fuel and ammunition and had been caught flat-footed by yet another overwhelming Soviet offensive. First Panzer Army had been cut-off by a total of nine Soviet armies.\n\nThe breakout began on March 25, 1944, and continued into early April. In these two weeks, the Germans continuously conducted a mobile defense as their pocket drove westward in an effort to meet a relief force (which was spearheaded by the II SS Panzer Corps) attacking eastward.\n\nSupplied by air much of the time, First Panzer Army deceived the Soviet forces by moving west, instead of south as the Soviet generals had anticipated. The pocket crossed several swollen rivers, and struggled through thick mud and deep snow, yet somehow remained intact.\n\nUnlike the Korsun Pocket disaster the month before, this time the Germans avoided yet another debacle. The commander of the First Panzer Army, Generaloberst Hans Hube, through his skillful leadership, proved to be a master of mobile defensive warfare.\n\nKesselschlacht and issue #3 of ATO\n\nMaps - One full color 22\"x34\" hex mapsheet\nCounters - 360 full color 1\/2\" die-cut pieces\nRules length - 16 pages\nCharts and tables - 2 pages\nComplexity - Medium\nPlaying time - Up to 8 hours\nHow challenging is it solitaire? - Average\n\nDesign - Perry Moore\nDevelopment - Warren Kingsley, C. 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While there is much disagreement about numbers at this battle, all sources agree that the Ottomans did outnumber the Hungarians significantly. The Hungarian front line was stretched rather thinly to match, or attempt to match, the frontage that would be presented by the Ottomans. The Hungarians had, as was the practice for the last 200 years in European warfare, dug a trench in front of their front line infantry and artillery to give them a defense advantage. The actual battle, which started at around 3:00 PM, lasted but a few hours, maybe less.\u003c\/p\u003e\n\u003cp\u003eEach combat unit represents about 750 men. The map scale is about 225 yards per hex and depicts the flat and, because of the proximity of the oft-overflowing Danube, somewhat soft and, in many places, slippery battlefield at Mohacs.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSuleiman the Magnificent\u003c\/strong\u003e is an accessible, fast-playing, fun game of low complexity. Optional rules include the politically charged issue that has reverberated down over the centuries, that many of the contingents of allies called in by Hungarian King Lajos did not arrive in time for the battle. 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Celtillus tried to assert authority to organize and ally the disparate tribes against Roman incursions, but tradition and habit were against him and he was killed by his own people.\u003c\/p\u003e\n\u003cp\u003eBut strife with Rome worsened, and his son elected to try again for tribal unification to survive against the two threats of voracious Rome and ambitious Julius Caesar. The son negotiated, inspired, made alliances, and finally took on the traditional title of \"supreme warlord\" that his father had died reaching for.\u003c\/p\u003e\n\u003cp\u003eATO #44 offers \u003cem\u003eVercingetorix\u003c\/em\u003e, a new game by designer Richard Berg, that challenges players to unify Gaul in and around the 1st Century B.C.E. From 2-4 players compete for power in all three of the main Gallic areas. The Romans and Germans are NOT active players, but introduced with random and temporary control to interfere with active player intentions.\u003c\/p\u003e\n\u003cp\u003ePlayers draw chits each turn to improve their holdings, begin campaigns, or obtain more tribal allies. Or, they may draw surprising \"Opportunity\" chits that allow them to interfere with other players' turns and even launch revolts that could suppress Roman activities and elevate player esteem.\u003c\/p\u003e\n\u003cp\u003eGame length varies with number of players, but most games will last 2-3 hours.\u003c\/p\u003e\n\u003cp\u003eThe choice is yours. Can you make the title \"Vercingetorix\" your own?\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eVercingetorix: The Twilight of the Gauls and issue #44 of ATO\u003c\/strong\u003e\u003cbr\u003eMaps - One full color 22\"x34\" mapsheet\u003cbr\u003eCounters - Over 325 assorted full color die-cut pieces\u003cbr\u003eRules length - 10 pages\u003cbr\u003eCharts and tables - 1 page\u003cbr\u003eComplexity - Low\u003cbr\u003ePlaying time - 3 to 4 hours\u003cbr\u003eHow challenging is it solitaire? - Poor\u003c\/p\u003e\n\u003cp\u003eDesign - Richard Berg\u003cbr\u003eDevelopment - Lembit Tohver\u003cbr\u003eGraphic Design - Mark Mahaffey\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39712294273086,"sku":"COA ATO044","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/ato_44_cover_large_e0ae0916-b40f-4152-b0a7-b4c8459bb82c.gif?v=1646250303"},{"product_id":"against-the-odds-22-paukenschlag-coa-a062b","title":"Against The Odds #22 - Paukenschlag COA A062B","description":"\u003cp\u003eIt was sort of like \"Pearl Harbor\" all over again, but worse. Twice as many allied deaths, 400 ships lost, while the authorities resisted both the proven convoy system and the common-sense approach of simply turning the lights out on coastal cities.\u003c\/p\u003e\n\u003cp\u003eIt could have been much worse. While Stalin knew about Pearl Harbor in advance, Hitler did not. The \u003cem\u003eKriegsmarine\u003c\/em\u003e started Operation Drumroll with just FIVE submarines and were navigating with US tourist guide books. But, with cities alight, US destroyers sitting in port, and merchant ships sailing with navigation lights burning, the Germans called it, \"The Second Happy Time.\"\u003c\/p\u003e\n\u003cp\u003eSome say the publicity campaign, \"Loose lips sink ships\" was not really about keeping information from German agents (which were almost non-existent) but to keep people from talking about the Allied disaster happening within sight of America's shores. It got so bad the British sent ships and planes to help America defend the East Coast!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003ePaukenschlag\u003c\/em\u003e (best translated as \"a heavy pounding of drums\") covers Germany's attack on America, from January to June 1942, using the historical U-boat capabilities and optionally, adding the German long-range bombers which could have taken part, or the US deploying its own carriers against the U-boat menace. The game board is based on the sea maps the U-Boat commanders actually used themselves, covering the East Coast, Gulf, and Caribbean. Key elements like radar, \"Huffduff,\" and German \"Milkcows\" are included.\u003c\/p\u003e\n\u003cp\u003eMovement is simple. Decisions are complex. The next move is yours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePaukenschlag and issue #22 of ATO\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eMap - One full color 22\"x34\" hex mapsheet\u003cbr\u003eCounters - 280 full color 1\/2\" die-cut pieces\u003cbr\u003eRules length - 12 pages\u003cbr\u003eCharts and tables - 4 pages\u003cbr\u003eComplexity - Medium\u003cbr\u003ePlaying time - Up to 6 hours\u003cbr\u003eHow challenging is it solitaire? - Poor\u003c\/p\u003e\n\u003cp\u003eDesigner - Perry Moore\u003cbr\u003eDevelopment - Paul Rohrbaugh\u003cbr\u003eGraphic Design - Craig Grando\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39712294535230,"sku":"COA A062B","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/paukenschlag_cover_large_6efe25f7-83ef-4ea6-9f40-4d22321ff9a2.jpg?v=1646250482"},{"product_id":"against-the-odds-21-kadesh-day-of-the-chariot-coa-a061b","title":"Against The Odds #21 - Kadesh, Day of the Chariot COA A061B","description":"\u003cp\u003eMiniature armies - carefully painted and labeled with unit names, strengths, and abilities - have been found in Egyptian tombs, suggesting that \"wargaming\" goes back a long time.\u003c\/p\u003e\n\u003cp\u003eOf those miniature armies, no units take more precedence than the chariots - the \"panzers\" of their day. Keep in mind that horses of this period were too small to \"ride\" with a man on their back in a \"cavalry\" way. Only chariots offered a battle platform faster than sandals, and provided the \"shock troops\" of their day and a platform to designate the aristocracy and elite peoples. Alexander and the Roman legions might sneeze at chariot power... but not for another 900 years!\u003c\/p\u003e\n\u003cp\u003eKadesh must be the chariot battle of all time. Sources conflict and disagree, but there may have been as many as 5000 chariots in this twisted, confused, and bloody battle, fought to determine the borders between Egypt and the Hittite confederacy...\u003c\/p\u003e\n\u003cp\u003eAs an early example of \"spin,\" Egyptian pharaoh Ramses II claimed a tremendous victory and the total vanquishing of the Hittite army... although he also signed a peace treaty that left the disputed city of Kadesh in the hands of the Hittites and never returned. Hmm. (A later and more formal treaty between Ramses and the next Hittite king is reproduced on the walls of the United Nations, as one of the first recorded international peace treaties. Ramses did not get Kadesh with that one either.)\u003c\/p\u003e\n\u003cp\u003eNow you can take the reins and lead your lines\/lions into battle. \u003cstrong\u003eDay of the Chariot: Kadesh\u003c\/strong\u003e fully updated into a tactical view of one of the most-discussed battles of middle eastern history, with 320 double-sided counters, 30 minute turns, and everything you need to play a system emphasizing command control and flexibility (or the lack thereof). Three distinct scenarios provide the battle that did happen (according to Ramses), the battle that both sides had \"prearranged\" to happen, and the smaller, more confused battle that historians think actually did happen. (You may be surprised how different the \"same\" battle can be!)\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39712294633534,"sku":"COA A061B","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/pic264858.jpg?v=1646250482"},{"product_id":"against-the-odds-25-storm-over-taierzhuang-coa-a071b","title":"Against The Odds #25 - Storm Over Taierzhuang COA A071B","description":"\u003cp\u003eThe game map covers the Taierzhuang district, which includes the walled town of Taierzhuang and its surrounding environs and villages. Units are battalion\/company level representing both the Nationalist Chinese and Japanese forces. The game is played in 13 turns, each of which represents a day. The game uses an area movement\/impulse action system made famous by \u003cstrong\u003eStorm Over Arnhem\u003c\/strong\u003e, but heavily modified by a tactical chit system which is the heart of the game. There are two sets of tactical chits (Nationalist Chinese and Japanese) that represent various battlefield advantages and events. These are played by both sides to either help their attacks and defenses (or hinder those of their opponent). The game also contains random events and various optional rules to give a diverse range of variations to both sides' play. The game is designed to be easy to learn, re-playable and very interactive to play but still be a challenge for both sides.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStorm Over Taierzhuang and issue #25 of ATO\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eMap - One full color 22\"x34\" area mapsheet\u003cbr\u003eCounters - 240 full color 1\/2\" die-cut pieces\u003cbr\u003eRules length - 8 pages\u003cbr\u003eCharts and tables - 4 pages\u003cbr\u003eComplexity - Low\u003cbr\u003ePlaying time - Up to 6 hours\u003cbr\u003eHow challenging is it solitaire? - Poor\u003c\/p\u003e\n\u003cp\u003eDesign – Terence Co\u003cbr\u003eDevelopment – Paul Rohrbaugh\u003cbr\u003eGraphic Design - Craig Grando\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39712294699070,"sku":"COA A071B","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/products\/ATO-25_cover_large_1d411931-e35d-40d1-b2d4-047ce823f66f.jpg?v=1646250482"},{"product_id":"coa-jena-napoleon-conquers-prussia-1806-board-game-packaged-in-a-ziplock","title":"Clash of Arms Jena! 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Both sides find their armies abreast, one another heading in the opposite directions! It is a race to see which army can adapt to the new circumstance quickest. Napoleon has the edge, and it is what separates the warfare of the 18th and 19th centuries from one another ... La Batallion Carre!\u003c\/p\u003e\n\u003cp\u003eWith Jena, like its predecessor L'Armee' du Nord: the Belgian Campaign, players can come to full grip with the game in less than 12 pages of rules. The playing surface varies by scenario and can be one, two, or three 34\" x 22\" maps in size. Jena also includes 1 and 1\/2 sheets of the most elegant, state-of-the-art playing pieces today.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39720992800830,"sku":"COA 9602-55","price":52.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/pic309958.jpg?v=1713477484"},{"product_id":"ato-against-the-odds-annual-2006-with-toppling-the-reich-board-game","title":"ATO: Against the Odds Annual 2006 with Toppling the Reich Board Game","description":"\u003cp\u003eATO Annual 2006. Rgt\/div level game of the various major pushes against Germany's Westwall in 1944-5 using a derivative of the Panzerkrieg game system. 5 scenarios that work along, and can be combined for a campaign game: Market-Garden, Patton in the Lorraine; Roer River \u0026amp; Lorraine; Bulge to Alsace; the Rhine. 480 counters, 1 map. J.Prados '06\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGame focuses for the battle for the German frontier in WW2\u003c\/li\u003e\n\u003cli\u003eIncludes 480 counters, 1 map\u003c\/li\u003e\n\u003cli\u003eAgainst the Odds 2006 Annual\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39720993325118,"sku":"COA GA2006","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/ttr_cover_xl.jpg?v=1744746502"},{"product_id":"clash-of-arms-summer-storm-the-battle-of-gettysburg-coa-9804-76","title":"Clash of Arms Summer Storm The Battle of Gettysburg COA 9804-76","description":"A board game recreates the Battle of Gettysburg by combining both operational and tactical gameplay. Players guide troop movements in the days leading up to the battle, where leadership and morale play a key role in shaping how forces perform once combat begins. Decisions made at the operational level directly influence what unfolds on the tactical maps.\u003cbr\u003e\u003cbr\u003e\nThe set includes one large 51 × 44 inch tactical map, two 17 × 22 inch operational maps, 980 counters, along with player aids and reference charts to support smooth and engaging play.\u003cbr\u003e\u003cbr\u003e\nThe tactical maps clearly show terrain features that affect movement and combat during battle scenarios. 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Players will command the varied forces of each side, with British, Dutch, Austrians, Prussians, Danes, and various German allies on one side and French, Bavarians, and even Irish fighting for Louis. Each unit in the game represents one brigade with each combat strength point around 400 men or 200 horses. One hex on the map equals 400 meters. A turn represents around one hour of action and the game can last up to 7 turns.\u003c\/p\u003e\n\u003cp\u003e“But ‘twas a famous victory!”\u003c\/p\u003e\n\u003cp\u003eMany wars have been fought to tip or maintain that illusive “balance of power” between nations, while including other objectives. The War of Spanish Succession might be the poster child for “balance” efforts, as demonstrated by the British… who allied with the Hapsburgs to stop a union between France and Spain…then left the war when it looked like the Hapsburgs could win (since Britain also feared a union of Spain and Austria!). Over the course of a 12-year war, there was much coming and going (along with secret negotiations and betrayals). The war included battlefields as far apart as Quebec and the Papal States, from the Netherlands to Hungary, and to various spots all over the German states. Including a small village on the Danube named Blindheim… which the British would garble as “Blenheim.”\u003c\/p\u003e\n\u003cp\u003eUp to that point, things had been going well for the French and their armies looked to capture Vienna and take the Habsburgs out of the equation. Marlborough changed all that, but only after lying to his Dutch allies and virtually “stealing” the army he marched 250 miles away from the Low Countries he was expected to protect. After days of marching, countermarching, probes and parrying, the Allies attacked a foe of slightly larger size and in good positions, while the French were expecting them to retreat. 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French losses were heavy, and their army’s aura of invincibility was gone forever.\u003c\/p\u003e\n\u003cp\u003eThough the war would continue for over 10 more years, Blenheim rates as “decisive” because this cost Louis the chance to knock the Habsburgs out of the war early. Instead, it would be his Bavarian allies who would lose out and become vassals to Vienna. In the end, the war would end as countries spun into exhaustion and a number of rulers died from age or sickness, making separate treaties that were finally consolidated under the Treat of Utrecht. France would not dominate the continent and, the most visible effect to us today, Britain still possesses Gibraltar.\u003c\/p\u003e","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":39742150934590,"sku":"COA TPS11B","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/pic4602599.jpg?v=1713477428"},{"product_id":"coa-1807-the-eagle-turns-east-boardgame-packaged-in-a-bag-without-box-or-die","title":"Clash of Arms 1807 Napoleon Campaign The Eagles Turn East Boardgame COA 9410-42Z","description":"\u003cp\u003e1807 - The Russians have abandoned Warsaw with the French in hot pursuit. Murat leads a triumphal entry into the ancient capital. Napoleon knows that he is 400 leagues from Paris and on the threshold of a hard, eastern European winter, but he must have the opposite bank of the Vistula River if the campaign to be launched in the Spring is to have the best chance of success. He orders Lannes to cross over...\u003c\/p\u003e\n\u003cp\u003eThose who have made a study of valor and glory know whereof names such as Poltusk and Golymin speak. They know that in 1807 the Eagles stained with their own blood the snows of East Prussia around the village of Preussisch-Eylau and that they soared highest on the banks of the Alle, above the town of Friedland. Comrades, as the Eagles turn, shall we not follow?\u003c\/p\u003e\n\u003cp\u003eKevin Zucker expands his award-winning series to include Napoleon's three campaigns in Poland; Poltusk-Golymin, Eylau, and Friedland. The game runs from the fall of Warsaw in December 1806, through the signing of the Treaty of Tilsit in July 1807. 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The first attack in January 1942 had led to the mauling of the 2nd Shock Army in the swamps to the south, and a second failure between Sinyavino and Mga in the summer of 1942 had also taken heavy casualties, although it had completely derailed von Manstein's planned assault on the city itself. Now in January of 1943, the Red Army was set to try again.\u003c\/p\u003e\n\u003cp\u003eThe game is set in a frozen peat bog, bordered by a frozen lake and a frozen river, is a slugging match. 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Both players use Tactical and Strategic movement, as they move their forces around the battlefield. German Primary and Secondary objectives are determined randomly (and hidden from the Soviets!). Side operations in the Caucasus offer additional victory points but occupy units to achieve them. Are the points worth the cost?\n\u003cbr\u003e\u003cbr\u003e\nOperation Uranus, the great Soviet counteroffensive, has optional start times, with incentives for delay (if the rest of the Soviet front can hold out!).\n\u003cbr\u003e\u003cbr\u003e\nSudden death victory is possible for both sides, encouraging that extra effort that could win it all...or leave one exposed and exhausted. At the end of the game, key point adjustments and multipliers get factored in and compared. Short of the Sudden Death victory, which side really \"wins\" can be in doubt to the very end.\n\u003cbr\u003e\u003cbr\u003e\nAs it should be, in a situation like this.\n\u003cbr\u003e\u003cbr\u003e\nPart of the TPS, \"Decisive Battles\" series\nThat means straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value. With shifting objectives and variable entry times for key units, no two Stalingrad games will play the same.","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":45481231286581,"sku":"COA TPS-20","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/coa_20tps-20-image1.jpg?v=1688603701"},{"product_id":"against-the-odds-annual-2011-beyond-waterloo","title":"Against The Odds: Annual 2011 Beyond Waterloo","description":"\u003cb\u003eBeyond Waterloo and the 2011 ATO Magazine Annual\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\n\nFeatures:\n\u003cbr\u003e-Map - One full color 22\"x34\" mapsheet\n\u003cbr\u003e-Army Organization Display - One separate 17\" x 22\" full color display to track leader and troop assignments\n\u003cbr\u003e-Counters - 420 full color 1\/2\" die-cut pieces\n\u003cbr\u003e-Rules length - 20 pages\n\u003cbr\u003e-Scenarios and Options - 12 pages\n\u003cbr\u003e-Cards - 24 deluxe Battle Tactic cards\n\u003cbr\u003e-Charts and tables - 3 double-sided standalone sheets\n\u003cbr\u003e-Complexity - High\n\u003cbr\u003e-How challenging is it solitaire? - Poor\n\u003cbr\u003e-Playing time - Up to 3 to 4 hours for the smaller scenario, 16 to 20 hours for the full campaign game\n\n\u003cbr\u003e-Designer - John Prados\n\u003cbr\u003e-Development - Lembit Tohver and Steve Rawling\n\u003cbr\u003e-Graphic Design - Mark Mahaffey and Charles Kilber","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":45481231909173,"sku":"COA GA2011","price":62.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/coa_20ga2011-image1.jpg?v=1688603707"},{"product_id":"tps-the-battle-of-midway-1942","title":"TPS: The Battle of Midway 1942","description":"\u003cb\u003eTPS: The Battle of Midway 1942\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\nNo one has ever questioned the selection of Midway as the decisive battle of the Pacific War. All agree that this one changed everything, as the Japanese plan to “lure” the remaining US fleet to its destruction led to a strategic defeat, due to code breaking, heroism, and remarkable timing.\n\u003cbr\u003e\u003cbr\u003e\nNow you can play out this exciting battle and see if you can do better. The Battle of Midway, June 3-6, 1942 gives you all the parts you need to gain insight into the questions facing both sides. Paul Rohrbaugh’s design blends clean simplicity with a fine level of detail (even accounting for the Japanese planes intended to be assembled and used on the captured island!). It includes an overview map-board of the area, an off-map battle board, and a variant map with Midway in detail, where, for the first time, you can pursue the actual Japanese invasion of the island and see what might have been.\n\u003cbr\u003e\u003cbr\u003e\nRules cover battles in the air, planes versus ships and versus land, surface to surface, submarines, seaplanes, and more, all in rules designed to be fast, combined with challenges that encourage replay.\n\u003cbr\u003e\u003cbr\u003e\nYou know the history. Now, see if you can change it. Part of the TPS \"Decisive Battles\" series. That means straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value.\"\n\u003cbr\u003e\u003cbr\u003e\nThe Battle of Midway 1942 AD includes:\n\u003cbr\u003e-One 11” by 17” map (containing the Game Map and Battle Board)\n\u003cbr\u003e-Two Naval\/Air Unit Deployment Charts ( Japanese and US)\n\u003cbr\u003e-176 counters\n\u003cbr\u003e-This set of rules\n\u003cbr\u003e-Four six-sided (D6) dice\n\u003cbr\u003e-Two 8.5” by 11” inserts (map and rules for the optional variant game)","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":45481232007477,"sku":"COA TPS-19","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/coa_20tps-19-image1.jpg?v=1688603707"},{"product_id":"tps-the-battle-of-the-marne-1914","title":"TPS: The Battle of the Marne 1914","description":"\u003cb\u003eTPS: The Battle of the Marne 1914\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\nThis September battle changed the course of the war. One player (or team) controls the Allies (France and Britain), while the other controls Germany.\n\u003cbr\u003e\u003cbr\u003e\nContains:\n\u003cbr\u003e-11x17\" hard-mounted map\n\u003cbr\u003e-Playing pieces\n\u003cbr\u003e-Rulebook\n\u003cbr\u003e-Player Aid Card","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":45481232138549,"sku":"COA TPS-18","price":53.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/coa_20tps-18-image1.jpg?v=1688603712"},{"product_id":"against-the-odds-annual-2019-la-vendee-1793","title":"Against The Odds: Annual 2019 La Vendee - 1793","description":"\u003cb\u003eLa Vendée and the 2019 ATO Magazine Annual\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\n\nFeatures:\n\u003cbr\u003e•Maps - One full color 22\" x 34\" mapsheet\n\u003cbr\u003e•Counters - 176 full color 5\/8\" die-cut counters\n\u003cbr\u003e•Cards - 26 cards\n\u003cbr\u003e•Rules length - 20 pages\n\u003cbr\u003e•Army Display Charts - 2 pages\n\u003cbr\u003e•Complexity - Medium\n\u003cbr\u003e•Playing time - Up to 3 to 4 hours\n\u003cbr\u003e•How challenging is it solitaire? - Average\n\n\u003cbr\u003e\u003cbr\u003eDesigner - John Poniske\n\u003cbr\u003eDevelopment - Russ Lockwood\n\u003cbr\u003eGraphic Design - Mark Mahaffey","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":45481232335157,"sku":"COA GA2019","price":58.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/coa_20ga2019-image1.jpg?v=1688603719"},{"product_id":"tps-arbela-gaugamela-331-bc","title":"TPS: Arbela, Gaugamela 331 BC","description":"\u003cb\u003eTPS: Arbela, Gaugamela 331 BC\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\nExplore Alexander's decisive battle in a card-based system designed by Richard Berg. This is not a \"card-driven\" game, nor one with a traditional mapboard, but one in which the units and leaders themselves are cards that capture the abilities and appearance of the two armies. Cards face, move, and fight within their own grid. Game options include a \"historical\" battle deployment or allowing you to \"do better\" on your own.","brand":"Little Big Wars","offers":[{"title":"Default Title","offer_id":45481232433461,"sku":"COA TPS-3","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0254\/8783\/5198\/files\/coa_20tps-3-image1.jpg?v=1688603719"}],"url":"https:\/\/littlebigwars.com\/collections\/clash-of-arms.oembed?page=3","provider":"Little Big Wars","version":"1.0","type":"link"}